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unmerged(43564)

Captain
Apr 26, 2005
469
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ITS REALY FRUSTRATING TO PLAY GAMES WITH CHEATERS.

FOR SOME DAYS AGO I PLAYED WITH ONE WHO WAS SOVJET UNION, HE SUCESSFULLY COOPED UK, GERMANY, ITALY, FRANCE AND USA.
HE SAIED HE DID IT TO PREVENT WAR IN EUROPA, THEN HE ALSO SAIED, AND SINCE IT WILL BE NO WAR, I WON, JUST LOOK AT VP'S - THEN HE QUITTED THE GAME. THE ALLIES HAD BECOME COMUNIST, SO HAD ALSO THE AXIS.

I ANDERSTAND IT IS NOT POSSIBLE TO COOP 5 MAJOR CONTRYS ON JANUAR 2 1936, TO ALL BECOME COMUNIST ON A NORMAL WAY.

I PLAYED WITH HIM ALSO YESTERDAY, HE HAD ANOTHE NICK, LITTLE CHANSHES IN IT ONLY, THEN UK COOPED USA, (YE REALY REALISTIC), THIS THEY DID IN 1936, SO USA COUD ALLIE UK AT OCNE.
(USA, INTERVENTIONISM WAS CHANGED).


AFTER A REHOST, THE PRESIDENT BEORE THE COOP WAS RESTORED,
I IMAGINE HE EDITED SOME .TEX FILE OR SOMETHING. ITS FRUSTRATING TO INVEST 6 HOURS INTO THIS TYPE OF GAME. ALSO THEY ALLIED LIKE 50 OTHER CONTRYES IN THE WOURLD.


IS THE ONLY WAY TO PREVENT THIS TO ONLY PLAY WITHIN THE GROUP?



THIS IS WAY I ALMOST ONLY PLAY WITH HC- GAME GROUP. WE ARE 9 PLAYERS, AND HAVE GOOD GAMES, WITHOUT PPL LIKE THIS MAN.
 
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ive seen that "coup-cheat" in action too.. its ridiculous that u can join others games even if u have modified some of the text files or made some mod which enables u to use these cheats.. "playing only with ppl u know" is a good way to counter that proplem but it has it flaws and will make it even harder for some new-comers to get decent games and further more diminishes the hoi-community
 
I wish it was a list of players who chet, and a list of those who dont.

HOW CAN WE BE SAFE FROM CHEETS


Well i anderstand its hard to control this, but i think Paradox shoud think abaout making a punk buster system, or a system who at lest prevents cheaters from joyning reguler games. Some version conflickts or something like that if they edit text files. lol Or else evrybody can get wathever they want, whenever they want it.

Well i stick to our group games, but i feel little sorry or all new players, who realy risk getting ther first game experienses rouind, its not only unserius players on vnet, its cheats to.

I love HOI2, its the best game ever but i realy recomend new players to faid releible players to play with, or paradox to faind relieble systems we can use.


With best reguards
High Command
 
Look, High Command, Paradox has done a fair bit of work here. The only file I can think of somebody being able to edit for such a cheat would be a save, as Paradox has instituted a checksum that is supposed to block folks who have versions that differ from even a single editable line.

That means that folks that have fixed the reinforcement bug differently (.45 vs. 0.4 for example) can not play with one another. If your group did not load from a save and this guy didn't host, it seems kind of strange.

My suggestion is that you limit the number of players that you play with whom you don't know or at least have not seen them post on the forums. If you're playing a game with 4 people you know, invite one newbie off Vnet. If the newbie turns out not to fit with your group, boot him and find someone else.

One advantage to these sorts of folks, and here I'm talking about group misfits rather than cheaters specifically, is that they're generally impatient and will show their true colours early on. Then your group can restart, either by reducing the number of players or by selecting another newbie.

I would further suggest screening players. If they sound boastful or infantile, you don't need to let them join your game. If it sounds like they want to play the game the way you want to play, let them.
 
One further method of screening potential players:

Use the player list, as noted by Andrew in another thread. That stickied thread near the top of this sub-forum. There you'll find players listed by timezone, availability, and perhaps with comments on play style. I use it often enough to recruit standby players. The earlier you try to find players, the better luck you'll have.

The only problem with early recruiting though is that you may get too many players showing up, too much lag, and see folks drop out due to frustration.

I don't list myself because I generally don't have time for more than one game and I've got a couple good friends with a regular time for gaming. I recruit, I'm not recruited.

Anyway, the key to not having issues with players' (lack of) play style is screening.
 
It's fairly easy to use cheats, even if your not the host and dont temper with the save file. As mentioned earlier, playing with people you know and trust is the best way of dealing with this.

Looking at HOI2, this is a sound advice anyway, wether there are cheaters or not. A lot of the scenarios/countries to play require a lot of investment in time to get the game going, and even a non-cheating idiot can mess up that investment by pressing a few buttons (I've seen Axis minors and Italy players DOW early on in '36 campaigns for instance).
 
Kyril said:
It's fairly easy to use cheats, even if your not the host and dont temper with the save file. As mentioned earlier, playing with people you know and trust is the best way of dealing with this.

Looking at HOI2, this is a sound advice anyway, wether there are cheaters or not. A lot of the scenarios/countries to play require a lot of investment in time to get the game going, and even a non-cheating idiot can mess up that investment by pressing a few buttons (I've seen Axis minors and Italy players DOW early on in '36 campaigns for instance).

Yeah i agree but that depends on whether or not you make good rules for the game.

Letting in New players is a hard process but experienced player should not give up on this. We all started some day just by joining a game.....
 
I would like to ask a question as well and i think it fits in this thread as well.

I played a game with a player (cant remember the name) and he was the UK. He had ridiculous high IC and i couldnt see his IC value so when i clicked on the country i saw

0/156 or something similar...

so he either had really high dissent or i believe he was cheating. Has someone seen this before or knows what was happening there? Was that cheating or not?

ok thank you

Zayro
 
I'm more of a GER/SU player, but I've got one "non-cheat" explanation.

Was this a higher-difficulty level game?

If it was, you might notice that the UK starts with peacetime modifiers, difficulty-level modifiers, and dissent modifiers. All of these are additive rather than multiplicative. That means that a -50, -30, and -20 penalty result in zero IC.

Furthermore, I sometimes build IC or units at the cost of dissent when I know there are events coming up to reduce it. Democracies get a handful of random events, whereas Germany's are consistent, but I can see banking on something minor.

Meanwhile, it's tough to build as the UK with these handicaps, given the high overhead cost of the existing forces. If you start building on margin, it's relatively easy for dissent to get out of control.
 
I would like to ask a question as well and i think it fits in this thread as well.

I played a game with a player (cant remember the name) and he was the UK. He had ridiculous high IC and i couldnt see his IC value so when i clicked on the country i saw

0/156 or something similar...

so he either had really high dissent or i believe he was cheating. Has someone seen this before or knows what was happening there? Was that cheating or not?

Wouldnt know for sure, but I do know that in the first day after you load a save, the Peacetime modifiers arent adjusted yet. So if you load a 38 game and immediately click on UK, you might see 260/220 as IC, while after a day, this will go to something like 180/220 IC.

Question: you say he has ridicoulous high IC, but you couldnt see his IC value? Can you explain that? I might have misunderstod you.
 
Kyril said:
Wouldnt know for sure, but I do know that in the first day after you load a save, the Peacetime modifiers arent adjusted yet. So if you load a 38 game and immediately click on UK, you might see 260/220 as IC, while after a day, this will go to something like 180/220 IC.

Question: you say he has ridicoulous high IC, but you couldnt see his IC value? Can you explain that? I might have misunderstod you.

Well he had IC of 300 or something i cant really remember, but he had a zero as the first number 0/300. That was strange but we just played along after he quitted of course.
 
If you have serious suspicions of someone cheating, take 1 or more unannounced saves, and load them up in SP as the 'cheating' country. Cheats on unit cost / IC / etc. will be noticable.
In HOI1 my group found out several unitcost cheaters this way, as they had mysteriously popping up units which under the normal game system wouldnt be finished in that short ammount of time.
 
perhaps we could make a list of known cheaters? Like the player list but only the cheater list.
 
perhaps we could make a list of known cheaters? Like the player list but only the cheater list.

Perhaps we can hire a scriptkiddie to find out which persons are hiding behind those certain IP addresses, find a way to trace the RL address and send gunman to shoot their kneecaps.
 
If someone ends up with very high IC then hes prolly using the serial factory build bug. When the first factory in the serial build is completed ALL of them are at the same time :(

And my understanding of editing game files is that the version will change if one character is different. even an apostrophe or comma :)