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Personally, I just made a little cheat mod for just such things. Whenever I want to test something I just load up it along with whatever mod I'm testing.

But as far as actual cheat codes, no I don't believe there are any. Though I do remember back in pre-release there was a debug command left in the game. I don't remember what key to push but it would remove the fog of war, and there are undoubtedly others. But the debug commands were disabled before launch so they are no longer there, unless someone can find a way to re-enable them.
 
It's a shame they removed the console, that would have been awesome. They want use to test our settings rigorously, but have no tool to do so.

Personally, I just made a little cheat mod for just such things. Whenever I want to test something I just load up it along with whatever mod I'm testing.

Is it published?, else what does your modding tool changes?
 
I tried omnipotence and onmiscience, but the mods does not seem to activate itself.

The mods are listed on the left side of the title screen, but when I start the game, it start a regular game, there are no modding feature.

Is there something else I need to do to "activate" a mod.
 
yes, It's my error. I started too rapidly and forgot to pickup the perk. It gives you +500 of each resources per turn, +25 exp per turn (level up each turn), and + 100% unit power.

I think I'll do it like you, make a debugging mod with unit invincibility and other. Make some spells that moves the god favor to debug them, etc.