• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

rolledback

Recruit
7 Badges
Jul 28, 2017
1
0
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Parklife
What are the current choices for doing interprocess communication? I've tried using named pipes, but when my server stream calls WaitForConnection (on a separate System.Thread), the game crashes.

Am I missing something here? Should I not be using named pipes/what should I use? Is IPC even possible?

I did find this this mod on Reddit which essentially provides IPC, but it just seems a little heavy compared to something simple like named pipes. I don't mind using it if it is the best option though. :p