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Alblaka

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Basically, I had all my dromes set to reject Age Group - Child, and a single Dome with Age Group - Child preferenced, which then contained Nurserys and Schools.

However, whenever I took the time to check around, ~80% of the colonie's children were scattered around the other domes and would not migrate to the Nursery Dome unless manually instructed to (via interface and direct interaction).

There were plenty of Shuttles avaible (and idle), and some Domes were quite literally adjacent to the Nursery Dome.

Am I missing something?
 
Maybe you have done something wrong. But all seem good.

I read somewhere devs saying the relocation may take some times (they were speaking about jobs. It may be true for domes too). The game have a lot of people an drones to simulate. More you have people more it will take time to realocate them. In another hand you don't want half of your population to move to another domes every day. Slower moving population make things more consistant.

But in your case if the child make too much time to move, they will aged before moving and will not remain child a long time in the nursery. The birth rate may be close to the relocation rate. Those two elements may explain the result. If you were moving people based on flow or specialisation, you will have more time and won't see such trouble. If my hypothesis are true, moving elderly may have the same problem.
 
Current migration logic requires that the dome has at least one free residential slot for adults in it. This is counter-intuitive in cases or nursery Domes and children, but it actually ensures that the children will not remain homeless when they grow up. Imagine a colony with hundreds of disgruntled homeless colonists living in the nursery Dome - this is the case we are trying to avoid.

Since the children require some king of food supply (e.g. Grocery staffed by adults), adding a single residential building for adults like a Smart Home where the workers of the Grocery live will solve the problem, as long as this building has a free residential slot (and it will always have a free slot if grown children leave for other Domes).

That being said, we are taking another look at this together with the possibility of interaction between neighboring Domes, so you may expect some changes in the future.

edit: If you want to see what happened before this requirement, watch the latest episode of Keralis' playthrough here:


He was playing on the prerelease version where this requirement wasn't present and his nursery dome was filled with homeless jobless adults.
 
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Current migration logic requires that the dome has at least one free residential slot for adults in it. This is counter-intuitive in cases or nursery Domes and children, but it actually ensures that the children will not remain homeless when they grow up. Imagine a colony with hundreds of disgruntled homeless colonists living in the nursery Dome - this is the case we are trying to avoid.

Yep, that's it. I had a default housing in the dome to supply Grocery/Cloning Spire, which contained exactly enough adults to man those buildings.

I would prefer if children growing up would have to seek a new home, instead of being assured '1 slot' when there's a dozen+ children in a Nursery-dedicated dome in first place.

Thanks for explaining the issue, though.