To simulate communication networks and long distance correspondence during the middle ages feels like it would have to be a core feature of the game to be worth spending any development resources on. The payoff for such a large system seems small and to many players it would (as stated before) be perceived as a hindrance to their gaming experience.
Although i am not at all against the idea as a game in itself. Something like "medieval courier network simulator 1060 AD" would be interesting...
Although i am not at all against the idea as a game in itself. Something like "medieval courier network simulator 1060 AD" would be interesting...