Time: Mondays, 19.00 - 23.00 CET
Scenario: Bocaj's 1453 (v9)
Players:
1. Aladar GM - ICQ 264-661-173
Venice
2. Earendilhe - ICQ 829-417-54
NL
3. Zag - ICQ 218-919-323
OE
4. Forzaa (Host & Editor) ICQ 112-746-755
Russia
5. Jamala - ICQ
Sweden
6. Ozzeh - ICQ 270-540-271
France
7. Bluelotus - ICQ
Portugal
8. Dr Bob - ICQ 278-543-055
Spain
9. Nadu - ICQ 248-872-379
Austria
10. Daniel A - ICQ 279-304-318
England
11. Dago - ICQ 264-408-355
Poland
Rules:
FOR THE REMINDER OF THE GAME, DEMANDING WP FOR 3RD NATION PARTY COST ALL 3 POINTS.
Leaders and Randomizing
+ Historical leaders stay.
+ Historical monarchs stay.
+ Random land-naval leaders each session via RNG Based on Combat losses.
+ Choice to get a chance where random leaders are, explorers/conquistadors after 1600.
- no switching Catholic>CRC>Catholic just for morale purposses during wars. So, if you go CRC, stay that till the event cancells it.
- If you conquer a Non-European Province that doesn't have its base culture, culture will revert to your own after nationalism, no matter the size of the colony.
- If you want to dow a vassal nation always dow the overlord.
(If the Vassal is a player himself, this rule doesn't apply)
(If the Vassal declares war, a human defender need not declare war upon the overlord)
- Galleys are only allowed in Europe. The Canary isles in the south, along the northcoast of africa and all the mediterrainian. Up along Eire to Norway. Iceland not included.
- We always play with newest beta.
- After a session that ends after 1570, the following will happen to Burgyndy.
- Change tag to HOL by event
- Change religion to reformed by event
- French culture removed
- Capital moved to Amsterdam
- CoT moved to Amsterdam
- Various events concerning the creation of the Netherlands have been slept
- Holland gains cores on Calais (382) and looses cores on Picardy (383), French-Comte (387) and Bourgogne (409)
- France gains cores on French-Comte (387) and Bourgogne (409)
- CB between all player countries per default/Can be edited away by war or mutual agreements.
- All maptrading allowed with humans, but not with AI.
- Han, Cantonese and Japanese culture Unavailable till 1700.
- Alliance rules: Edited the year 1614
England, Venice, Spain, Russia and Poland all weigh 1 point, all other nations 0,5 point. Max 2 points per alliance.
- If you are vassalised, be that via event or war. You are forced to stay so in 20 years/Or on other agreed terms.
- EVERY attacking nation (this includes the ones joining the original DoWer through alliance) MUST cancel MA through attacked countries.
- CBShields Can be demanded/negotiated.
- Only 3 Units per Peace between alliances.
If you have a CB on demanded province: 0,5
Other European province: 1
CoT: 2
The rest of the world: 0
- Different peace deals (and diplomatical deals generally) must be honored (for example force-open COTs for 20 years, Demilitarization of certain area etc, etc...)
In principle, ANY edit to the save is possible, with a few demands ofcourse - it is the responsibility of the person requesting the edit to ensure these are met:
1) All sides to a deal must agree.
2) The edit must be made public through the thread.
3) To ensure that edits are carried out, all relevant information (f.ex. province IDs) must be sent to ForzaA via ICQ (112746755) before saturday 22.00 CET - incomplete or late requests MAY be done, but are not guaranteed.
4) "Special" edits [ TAG change and the like] must be agreed to by the GM and senior editor (who may decide to have the decision made in thread by vote)
* Flavor edits (name change for colonies comes to mind) are possible, if you really feel the need *
Being late is rude, therefore the rules on that are the following:
Not present, warned GM (ICQ or thread) more than 24 hours beforehand: country is subbed, or AIed with reasonable* repairs applied afterwards
Not present, no warning, or less than 24 hours beforehand: country may be subbed or AIed, in case it is subbed, a penalty of 2% inflation is added, no repairs
With less than 8 people out of 10 showing up (ie. 8 is the minimum) the session is CANCELLED. Those who gave early warning will get a 100 ducat fine (or 1% inflation), those who did not (or late) get an extra 3% (for a total of 5%)
Being LATE means AIed for the time you are not there, or subbed if you are lucky, if the session is cancelled in the meantime (because you would be #8), you get 100 ducats or 1% inflation.
Penalties may be withdrawn/lessened if you have a GOOD reason.
Guidelines
-Find your own subs, In Some cases GM may find one
-Play long term.
-Obey The GM, show your respect to the GM, Or the GM will chill you out.
-Don't be gamey.
-No flaming; Just Chill.
-Be reasonable; Everyone should have fun & Chill.
Scenario: Bocaj's 1453 (v9)
Players:
1. Aladar GM - ICQ 264-661-173
Venice
2. Earendilhe - ICQ 829-417-54
NL
3. Zag - ICQ 218-919-323
OE
4. Forzaa (Host & Editor) ICQ 112-746-755
Russia
5. Jamala - ICQ
Sweden
6. Ozzeh - ICQ 270-540-271
France
7. Bluelotus - ICQ
Portugal
8. Dr Bob - ICQ 278-543-055
Spain
9. Nadu - ICQ 248-872-379
Austria
10. Daniel A - ICQ 279-304-318
England
11. Dago - ICQ 264-408-355
Poland
Rules:
FOR THE REMINDER OF THE GAME, DEMANDING WP FOR 3RD NATION PARTY COST ALL 3 POINTS.
Leaders and Randomizing
+ Historical leaders stay.
+ Historical monarchs stay.
+ Random land-naval leaders each session via RNG Based on Combat losses.
+ Choice to get a chance where random leaders are, explorers/conquistadors after 1600.
- no switching Catholic>CRC>Catholic just for morale purposses during wars. So, if you go CRC, stay that till the event cancells it.
- If you conquer a Non-European Province that doesn't have its base culture, culture will revert to your own after nationalism, no matter the size of the colony.
- If you want to dow a vassal nation always dow the overlord.
(If the Vassal is a player himself, this rule doesn't apply)
(If the Vassal declares war, a human defender need not declare war upon the overlord)
- Galleys are only allowed in Europe. The Canary isles in the south, along the northcoast of africa and all the mediterrainian. Up along Eire to Norway. Iceland not included.
- We always play with newest beta.
- After a session that ends after 1570, the following will happen to Burgyndy.
- Change tag to HOL by event
- Change religion to reformed by event
- French culture removed
- Capital moved to Amsterdam
- CoT moved to Amsterdam
- Various events concerning the creation of the Netherlands have been slept
- Holland gains cores on Calais (382) and looses cores on Picardy (383), French-Comte (387) and Bourgogne (409)
- France gains cores on French-Comte (387) and Bourgogne (409)
- CB between all player countries per default/Can be edited away by war or mutual agreements.
- All maptrading allowed with humans, but not with AI.
- Han, Cantonese and Japanese culture Unavailable till 1700.
- Alliance rules: Edited the year 1614
England, Venice, Spain, Russia and Poland all weigh 1 point, all other nations 0,5 point. Max 2 points per alliance.
- If you are vassalised, be that via event or war. You are forced to stay so in 20 years/Or on other agreed terms.
- EVERY attacking nation (this includes the ones joining the original DoWer through alliance) MUST cancel MA through attacked countries.
- CBShields Can be demanded/negotiated.
- Only 3 Units per Peace between alliances.
If you have a CB on demanded province: 0,5
Other European province: 1
CoT: 2
The rest of the world: 0
- Different peace deals (and diplomatical deals generally) must be honored (for example force-open COTs for 20 years, Demilitarization of certain area etc, etc...)
In principle, ANY edit to the save is possible, with a few demands ofcourse - it is the responsibility of the person requesting the edit to ensure these are met:
1) All sides to a deal must agree.
2) The edit must be made public through the thread.
3) To ensure that edits are carried out, all relevant information (f.ex. province IDs) must be sent to ForzaA via ICQ (112746755) before saturday 22.00 CET - incomplete or late requests MAY be done, but are not guaranteed.
4) "Special" edits [ TAG change and the like] must be agreed to by the GM and senior editor (who may decide to have the decision made in thread by vote)
* Flavor edits (name change for colonies comes to mind) are possible, if you really feel the need *
Being late is rude, therefore the rules on that are the following:
Not present, warned GM (ICQ or thread) more than 24 hours beforehand: country is subbed, or AIed with reasonable* repairs applied afterwards
Not present, no warning, or less than 24 hours beforehand: country may be subbed or AIed, in case it is subbed, a penalty of 2% inflation is added, no repairs
With less than 8 people out of 10 showing up (ie. 8 is the minimum) the session is CANCELLED. Those who gave early warning will get a 100 ducat fine (or 1% inflation), those who did not (or late) get an extra 3% (for a total of 5%)
Being LATE means AIed for the time you are not there, or subbed if you are lucky, if the session is cancelled in the meantime (because you would be #8), you get 100 ducats or 1% inflation.
Penalties may be withdrawn/lessened if you have a GOOD reason.
Guidelines
-Find your own subs, In Some cases GM may find one
-Play long term.
-Obey The GM, show your respect to the GM, Or the GM will chill you out.
-Don't be gamey.
-No flaming; Just Chill.
-Be reasonable; Everyone should have fun & Chill.
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