A few comments 
you have 5 "open slots" yet 7 countries still open, and Venice (of all places
) is available.
(or someone else, but anyway)
all sound ok


given the trouble with capturing capitals and getting maps (through real or fake war) - I feel this needs some more discussion
I think this needs some polishing (from experiences in Chill 1, for example in regards to a Spanish-Venetian core deal, involving cores on Genoa, a Flandrian ally)
Better have an "alliance weight limit" with ENG, FRA, SPA (and TUR, RUS?) weighing as 1, and others as 0.5 (otherwise the 2 per alliance will just mean ENG-FRA, ENG-SPA or SPA-FRA will ally to "maximise effect" )
sounds good. - I would specify this as all ATTACKING countries in the original DoW have to cancel MA through all original defensive countries, every joining EITHER side lateron (being invited) should cancel MA through all parties of the other alliance.
[these are comments for DISCUSSION]
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and a note as "senior editor":
in principle, ANY edit to the save is possible, with a few demands ofcourse - it is the responsibility of the person requesting the edit to ensure these are met:
1) All sides to a deal must agree.
2) The edit must be made public through the thread.
3) Relevant information must be sent to me via ICQ, before a deadline (to be determined)
4) "Special" edits [ TAG change and the like] must be agreed to by the GM and senior editor (who may decide to have the decision made in thread by vote)
* Flavor edits (name change for colonies comes to mind) are possible, if you really feel the need *
Aladar said:Players:
1. Aladar (GM probably me, unless someone else wants to)
Venice
2. Sander
Flandern/NL
3. Trash
OE
4. Forzaa (Host & Editor)
Russia
5. Patoche
Probably Sweden, but he has first dips on the rest too
6.
7.
8.
9.
10.
Nations without a player:
England, France, Spain, Portugal, Poland, Denmark, BB, Austria
you have 5 "open slots" yet 7 countries still open, and Venice (of all places
depends on what leader generator I get my hands on and understandRules:
Leaders and Randomizing
+ Historical leaders stay.
+ Historical monarchs stay.
+ Random land-naval leaders each session via RNG Based on Combat losses.
+ Choice to get a chance where random leaders are, explorers/conquistadors after 1600.
-no switching Catholic>CRC>Catholic just for morale purposses during wars. So, if you go CRC, stay that till the event cancells it.
-If you want to dow a vassal nation always dow the overlord.
(If the Vassal is a player himself, this rule doesn't apply)
(If the Vassal declares war, a human defender need not declare war upon the overlord)
- If you are at war with a vassal nation, you may not conclude a peace deal resulting in loss of territory by the vassal, or annexation of the vassal, until at least one year from the start of the war, or earlier with consent of the overlord.
-We always play with newest beta.
-If the dutch spawn they will get 1000d, 20 warships and 20000 troops, so they can fight for independance within 10 years.
-Flaming, harrasing or Insulting will be considered non chill and you will be banned from the game
-Persian, Han, Cantonese and Japanese culture Unavailable till 1700.
all sound ok
And I am not going to LOOK for them, so you'll have to report them yourself-If you conquer a Non-European Province that doesn't have its base culture, culture will revert to your own after nationalism, no matter the size of the colony.
we need a definition of "Europe"-Galleys are only allowed in Europe.
-No maptrading with AI/Humans, BUT between session mapchanging of some parts is allowed. ID's Given to GM. (Only 10 Sea Provinces/Normal provinces Taken per player) Btw: Provs need to be adjencent, no provs out of the blue !
given the trouble with capturing capitals and getting maps (through real or fake war) - I feel this needs some more discussion
- CB between all player countries per default/Can be edited away by war or mutual agreements.
-CBShields Can be demanded/negotiated.
I think this needs some polishing (from experiences in Chill 1, for example in regards to a Spanish-Venetian core deal, involving cores on Genoa, a Flandrian ally)
-Alliance rules:
England, France & Spain can only have 2 players in alliance - all other nations 3 players.
Better have an "alliance weight limit" with ENG, FRA, SPA (and TUR, RUS?) weighing as 1, and others as 0.5 (otherwise the 2 per alliance will just mean ENG-FRA, ENG-SPA or SPA-FRA will ally to "maximise effect" )
-If you are vassalised, be that via event or war. You are forced to stay so in 20 years/Or on other agreed terms.
-EVERY attacking nation (this includes the ones joining the original DoWer through alliance) MUST cancel MA through attacked countries.
sounds good. - I would specify this as all ATTACKING countries in the original DoW have to cancel MA through all original defensive countries, every joining EITHER side lateron (being invited) should cancel MA through all parties of the other alliance.
I've always felt this should just be handled in game (be that diplomacy, outside intervention or something else), not through some artificial rule.-Only 3 Units per Peace between alliances.
If you have a CB on demanded province: 0,5
Other European province: 1
CoT: 2
The rest of the world: 0
I think the country intending to break such a deal needs to send an INSULT to all countries involved, and remove other obstacles to DoW (alliance, MA etc) - it should not be impossible to break a deal, but the one being "betrayed" should not suffer for trying to enforce it)-Different peace deals (and diplomatical deals generally) must be honored (for example force-open COTs for 20 years, Demilitarization of certain area etc, etc...)
[these are comments for DISCUSSION]
-----
and a note as "senior editor":
in principle, ANY edit to the save is possible, with a few demands ofcourse - it is the responsibility of the person requesting the edit to ensure these are met:
1) All sides to a deal must agree.
2) The edit must be made public through the thread.
3) Relevant information must be sent to me via ICQ, before a deadline (to be determined)
4) "Special" edits [ TAG change and the like] must be agreed to by the GM and senior editor (who may decide to have the decision made in thread by vote)
* Flavor edits (name change for colonies comes to mind) are possible, if you really feel the need *