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I was really bored, so I made a new CoA and flag for the Union. This one just wasn't that cool:
UNRcoa_old.png


So here's a new version:
UNRcoa.png


And a flag with it superimposed:
UNRflag.png


Union Flag was 2:3 before 2006, then a new Flag Act was adopted and it became 1:2.
 
Hmm... Hows the progress? How many events is there Circa?


Oh yeah hows the AI in this mod becouse I am interested, alot acutaly!
 
The progress is what you see atm.

About the events:

Already implemented - none.
In mind - like a dozen.

AI wasn't changed. I'm not very well at it.
 
here is an event I made(Its a little rough around the edges-tell me if it is even programmed right)(also, due to formatting issues it may look a bit off, but I'm pretty sure the .txt file has correct formatting):



# These are my event suggestions for Cifrasia Wars. Feel free to give your opinion on them



###############################

# Nurmarne or War! # Modification of Germany's Danzig or War! event

###############################

event = {
id = 1 # 1 is a temporary placeholder
random = no
country = ARA # Would ARA be correct tag for Arax?

trigger = {
NOT = {alliance = {country = MAX} } # Would MAX be the correct Holy Maximian Empire tag?
exists = MAX
government = Militarist
NOT = {
OR = {
owned = { province = 200 = ARA } # Nurmarne-200 is a placeholder, dont no real num
alliance = { country = ARA country = MAX }
puppet = { country = MAX country = ARA }
ispuppet = ARA
}
}
NOT = { atwar = ARA }
}

name = "EVT_1_NAME"
desc = "EVT_1_DESC"
style = 0
picture = "pictureofyourchoice"

date = { day = 0 month may year = 2008 } # what year would you perfer for the event>

action_a = {
name = "This is our final ultimatum"
ai_chance = 99
command = { type = trigger which = 2 } # for Maximian Empire. 2 yet again is a placeholder
command = { type = trigger which = MAX value = -70 }
command = { type = addcore which = 200 }
}
action_b = {
name = "That whole declaring war thing was a joke...wasn't it funny?"
ai_chance = 1
command = { type = relation which = MAX = 10 }
command = { type = domestic which = interventionism value = -1 }
}
}


# NEXT EVENT GOES BELOW COMMENT LINE
####################################################
 
Last edited:
I was a bit bored yesterday... so I fiddled with the gfx.

1) remade the skins
2) made some new interface buttons for "Overviews", i.e. Province Overview etc.

Here's your screenie:

ScreenSave1-3.jpg


I will release 0.4 as soon as I finish naming land provinces.
(@Hax: no, Haxigrad won't be in.)




@ bean01:

Maximia and Arax are going to be allies in the coming war, so I don't know if they can go to war with themselves.

And Maximia is ENG (suddenly!) and Arax is ALB.
 
When are we going to get troop placement so the game is more playable(I think you should make troop placements in all the provinces your #1 priority after adding province names/events.)
Soon, I guess.
What about eagles throwing stones? :D
No. :p