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Aladar

Field Marshal
26 Badges
Apr 22, 2002
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Time: Mondays, 19.00 - 23.00 CET

Scenario: Bocaj's 1453 (v9)

Players:

1. Aladar GM - ICQ 264-661-173
Venice

2. Earendilhe - ICQ 829-417-54
NL

3. Zag - ICQ 218-919-323
OE

4. Forzaa (Host & Editor) ICQ 112-746-755
Russia

5. Jamala - ICQ
Sweden

6. Ozzeh - ICQ 270-540-271
France

7. Bluelotus - ICQ
Portugal

8. Dr Bob - ICQ 278-543-055
Spain

9. Nadu - ICQ 248-872-379
Austria

10. Daniel A - ICQ 279-304-318
England

11. Dago - ICQ 264-408-355
Poland

Rules:

FOR THE REMINDER OF THE GAME, DEMANDING WP FOR 3RD NATION PARTY COST ALL 3 POINTS.

Leaders and Randomizing
+ Historical leaders stay.
+ Historical monarchs stay.
+ Random land-naval leaders each session via RNG Based on Combat losses.
+ Choice to get a chance where random leaders are, explorers/conquistadors after 1600.

- no switching Catholic>CRC>Catholic just for morale purposses during wars. So, if you go CRC, stay that till the event cancells it.

- If you conquer a Non-European Province that doesn't have its base culture, culture will revert to your own after nationalism, no matter the size of the colony.

- If you want to dow a vassal nation always dow the overlord.
(If the Vassal is a player himself, this rule doesn't apply)
(If the Vassal declares war, a human defender need not declare war upon the overlord)

- Galleys are only allowed in Europe. The Canary isles in the south, along the northcoast of africa and all the mediterrainian. Up along Eire to Norway. Iceland not included.

- We always play with newest beta.

- After a session that ends after 1570, the following will happen to Burgyndy.

- Change tag to HOL by event
- Change religion to reformed by event
- French culture removed
- Capital moved to Amsterdam
- CoT moved to Amsterdam
- Various events concerning the creation of the Netherlands have been slept
- Holland gains cores on Calais (382) and looses cores on Picardy (383), French-Comte (387) and Bourgogne (409)
- France gains cores on French-Comte (387) and Bourgogne (409)

- CB between all player countries per default/Can be edited away by war or mutual agreements.

- All maptrading allowed with humans, but not with AI.

- Han, Cantonese and Japanese culture Unavailable till 1700.

- Alliance rules: Edited the year 1614

England, Venice, Spain, Russia and Poland all weigh 1 point, all other nations 0,5 point. Max 2 points per alliance.

- If you are vassalised, be that via event or war. You are forced to stay so in 20 years/Or on other agreed terms.

- EVERY attacking nation (this includes the ones joining the original DoWer through alliance) MUST cancel MA through attacked countries.

- CBShields Can be demanded/negotiated.

- Only 3 Units per Peace between alliances.
If you have a CB on demanded province: 0,5
Other European province: 1
CoT: 2
The rest of the world: 0

- Different peace deals (and diplomatical deals generally) must be honored (for example force-open COTs for 20 years, Demilitarization of certain area etc, etc...)

In principle, ANY edit to the save is possible, with a few demands ofcourse - it is the responsibility of the person requesting the edit to ensure these are met:

1) All sides to a deal must agree.
2) The edit must be made public through the thread.
3) To ensure that edits are carried out, all relevant information (f.ex. province IDs) must be sent to ForzaA via ICQ (112746755) before saturday 22.00 CET - incomplete or late requests MAY be done, but are not guaranteed.
4) "Special" edits [ TAG change and the like] must be agreed to by the GM and senior editor (who may decide to have the decision made in thread by vote)

* Flavor edits (name change for colonies comes to mind) are possible, if you really feel the need *

Being late is rude, therefore the rules on that are the following:

Not present, warned GM (ICQ or thread) more than 24 hours beforehand: country is subbed, or AIed with reasonable* repairs applied afterwards

Not present, no warning, or less than 24 hours beforehand: country may be subbed or AIed, in case it is subbed, a penalty of 2% inflation is added, no repairs

With less than 8 people out of 10 showing up (ie. 8 is the minimum) the session is CANCELLED. Those who gave early warning will get a 100 ducat fine (or 1% inflation), those who did not (or late) get an extra 3% (for a total of 5%)

Being LATE means AIed for the time you are not there, or subbed if you are lucky, if the session is cancelled in the meantime (because you would be #8), you get 100 ducats or 1% inflation.

Penalties may be withdrawn/lessened if you have a GOOD reason.

Guidelines

-Find your own subs, In Some cases GM may find one
-Play long term.
-Obey The GM, show your respect to the GM, Or the GM will chill you out.
-Don't be gamey.
-No flaming; Just Chill.
-Be reasonable; Everyone should have fun & Chill.
 
Last edited:
If it weren't for those 3 province rules, I would be sorely tempted to play England.
 
are those 5 the only people left of chill 1 ? :eek:

btw i might join as england or spain but not sure yet
 
-Only 3 Units per Peace between alliances.
If you have a CB on demanded province: 0,5
Other European province: 1
CoT: 2
The rest of the world: 0

Ensures a lot of wars
 
A few comments :p
Aladar said:
Players:

1. Aladar (GM probably me, unless someone else wants to)
Venice

2. Sander
Flandern/NL

3. Trash
OE

4. Forzaa (Host & Editor)
Russia

5. Patoche
Probably Sweden, but he has first dips on the rest too

6.

7.

8.

9.

10.

Nations without a player:

England, France, Spain, Portugal, Poland, Denmark, BB, Austria

you have 5 "open slots" yet 7 countries still open, and Venice (of all places :p) is available.

Rules:

Leaders and Randomizing
+ Historical leaders stay.
+ Historical monarchs stay.
+ Random land-naval leaders each session via RNG Based on Combat losses.
+ Choice to get a chance where random leaders are, explorers/conquistadors after 1600.
depends on what leader generator I get my hands on and understand :p (or someone else, but anyway)

-no switching Catholic>CRC>Catholic just for morale purposses during wars. So, if you go CRC, stay that till the event cancells it.

-If you want to dow a vassal nation always dow the overlord.
(If the Vassal is a player himself, this rule doesn't apply)
(If the Vassal declares war, a human defender need not declare war upon the overlord)

- If you are at war with a vassal nation, you may not conclude a peace deal resulting in loss of territory by the vassal, or annexation of the vassal, until at least one year from the start of the war, or earlier with consent of the overlord.

-We always play with newest beta.

-If the dutch spawn they will get 1000d, 20 warships and 20000 troops, so they can fight for independance within 10 years.

-Flaming, harrasing or Insulting will be considered non chill and you will be banned from the game

-Persian, Han, Cantonese and Japanese culture Unavailable till 1700.

all sound ok

-If you conquer a Non-European Province that doesn't have its base culture, culture will revert to your own after nationalism, no matter the size of the colony.
And I am not going to LOOK for them, so you'll have to report them yourself :p

-Galleys are only allowed in Europe.
we need a definition of "Europe" :p

-No maptrading with AI/Humans, BUT between session mapchanging of some parts is allowed. ID's Given to GM. (Only 10 Sea Provinces/Normal provinces Taken per player) Btw: Provs need to be adjencent, no provs out of the blue !

given the trouble with capturing capitals and getting maps (through real or fake war) - I feel this needs some more discussion

- CB between all player countries per default/Can be edited away by war or mutual agreements.

-CBShields Can be demanded/negotiated.

I think this needs some polishing (from experiences in Chill 1, for example in regards to a Spanish-Venetian core deal, involving cores on Genoa, a Flandrian ally)


-Alliance rules:

England, France & Spain can only have 2 players in alliance - all other nations 3 players.

Better have an "alliance weight limit" with ENG, FRA, SPA (and TUR, RUS?) weighing as 1, and others as 0.5 (otherwise the 2 per alliance will just mean ENG-FRA, ENG-SPA or SPA-FRA will ally to "maximise effect" )

-If you are vassalised, be that via event or war. You are forced to stay so in 20 years/Or on other agreed terms.

-EVERY attacking nation (this includes the ones joining the original DoWer through alliance) MUST cancel MA through attacked countries.

sounds good. - I would specify this as all ATTACKING countries in the original DoW have to cancel MA through all original defensive countries, every joining EITHER side lateron (being invited) should cancel MA through all parties of the other alliance.


-Only 3 Units per Peace between alliances.
If you have a CB on demanded province: 0,5
Other European province: 1
CoT: 2
The rest of the world: 0
I've always felt this should just be handled in game (be that diplomacy, outside intervention or something else), not through some artificial rule.

-Different peace deals (and diplomatical deals generally) must be honored (for example force-open COTs for 20 years, Demilitarization of certain area etc, etc...)
I think the country intending to break such a deal needs to send an INSULT to all countries involved, and remove other obstacles to DoW (alliance, MA etc) - it should not be impossible to break a deal, but the one being "betrayed" should not suffer for trying to enforce it)


[these are comments for DISCUSSION]

-----

and a note as "senior editor":

in principle, ANY edit to the save is possible, with a few demands ofcourse - it is the responsibility of the person requesting the edit to ensure these are met:

1) All sides to a deal must agree.
2) The edit must be made public through the thread.
3) Relevant information must be sent to me via ICQ, before a deadline (to be determined)
4) "Special" edits [ TAG change and the like] must be agreed to by the GM and senior editor (who may decide to have the decision made in thread by vote)

* Flavor edits (name change for colonies comes to mind) are possible, if you really feel the need *
 
ForzaA said:
A few comments :p


you have 5 "open slots" yet 7 countries still open, and Venice (of all places :p) is available.

Not all nations need to be filled.

depends on what leader generator I get my hands on and understand :p (or someone else, but anyway)

Ok

all sound ok

Yes

And I am not going to LOOK for them, so you'll have to report them yourself :p

People have to look for that themselves

we need a definition of "Europe" :p

The Canary isles in the south, along the northcoast of africa and all the mediterrainian. Up along Eire to Norway. Iceland not included.

given the trouble with capturing capitals and getting maps (through real or fake war) - I feel this needs some more discussion

Yes, we need to solve this issue. I'm open to ideas.

I think this needs some polishing (from experiences in Chill 1, for example in regards to a Spanish-Venetian core deal, involving cores on Genoa, a Flandrian ally)

What do you mean?

Better have an "alliance weight limit" with ENG, FRA, SPA (and TUR, RUS?) weighing as 1, and others as 0.5 (otherwise the 2 per alliance will just mean ENG-FRA, ENG-SPA or SPA-FRA will ally to "maximise effect" )

Right, OE and Russia included in the 1 point weight, all other 0,5. Giving the smaller countries a better change against majors.

sounds good. - I would specify this as all ATTACKING countries in the original DoW have to cancel MA through all original defensive countries, every joining EITHER side lateron (being invited) should cancel MA through all parties of the other alliance.

Yes

I've always felt this should just be handled in game (be that diplomacy, outside intervention or something else), not through some artificial rule.

Perhaps, but i've never favored gangbanging. This still means up to 6 provinses in Europe, and will ensure a lot of wars.

I think the country intending to break such a deal needs to send an INSULT to all countries involved, and remove other obstacles to DoW (alliance, MA etc) - it should not be impossible to break a deal, but the one being "betrayed" should not suffer for trying to enforce it)

Yes.

[these are comments for DISCUSSION]

-----

and a note as "senior editor":

in principle, ANY edit to the save is possible, with a few demands ofcourse - it is the responsibility of the person requesting the edit to ensure these are met:

1) All sides to a deal must agree.
2) The edit must be made public through the thread.
3) Relevant information must be sent to me via ICQ, before a deadline (to be determined)
4) "Special" edits [ TAG change and the like] must be agreed to by the GM and senior editor (who may decide to have the decision made in thread by vote)

* Flavor edits (name change for colonies comes to mind) are possible, if you really feel the need *

I agree to all this.
 
Well I'm intressed to join in as France. Since Russia was already taken. Oh well, you can't get everything.
 
Lurken, your request for France has been granted.

I was hoping to fill the last few places too before we start, so we won't start till next monday.
 
Maybe we should post somewhere that we are looking for more players :), somewhere most people see it.
 
As this game might be more to my tastes and it doesn't seem to sport the 15 player crowd that my connection seems to hate, I'd like to request England or Spain. Preferably England, but Spain would do too.

My ICQ: 328-925-130
 
Now that we have players for France, England, Spain and Portugal it is starting to look like a game can you post a new list of players aladar?