Is there is a plan to implement charlemagne's feature of Centralization law and its Grant viceroyalty option into Lux Invicta? I think it's fit with Roman character or Hellenistic one.
personally, I feel like all realms should get access to them (especially since viceroyalties are only for empires anyway), though it'd be nice if localisation could be made realm-dependent
as for centralization, I'm thinking of probably not directly importing it as is but tweaking it a bit to fit the setting more. can't say for certain right now though, since my hands are full IRL
vice_royalty_1 = {
group = vice_royalty
potential = {
[I][B]higher_tier_than = king[/B][/I]
holder_scope = {
independent = yes
is_feudal = yes
}
has_dlc = "Charlemagne"
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 2
modifier = {
factor = 0
AND = {
has_law = vice_royalty_2
over_vassal_limit = 1
}
}
modifier = {
factor = 0
AND = {
has_law = vice_royalty_0
over_vassal_limit = -5
}
}
}
ai_will_revoke = {
factor = 0
}
effect = {
hidden_tooltip = {
revoke_law = vice_royalty_0
revoke_law = vice_royalty_1
revoke_law = vice_royalty_2
}
set_allow_vice_royalties = king
}
vassal_limit = -5
}
aye, I did develop that system to simulate this more or less, but it was also partially intended to simulate difficulties in logistics, something vassal limits still doesn't manage to fully capture (A 500-holding empire with theoretically a handful of viceroyalties should still have some more difficulty wielding its full manpower than a 200-holding kingdom due to sheer size alone).@ Riknap: Well I think the realm duress can be phased out by using well both vassal limit and demesne limit, which now constitue more elegant anti-blobbing mechanisms.
Note: both of those were present in Vanilla Crusader Kings 1 and were very good at anti-blobbing... I am a bit surprised PI took so long to "re-discover" vassal limit
aye, I did develop that system to simulate this more or less, but it was also partially intended to simulate difficulties in logistics, something vassal limits still doesn't manage to fully capture (A 500-holding empire with theoretically a handful of viceroyalties should still have some more difficulty wielding its full manpower than a 200-holding kingdom due to sheer size alone).
of course, it goes without saying I'll highly rebalancing them to take the new features into consideration. Maybe I could even redesign it a bit so that a realm with high "centralization" would trigger weaker realm duress modifiers while realms with low "centralization" have stronger maluses due to their decentralization? (assuming I could get triggered modifiers to work that way anyway)
but yeah, I'll look into them once I could play Charlemagne.
I almost feel like it should be the opposite -- a highly centralized realm puts more weight on the administration, while a decentralized realm allows local governors and authorities to handle problems.
Low centralization should increase RR though, and make ambitious vassals more likely to seek independence.
to be fair, I'm not so sure myself. what you posted was actually my original thought on the matter, but I did an about face before posting since Realm Duress is essentially a modifier that represents the logistical difficulty in getting taxes and levies to the top.
Thus, my current thought is that a highly centralized realm should have a stronger bureaucracy that has fewer "losses" to inefficiency, but instead pisses the vassals off (hence increases revolt risk). Kind of like the tooltip description of vanilla crown authority.
Of course, my previous paradigm, ie. what you just suggested as well, is also one way to look at it. A highly centralized realm can also be considered to be more "inefficient" since the central bureaucracy may not be as effective in getting the vassal's tributes to be transmitted properly.
aye, that's what I was hoping to try as well, namely, a non-crown law centralization slider that affects which subset of realm duress modifiers you will get.I wonder about having a sliding scale of realm duress, where anything below or above medium centralization gives different bonuses and penalties...
This is also one thing I'm looking into. While it goes without saying our Legalism tech will need to be tweaked a bit, I'll need to play a CM campaign first to get a feel of how exactly the new mechanics work anyway so that I'll know for sure how best to "ingest" them for LI applicationWhat about changing one of the technologies to make centralized bureaucracy more efficient?