• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Affenklaus

Captain
94 Badges
Aug 10, 2009
321
0
  • Sengoku
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Arsenal of Democracy
  • Sword of the Stars II
  • Starvoid
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Pillars of Eternity
  • 500k Club
  • Mount & Blade: Warband
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron Anthology
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Conquest of Paradise
  • Darkest Hour
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Deus Vult
  • Semper Fi
  • Europa Universalis III
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Teleglitch: Die More Edition
  • Crusader Kings III: Royal Edition
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Victoria: Revolutions
  • 200k Club
  • Cities in Motion 2
  • For the Motherland
  • Europa Universalis III: Collection
Is there a trigger that checks if a country built a specific building (nuclear power plant, rocket test site, &c)?
I only found following command in the event_commands.txt: 'province_building = { province = [ID] building = [building type] size = x }'
The problem is I want to check this for a country, not a province (f.ex. check if USA has built a nuclear power plant in any of their provinces).
Is this possible somehow?