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I know. There're still no events yet, and vanilla ones are used. You can open db/events.txt and delete everything except randomevents or delete everything if you don't want events to happen.
 
Couple of Prov names:
Jarville
Waka
Caville
Greenstone
Perreira
Hellfeet
schearendike
chocoville
Zaete
Cardium
Unio
Asterias
Ostrea
Dreischor
Sunmaire
New wirok
Colinsville
Sirjansland
Moriansstone
Lutina
New Lockcity
Karoling
Lisiduna
Dirksland
Melisant
Oldville
Goodville



hope they are any good
 
I don't quite understand you. Something like current Inner Sea?

I mean sea which is completely surrounded by landmasses, and not connected to oceans. Like Caspian sea in real life. Inland sea is actually large lake with salty water.

There could be however very wide river between inland sea and the ocean, so it could be represented by few thin and long sea provinces. Like this (this is only example, don't take the shape or something like that as proposals). However, to be plausible, the inland sea should have quite large landmasses around it, i.e. it should be close to ocean only in one point. I also hope you don't any continent or island to meet the northern or southern border of the map. It's funnier while you can move freely around with the ships.



1. Ocean
2. River between inland sea and the ocean, made up from three sea provinces. Every land province on the west bank of the river should be connected to the one facing it on the east bank so land units can cross the river without special equipment.
3. Inland sea divided to several sea provinces.
4. Bunch of rivers, made same way as the vanilla HoI2 rivers (you know, the ones which are drawn in the own .png when you are using Jamie's map editor)
 
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< interesting proposal >
Hmm, that must be interesting. Really must try it out.
I tested out the mod, really nice work with the map Vax! It's so big but also that "stony" layer on it makes it so nice!
Good job!

I thought there was no AI so I made militia:D
Thank you, finally a screenshot by a player!:)

You thought it wrong, the AI wasn't changed at all;)
... and got pwned by apparently.
lol.
 
By the way, you could add to the new lands some jungles and deserts. And on those jungles and deserts there could be 'third world' nations, with high resources (on jungles rare materials and on deserts oil), large nations with high manpower but low industry. I'd like to see all kind of terrain etc. in the map.
 
By the way, I got an idea about how the victory point distribution could be done smoothly. How about making one third of the provinces having one victory point. From the provinces left, without any VPs, 1/4 would have 5 VPs and after that 1/5 of the provinces still without any VPs would have 10 victory points. Like this:

34gtybl.png
 
By the way, you could add to the new lands some jungles and deserts. And on those jungles and deserts there could be 'third world' nations, with high resources (on jungles rare materials and on deserts oil), large nations with high manpower but low industry. I'd like to see all kind of terrain etc. in the map.

By the way, I got an idea about how the victory point distribution could be done smoothly. How about making one third of the provinces having one victory point. From the provinces left, without any VPs, 1/4 would have 5 VPs and after that 1/5 of the provinces still without any VPs would have 10 victory points. Like this:

34gtybl.png

Interesting!
 
I finally got some time and finished two tech trees for the game.

2yjuf5e.png


301j341.png


Tech tree will be fully extended to 1950, most of units will have models around 1955/1957 and some techs will go even to 1960. There are currently 80 industrial and 70 infantry techs to research. Both light and medium tank divisions will be used, first being fast and weak and later ones having bit faster movement than infantry but very good battle skills.

You can give me ideas for the tree if you want. I at least hope you give them, for doctrines I have only some very basic ideas (I'm going to have three branches, attack focus, (quite high morale and organization, lots of attack battle events, also unit movement bonuses, bonuses for fast tanks) defense focus (high organization, low morale and bonuses for construction of forts, bonuses for slow tanks) and material focus (construction bonuses for units, very high morale, low organization).

Air and naval trees will probably be quite similar to vanilla, doctrines for those branches quite simple, but if someone has good ideas for them (and may be ready to help me with those trees) every proposes are welcome!

EDIT: By the way, I was thinking the Cifrasian geography. As there are two quite small nations in central Cifrasia - Parone and Leita - and the first one of them being also quite strangely shaped, I thought about which kind of geography would make this plausible, especially because Cifrasia is full of gigantic empires which probably would gladly annex these smaller neighbours. Here is my proposal, and having mountain ranges in central Cifrasia would also make the shape of the continent more plausible.

25oz53p.jpg

Grey - mountains, orange - hills, green - forest (and by the way, the forest could be even larger than on this map. one thing vanilla HoI IMO lacks is huge forest and Cifrasia could have one...)

Anyway, idea is that Leita is bordered by mountains, surely that would keep most of attackers away. And the inner Parone would be not very much populated periphery, so there could be still large forests. Etc. Of course these are just thoughts and ideas, but you should IMO think also which kind of geography would be plausible, not only which kind of geography would be fun. You also said that you would like to have all Cifrasia quite moderate temperature territory - this would be possible, if the equatorial Cifrasia is all highlands. And highlands may be represented by hills and mountains.

By the way, if you are going to make more continents, leave couple of island nations (like Britain/Japan) between them. Just to have some naval powers in your world, and island nations with quite high industry and making some interventions to continents would make using subs funnier with this maps - subs are useless if there are no trade routes to cut :D

And please, add some deserts and jungles too :D There can be plenty of them on the another continent.
 
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Air and naval trees will probably be quite similar to vanilla, doctrines for those branches quite simple, but if someone has good ideas for them (and may be ready to help me with those trees) every proposes are welcome!
I have some ideas for techs:
Flying cavalry (helicopter battallions) should be the last tech for cavalry.
Battleships should more or less "die" and be replaced by Battlecruisers made just for support.
And the super Battleships should get its own legacy (by using the battlecruiser's model tag). For example Twin-Hull Battleships, Battlecarriers (Battleship/carrier mix) and maybe Submarine Battleship.
For the subs, submarine carriers (sen toku) and thats it i guess.
The cruisers should become missile cruisers as they get modern (with missiles as requirement).
Destroyers should become Fregates/Corvettes with rotary aicraft support.
Fighters and interceptors should be mixed in a single model to free the interceptor's model tag, for the flying fortresses. First they should be blimps and then it becomes huge jet monsters.
The rest can stay as vanilla.
 
Good ideas. Flying cavalry was already in my plans, they will be in secret weapons and there will be two models, Flying cavalry & Improved flying cavalry.
Naval unit tree could then be like:

Carrier - Carrier
Battleship - Battleship
Battlecruiser - Heavy Battleship
Heavy Cruiser - Cruiser
Light Cruiser - Destroyer
Destroyers - Corvettes
Submarines - Submarines
Light carrier - ?

What should submarine carriers do? I'm not going to make 'interesting' or 'exotic' tech tree, but balanced one. And I am not saying there couldn't be submarine carriers, I just don't know what they should do.

I like also the idea combining fighters, but I'll use interceptor model for fighters since they get bonuses when defensing province where their airfields are.
 
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Light carrier - ?
Naval structures? Maybe including mobile sea forts, sea minefields and such.
What should submarine carriers do? I'm not going to make 'interesting' or 'exotic' tech tree, but balanced one. And I am not saying there couldn't be submarine carriers, I just don't know what they should do.
Ok:
Wiki:Submarine aircraft carrier and The Sen Toku I-400-class said:
Submarine aircraft carriers are submarines equipped with fixed wing aircraft for observation or attack missions. Except for the I-400 and AM classes, those submarine aircraft carriers which were actually built used their aircraft in a supporting role (usually for reconnaissance), unlike the typical surface aircraft carrier, which describes a ship whose main function is serving as a base for combat aircraft.

The I-400-class was designed with the range to travel anywhere in the world and return....The I-400 class submarine was the brainchild of Admiral Isoruku Yamamoto, ... he conceived the idea of taking the war to the United States mainland by making aerial attacks against cities along the US western and eastern seaboards using submarine-launched naval aircraft.

Future designs
There are no known submarine carriers in use today, but There are, however, several projects to develop UAV launch and recovery capabilities. The US Navy is a primary driver and customer for this capability, recognising the need for more advanced littoral combat capability, to counter growing area-denial asymmetric threats.

Another idea is to modify jet fighters into seaplanes, so they are capable of taking off and landing on water, then retrieved by the submarine carrier. This would remove the need of building a runway on the submarine itself.
 
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