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ZhugeKongming

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Apr 29, 2003
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This thread is to discuss ideas for Aberration of the Middle Kingdom and related surrounding areas (Manchuria, Mongolia, Tibet, and maybe Korea). Once we've reached some kind of consensus, I'd like to begin work... although anybody is free to contribute, of course. :)
Anyway... I'll just copy/paste my outline in the other thread:
"My old idea for China was to split it up into two spheres of influence: an old Jin Empire successor state, backwards and fragile, sprawling across the north, and a large Chinese-ruled state to the south, wracked by economic weakness, rebellion, and the incompetent remnants of the Sung dynasty. On the fringes would be several smaller states that could possibly grow to power: a neo-Confucianist state, narrowminded but rich and militarily strong, led by the heirs of Zhu Yuanzhang; a Buddhist state, more innovative but a little smaller and poorer, led by an ancient family of nobles from Southwest China; a merchant state kind of like the Hansa, perhaps turning into a republic at some point; and some kind of Mongol state in the west, also fragile and backward, and sprawling across the steppe and Tibet."
 
A map would be kinda nice, it would certainly help the rest of us envision the area you have in mind, and provide creative input. As it stands, I don't have much of an idea of exactly how you intend for the general area to take shape. That said, once you have a map I'd love to help out with this area, China is one of my favorite nations, and I intend to be there when it gets aberrated :) .
 
One other thing....I'd like to discuss with everyone whether the states should be able to effectively become the new China. I personally think that none of the states that China gets divided into should ever be able to gain cores on all of the old Chinese provs, and make it extremely difficult to gain Han and Cantonese culture at the same time (other options like Cantones-Mongol and stuff I'm not opposed to, weird though it may be, but I would very much like to avoid just recreating China, simply 150 years after it exists in vanilla GC). Instead, I propose expansion outside China, into southeast Asia, Tibet, and Siberia. Expansion inside China is certainly fine as well, but it should be limited and not total domination of the area. At least two, maybe 3 or 4, of the Chinese states should be in existence at the end of the game, imho.
 
CaptainBOB said:
One other thing....I'd like to discuss with everyone whether the states should be able to effectively become the new China. I personally think that none of the states that China gets divided into should ever be able to gain cores on all of the old Chinese provs, and make it extremely difficult to gain Han and Cantonese culture at the same time (other options like Cantones-Mongol and stuff I'm not opposed to, weird though it may be, but I would very much like to avoid just recreating China, simply 150 years after it exists in vanilla GC). Instead, I propose expansion outside China, into southeast Asia, Tibet, and Siberia. Expansion inside China is certainly fine as well, but it should be limited and not total domination of the area. At least two, maybe 3 or 4, of the Chinese states should be in existence at the end of the game, imho.
As I envisionned the split-up of China, I was thinking of not allowing them to unite as an IRL China, so I agree with you. What I was thinking about is a China divided much like some two thousand years before, during the ancient wars that first united China. Thus, I'm more in favor of chinese states fighting each other rather than expanding much abroad (tough each could expand a bit, hit-lists for AI should be made so that they fight each other regularly).

OTOH, I think an event rewarding a country that has united (=annexed :D ) all China would be great. But it would only be fired in late game, since it would take time to make all populations to accept the authority of the 'usurper'. If the event's startdate is 1750 or later, it's perfect IMHO.
 
China in California?

hey, I know this is out of the subject that you are talking about, but I'm thinking about an aberration fact that might enter.... the real possibility for China (any of the states if you finally divide it) to colonize California and the West Coast of North America.... maybe giving them a couple (or more) explorers and conquistadors, heading them especifically to those places....

oh, tell me if this has been already discussed and I'll shut my mouth :(
 
Some people reckon one of the decisive battles in World history was the Talas River in 751, when the Arabs defeated the Chinese.
But what if the Chinese had won?
Central Asia, without Arab influence, might not have become Muslim at all, but remained Buddhist. This would change the religion of various states like Chagatai and the Uzbeks. Without a base on the Northern frontier of India, could Muslim conquerors have had the effect they did? Maybe Islam would have spread down the West coast instead?
 
I apologize for the lack of finesse, but this wasn't done on my computer and as such, I had no access to EU2 or Photoshop... :eek:o
Asiapolitical.jpg

So, the map. Some notes...
Yellow is what's left of the Song dynasty.
Purple is an imperial Manchu state, kind of like the Jin Empire.
Brown is a Mongol successor state.
Orange is a Manchu tribal state (tentative name: Northern Manchu) that views the imperials as having become soft and complacent under their imperial trappings. As such, they refuse to swear total loyalty to the imperials, so they are just vassals. This vassalization is to break later, and they'll probably end up in control of the Manchu provinces.
Grey is Korea, another vassal state of the Imperial Manchu. Granted near-total autonomy as a result of the weakness of the imperials. Also to break their vassalization later, and possibly to form an alliance with the Northern Manchu tribes against the Imperials.
Red is the Buddhist Han state. I was also considering making the noble family that rules it of non-Han origin, so that they get an additional culture. I guess we'll have to see how that balances out.
Green is the Confucianist state of Zhu Yuanzhang.
Blue is the merchant state. Should have a CoT one of the two southern provinces.
Black is a Taiwanese pirate state. Historically, the place was a haven for pirates, so I thought it would be fun to make some kind of Pirate Confederation or something... :D We could just leave it uncolonized or give it to the Confucians if you think this is too fantastic. If we're planning on making Japan an expansionist naval country, though, Stopping the Pirate Raids might make an interesting event for their expansion... Japan could get a temporary core on the Pirates, then be given twenty years or so to annex them and keep the core.
As for Nepal, it would be independent in 1419, but there is no Nepal in vanilla EU2, and I'm not entirely sure how viable it would be. Seems to me it would end up getting annexed by one of its neighbors more often than not.
Historical basis for all of this? None. :D I just thought it would be fun to play. If anybody has some historical alternative or something to explore, of course, I am completely open to revision of and even throwing out my ideas.
CaptainBOB said:
make it extremely difficult to gain Han and Cantonese culture at the same time
You are aware that there is no "Cantonese" culture, right? I'm planning on changing the cultural setup to be more like the AGCEEP's, which is far more accurate. As such, anybody with Han culture is going to have the culture of the great majority of Chinese provinces.
lawkeeper said:
As I envisionned the split-up of China, I was thinking of not allowing them to unite as an IRL China, so I agree with you.
Well, there already is a China in the setup I'm proposing, i.e. what remains of the Song/Sung dynasty. That said, it would be grossly ahistorical, IMO, to not allow China to be reformed... There are the periods of war and disunity, sure, but they never last. China always ended up reunited. Not to say that we should make it easy, in any case. Even if a player crushes all other states and controls every Chinese province, he should have to weather many years of revolts and instability to get his cores, culture(s), and flag. :)
 
Calanctus said:
<snipped the picture>
So, the map. Some notes...
Yellow is what's left of the Song dynasty.
Purple is an imperial Manchu state, kind of like the Jin Empire.
Those two countries get the highest number of provinces, with big tax values and huge manpower. Compared to small two provinces minor, they might be overwhelmingly powerful. Some adjustments might be needed, otherwise they'll be quick to gobble their neighbours.
Perhaps the decadency of them could be reflected by an exotic techgroup, in place of chinese ?

Calanctus said:
Brown is a Mongol successor state.
Large but poor. Yes, that's logical. One caveat : mongols in mountains ? :wacko:

Calanctus said:
Orange is a Manchu tribal state (tentative name: Northern Manchu) that views the imperials as having become soft and complacent under their imperial trappings. As such, they refuse to swear total loyalty to the imperials, so they are just vassals. This vassalization is to break later, and they'll probably end up in control of the Manchu provinces.
Great idea, that split of two manchus. But those northern provinces are poor, so it's perhaps needed to increase base tax values and manpower... especially if they're to take control of their southern neighbours later.

Calanctus said:
Grey is Korea, another vassal state of the Imperial Manchu. Granted near-total autonomy as a result of the weakness of the imperials. Also to break their vassalization later, and possibly to form an alliance with the Northern Manchu tribes against the Imperials.
What about making them a vassal of the Blue Traders instead (hmm, I'll expand this idea in their part) ? Manchu already have a vassal, and are powerful enough with their provinces' wealth. Also, with those vassals, Manchu have only to fear attacks on the south, and they only have three provinces to fortify. If Korea is not in the Manchu alliance & vassalship anymore, they'll have to keep a watch on their southeastern border too.
Or Korea might have the Blue Traders & Nippon as vassals (somewhat loose vassals).

Calanctus said:
Red is the Buddhist Han state. I was also considering making the noble family that rules it of non-Han origin, so that they get an additional culture. I guess we'll have to see how that balances out.
Maybe too weak too. They might be Tibetans originally displaced by the mongols, and they keep to mountains. Give them Guizhou province (taken from the Song), and Lanzhou & Xinjiang (taken from mongols, or maybe only Xinjiang, to allow for wars between the Song and the Mongols) ?

Calanctus said:
Green is the Confucianist state of Zhu Yuanzhang.
Same as Buddhists : they might be too weak. Perhaps giving them Guangzou, so that they have one mountain and two forest provinces might indicate how they kept (or became) independent : by retreating to the woods and hills. Another solution to help them might be to give them Taiwan instead of making an independent pirate state. The idea might still be that the island is a paradise for pirates, but they have a close alliance with the confucianists (how do you see them BTW ? religious extremists ? theocracy, democracy, aristocracy ?), so close that they can be made the same country. This would make annexing them harder (due to the necessity to take the island first).
And in the case they only own their capital (on mainland) and Taiwan, and they get in a war where they lose control of their capital, I see a nice event to change capital, and found a new country - a real pirate state.

Calanctus said:
Blue is the merchant state. Should have a CoT one of the two southern provinces.
IMHO, they should need two CoTs : one in Shandong, and one in Zhejiang (the two mountain provinces), and no other CoT should be made too close (at least, not on chinese shores).
About the relations with Korea and Nippon, the Traders might have been formerly vassals of Korea, Song and/or Nippon (at different time periods, shifting allegiances to better suit their interests), and now they're formally vassals of Korea, but a sequence of events later in the game might reverse that vassalization (breakvassalization in a first event, and Korea made a vassal in the second).
In later events, I see CoTs popping up in Shikoku (Nippon) and Hainan (Song island). In both cases, the Traders get the possibility to receive the province (perhaps a choice A for Hainan if held by the Songs, as they're becoming weaker, and choice B for Shikoku, as Nippon is quite reluctant to letting foreigners on the archipel), and a core shield (to incite them to fight for the CoTs). In that case, one of the two starting CoTs might disappear (perhaps the southern, at the moment Hainan gets one, which might start the first sequence as the Traders are eager to get back their control on trade).
Also, I see them as potential discoverer of America, across the Pacific. Perhaps a 'race' against Nippon and one other indonesian country ?

Calanctus said:
Black is a Taiwanese pirate state. Historically, the place was a haven for pirates, so I thought it would be fun to make some kind of Pirate Confederation or something... :D We could just leave it uncolonized or give it to the Confucians if you think this is too fantastic. If we're planning on making Japan an expansionist naval country, though, Stopping the Pirate Raids might make an interesting event for their expansion... Japan could get a temporary core on the Pirates, then be given twenty years or so to annex them and keep the core.
See the part on the confucians for some of my comments.
Random events might be made, keyed to provinces Kowloon, Fujian, Zhejiang & Shangai, and perhaps Guangdong, Hainan, Shandong & Jiangsu. Those events would be a revolt in the province, and a CB on the Pirates. Those revolts would depict pirate raids on the shores.
Having the province covered by Terra Incognita seems a good idea, as pirates would be difficult to dislodge of their havens.

Calanctus said:
As for Nepal, it would be independent in 1419, but there is no Nepal in vanilla EU2, and I'm not entirely sure how viable it would be. Seems to me it would end up getting annexed by one of its neighbors more often than not.
Indeed, a one province minor with such a poor province is doomed. Possibilities include to make it a vassal of the Buddhists, or owned by the Buddhists (perhaps with an event to secede it to either Mongol or hindus, depending on circumstances).

Calanctus said:
You are aware that there is no "Cantonese" culture, right? I'm planning on changing the cultural setup to be more like the AGCEEP's, which is far more accurate. As such, anybody with Han culture is going to have the culture of the great majority of Chinese provinces.
Some ideas :
- different culture for the mongol-held provinces
- Traders would be korean and/or nippon in culture (due to close relations with them)

Calanctus said:
Well, there already is a China in the setup I'm proposing, i.e. what remains of the Song/Sung dynasty. That said, it would be grossly ahistorical, IMO, to not allow China to be reformed... There are the periods of war and disunity, sure, but they never last. China always ended up reunited. Not to say that we should make it easy, in any case. Even if a player crushes all other states and controls every Chinese province, he should have to weather many years of revolts and instability to get his cores, culture(s), and flag. :)
Yes, that's how I see it : it's a reward in the case you succeed to conquer and keep all. Or at least a vassalization to other countries (in the model of the victory of Napoleon event, giving a ton of vp in addition to cores, stab, perhaps other things).
 
lawkeeper said:
Those two countries get the highest number of provinces, with big tax values and huge manpower. Compared to small two provinces minor, they might be overwhelmingly powerful. Some adjustments might be needed, otherwise they'll be quick to gobble their neighbours.
Perhaps the decadency of them could be reflected by an exotic techgroup, in place of chinese ?
Yes, among other things. They could probably do with some scripted rebellions and instability, as well. I also wanted those two powers to be focusing on each other, with each having temporary vassalizations and maybe alliances with the smaller states.
Large but poor. Yes, that's logical. One caveat : mongols in mountains ? :wacko:
Certainly didn't stop Ghenghis. ;)
Great idea, that split of two manchus. But those northern provinces are poor, so it's perhaps needed to increase base tax values and manpower... especially if they're to take control of their southern neighbours later.
Perhaps... The initial vassalization and/or alliance should help them to stay friendly with the Imperials until we're ready to collapse them with events.
What about making them a vassal of the Blue Traders instead (hmm, I'll expand this idea in their part) ? Manchu already have a vassal, and are powerful enough with their provinces' wealth. Also, with those vassals, Manchu have only to fear attacks on the south, and they only have three provinces to fortify. If Korea is not in the Manchu alliance & vassalship anymore, they'll have to keep a watch on their southeastern border too.
Or Korea might have the Blue Traders & Nippon as vassals (somewhat loose vassals).
They might even be independent, too. I just didn't want to give the provinces to the Manchu, but at the same time, it was kind of weird to me to have a totally independent Korea in that situation.
Maybe too weak too. They might be Tibetans originally displaced by the mongols, and they keep to mountains. Give them Guizhou province (taken from the Song), and Lanzhou & Xinjiang (taken from mongols, or maybe only Xinjiang, to allow for wars between the Song and the Mongols) ?
They might need more provinces, yes. The Mongols could be a problem for them.
Same as Buddhists : they might be too weak. Perhaps giving them Guangzou, so that they have one mountain and two forest provinces might indicate how they kept (or became) independent : by retreating to the woods and hills. Another solution to help them might be to give them Taiwan instead of making an independent pirate state. The idea might still be that the island is a paradise for pirates, but they have a close alliance with the confucianists (how do you see them BTW ? religious extremists ? theocracy, democracy, aristocracy ?), so close that they can be made the same country. This would make annexing them harder (due to the necessity to take the island first).
And in the case they only own their capital (on mainland) and Taiwan, and they get in a war where they lose control of their capital, I see a nice event to change capital, and found a new country - a real pirate state.
Heh, I like your ideas... Kind of like how the Ming moved their court to Taiwan after the Qing pushed them out of the mainland. As for how I pictured Zhu Yuanzhang's little state, I saw something much like the historical Ming dynasty: a nation and people who, because of years of war and foreign occupation, are obsessed with internal stability, holding values deeply rooted in new Confucian teachings. As such, it's kind of hard to see how they would develop such a close bond with more free-spirited, anarchic pirates, but maybe it's an alliance of necessity.
By the way, this guy and his father could be potential future monarchs for the pirates...
IMHO, they should need two CoTs : one in Shandong, and one in Zhejiang (the two mountain provinces), and no other CoT should be made too close (at least, not on chinese shores).
I was thinking they might be too close. I do like the idea of them controlling Chinese trade, though. Kind of like Chinese Dutchmen. :)
About the relations with Korea and Nippon, the Traders might have been formerly vassals of Korea, Song and/or Nippon (at different time periods, shifting allegiances to better suit their interests), and now they're formally vassals of Korea, but a sequence of events later in the game might reverse that vassalization (breakvassalization in a first event, and Korea made a vassal in the second).
Eh... I kind of like things to have a historical basis, although as I said, some of the my ideas above have none. :D I guess it depends on what we want to do with Korea and Japan.
In later events, I see CoTs popping up in Shikoku (Nippon) and Hainan (Song island). In both cases, the Traders get the possibility to receive the province (perhaps a choice A for Hainan if held by the Songs, as they're becoming weaker, and choice B for Shikoku, as Nippon is quite reluctant to letting foreigners on the archipel), and a core shield (to incite them to fight for the CoTs). In that case, one of the two starting CoTs might disappear (perhaps the southern, at the moment Hainan gets one, which might start the first sequence as the Traders are eager to get back their control on trade).
Again, we should probably see what's happening with Japan and Korea, although I do like some of those ideas.
Also, I see them as potential discoverer of America, across the Pacific. Perhaps a 'race' against Nippon and one other indonesian country ?
Certainly, they would be most likely to colonize out of all the Chinese powers. I would like to keep Chinese colonization restricted to the Pacific and Indonesian archipelago, if we let them colonize at all.
Random events might be made, keyed to provinces Kowloon, Fujian, Zhejiang & Shangai, and perhaps Guangdong, Hainan, Shandong & Jiangsu. Those events would be a revolt in the province, and a CB on the Pirates. Those revolts would depict pirate raids on the shores.
I like the idea of losing some money and population in the provinces in addition to revolts. More incentive for lazy players like me to get rid of the pirates, that way. ;)
Having the province covered by Terra Incognita seems a good idea, as pirates would be difficult to dislodge of their havens.
Hehehe... I really like that idea. Not very nice to Chinese players, is it? :D
Indeed, a one province minor with such a poor province is doomed. Possibilities include to make it a vassal of the Buddhists, or owned by the Buddhists (perhaps with an event to secede it to either Mongol or hindus, depending on circumstances).
I like the idea of their being a vassal/ally of the Buddhist dynasty, especially if we decide to make the Buddhists Tibetan in descent.
 
Calanctus said:
Yellow is what's left of the Song dynasty.
Purple is an imperial Manchu state, kind of like the Jin Empire.
Brown is a Mongol successor state.
Orange is a Manchu tribal state (tentative name: Northern Manchu) that views the imperials as having become soft and complacent under their imperial trappings. As such, they refuse to swear total loyalty to the imperials, so they are just vassals. This vassalization is to break later, and they'll probably end up in control of the Manchu provinces.
Grey is Korea, another vassal state of the Imperial Manchu. Granted near-total autonomy as a result of the weakness of the imperials. Also to break their vassalization later, and possibly to form an alliance with the Northern Manchu tribes against the Imperials.
Red is the Buddhist Han state. I was also considering making the noble family that rules it of non-Han origin, so that they get an additional culture. I guess we'll have to see how that balances out.
Green is the Confucianist state of Zhu Yuanzhang.
Blue is the merchant state. Should have a CoT one of the two southern provinces.
Black is a Taiwanese pirate state. Historically, the place was a haven for pirates, so I thought it would be fun to make some kind of Pirate Confederation or something... :D We could just leave it uncolonized or give it to the Confucians if you think this is too fantastic. If we're planning on making Japan an expansionist naval country, though, Stopping the Pirate Raids might make an interesting event for their expansion... Japan could get a temporary core on the Pirates, then be given twenty years or so to annex them and keep the core.
As for Nepal, it would be independent in 1419, but there is no Nepal in vanilla EU2, and I'm not entirely sure how viable it would be. Seems to me it would end up getting annexed by one of its neighbors more often than not.
Historical basis for all of this? None. :D I just thought it would be fun to play. If anybody has some historical alternative or something to explore, of course, I am completely open to revision of and even throwing out my ideas.
Some names we might use:
The Brown Mongol successor - if Sinified it might be called Yuan. If, on the other hand it's a straight Mongol state it could be called Subodai Khanate, after the rival Kubilai Khan defeated... but perhaps he didn't in this and had to accept a division of the Empire, so he never conquered the Song?
The Orange northern Manchu might be called Jurchen - a former name of the Manchu before they started playing Chinese politics (although it's at the back of my mind there's a province of that name somewhere...?)
The Green Ming-that-never-was could just be called "Ming" or it could be Hongjin Jun - the "Red Turbans" whom Zhu Yuanzhang led.
Don't know what to call the blue mercantile types, apart from Wu, like the state occupying the region during the 10 Kingdom 5 Dynasty period?
 
Right now the default path for ceylon (sri lanka) is for it to go sea and end up with a colonial empire in Indonesia and the south pacific. That could lead to some interesting colonial wars and conflict in that area.

One or two people really just needs to step forword and take control of china, say this is what I see, heres how its going to be and, if no one complains too much, start scripting the events and such. Thats the only way anything will get done in a halfway timely mannor, god knows that by mayself its taking forever in India. (more because I only have a couple hours a week to spend on it.) So if you feel up for it, do it.
 
Just in case noone else noticed yet...

I just applied the new beta patch, and the change of the tag for Han culture has resulted in a bunch of provinces having "none" culture. At least for me, anyway.

For example, you look at a Chinese province and its culture is displayed as "none" and China itself has "none" and Cantonese for state cultures.

Hope that helps out in some way.
 
tombom said:
Calanctus, did you actually start to make this? It would be an intresting setup to have in...
I haven't done anything with it, mostly because there didn't seem to be much interest and there wasn't any kind of consensus. If I'm correct in assuming you've taken up the mantle of leadership for Abe, I'd be happy to get to work on this within the next week or so with your permission.
EDIT: Actually, I take that back, now that I've thought about it. Adding a bunch of provinces to China with the map editor, as most people seem to be itching to do, would vastly improve gameplay there as far as my ideas are concerned, and I could add even more states... I want to see where the map editing goes, and if Abe is going to incorporate one of the edited maps or even produce one of its own.
 
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