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Gogomaester

First Lieutenant
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Feb 23, 2011
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  • Cities in Motion
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As i have read almost everything about CiM 2, I would like to say just one thing, but probably it will be solvedwithout my note:

-When a sim goes from A to B and two or more lines are going there (same time), the sim should use the line, that comes first. -That would be a nice addition, because of making two lines in center with interval 5 minutes and 1 line in suburb with interval 10 minutes. (I am sorry I do not know the english word - branching?) It was in Traffic Giant too.

thanks
 
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I guess we all would be pretty angry in real life aswell if you would have to choose to either be 30min late or 1.5 hours early because the buss only departs every 2hours regardless of the time you had to spend waiting. The more frequent depatures the happier travellers, I don't see a problem with the CiM1 way of doing it.

Well no, in rural situations, buses leaving my local city to certain outlying villages is a bi-hourly trip, so one leaves at 0730, 0930, 1130, etc. I would make my way to the stop at about 0925. Not at 0740 and stand around waiting for a bus to come. There is enough demand for this service to be profitable, but not if it's every 30 mins.
 
Some suggestions:
- One way roads/avenues
- Bus/Tram terminus, besides depots.
- Having the ability to connect metro with train tracks and use those tracks as well, allowing some sort of S-Banh or RER.

It would be nice for each topic that CO team will start a new thread asking people what they want or think... for example: Timetables, Vehicles, Road building, and so on... that way you don't have many repetitive and extra long all-in-one thread of suggestions.
 
One thing that just occurred to me after playing CiM today is this: Make it so that buses/trams/etc don't stop at stops when a] there is no-one waiting to board and no-one wanting to get off, and b] the bus is full and no-one wants to get off. This would ease congestion and improve network flow.
 
Well no, in rural situations, buses leaving my local city to certain outlying villages is a bi-hourly trip, so one leaves at 0730, 0930, 1130, etc. I would make my way to the stop at about 0925. Not at 0740 and stand around waiting for a bus to come. There is enough demand for this service to be profitable, but not if it's every 30 mins.
And you would not be happer with the service if the bus departed every 30 or 15 min instead?
 
Here's my wishlist:

1) support for branching lines. IE if a cim is waiting for the subway, he should take the first train that goes to the station he is trying to get to next. This way you can have every other train branch, but the main section of the line will have more frequent service. This will also allow through services. This is very common in real life.

2) pedestrian exits for stations. at a large transit center, there are tons of cims walking about getting in the way of cars.

3) express trains. combined with point 1, providing some extra rails at the station would allow for some complicated passing scenarios. cims would have to understand to wait for the express though. pretty difficult.
 
And you would not be happer with the service if the bus departed every 30 or 15 min instead?

I would, but that would not be profitable for the bus company, which is what this game is all about... I deal with it and plan around the times and it works out fine, but what I'm saying is, is that I don't turn up 2 hours before a bus departs, so neither should passengers in this game.
 
Forgot to mention this, left hand driving please! The grid system isn't an excuse anymore :p
It never was. Rebuilding of paths was the excuse, and a valid one too. If road paths had to be rebuilt for the Tokyo/London expansion, that would be a time intensive progress and would also mean you'd have 2 road objects each.
 
My requests:

- fixed & free camera options
- 90° street crossings by holding SHIFT/ALT key
- Buses and trams go to depot only ONCE a day
- possibility of ASSIGNING depots to trams & buses independently of their routes
- options for trams: take the WHOLE lane for tram track exclusively or make the lane available for buses and cars, as well
 
A few more things I'd love to see.

1. Custom Waypoints for all Routes. Right now the game uses the "shortest" route possible between stops to connect them. I would like to be able to manually direct the line route, even if it is not the shortest. Or at least give us an option between Manual and Automatic route making. This should apply to all types of routes and vehicles.

2. Rush Hour + Regular Schedules for the Same route. In real life, in most cities the most popular bus routes adjust their paths during Rush Hour to be shorter, or to avoid less popular areas. Once the Rush Hour passes, the buses go the full route again.

3. Single-lane rail track building. You should be able to build single-track railways for subways and streetcars. A lot of the time, the 2-way only track mode left one side unused and it also limited places where the streetcar/subway could go above-ground. For end-route loops as well, it only makes sense to have a 1-track loop, instead of double-track loop where the inner-loop is never used.

4. Ability to sell advertisement space on your vehicles for an additional revenue source.

5. Ability to choose between a Transfer Fare System and Pay Fare Each Time System.

6. Vehicle maintenance upon entering depot.

7. Buses should be able to take-over other vehicles and broken buses. If buses can not go around an obstacle, that only makes them a cheaper streetcar. But they are still on-rails, so to speak. Buses have a few key advantages, and one of them is flexibility. They can go anywhere. They can switch lanes to avoid problems. Without this advantage, they have no real reason to be used.

8. Adaptive pathfinding/Detour system. In the real world, in case of an emergency, buses do not stand there and wait for fire/police/parade vehicles to clear out. They use detours, and find the shortest alternative route to their destination/stop. In CiM1, detours couldn't work because time was measured in months... but now that we have realistic day simulation, Emergency Detours for buses should be possible. Same with streetcars, but only if the rail network allows for it.

But thank you for CiM1 and now, CiM2 and I'm going go get it on Day 1 no matter what.
 
It never was. Rebuilding of paths was the excuse, and a valid one too. If road paths had to be rebuilt for the Tokyo/London expansion, that would be a time intensive progress and would also mean you'd have 2 road objects each.
Actually in that case fair enough, it's probably not as simple as just mirroring the piece. I just hope it's something straight in from release.
 
1. Custom Waypoints for all Routes. Right now the game uses the "shortest" route possible between stops to connect them. I would like to be able to manually direct the line route, even if it is not the shortest. Or at least give us an option between Manual and Automatic route making. This should apply to all types of routes and vehicles.

I think this is very critical feature and would give it high priority of all other suggestions.

You should be able to also assign busses to drive specified lanes on avenues and highways. Not only it makes possible to avoid jammed crossings and street areas but also gives better control over aesthetics. I spend A LOT of time to think how to route busses and trams as it just looks ultra-awkward when long busses (like Comet XL) turns in sharp intersection or when long single body trams (like Tatra T600) goes another direction in 2x2 square loop.

Yes... I know no-one cares but... :blush:
 
Suggestion: System wide custom line name and number

In CiM1 you have ability to add custom text after line number in your line overview menu. However character limit very low and even most simple explanations like "Railway station - Airport" are too long making it impossible to be used anything sensible. I would like to see increased limit or unlimited characters.

Also CiM1 uses predefined line numbers (starting from 1) which cannot be changed. I would like to give my lines different numbers according to my logic (or when playing Helsinki according to actual lines :D). And make it also possible to use letters and combination of letters and numbers (like 741N or 3T).

Also it would be vital that game would use user defined line numbers (and perhaps line descriptions) in query tools.
 
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I have to get CIM another try, but one thing I remember missing when it was released, was the possibility to force a vehicle to take a longer different route. Back then I thought dummy-stations that you could place anywhere could solve this. They would basically only be able to be included into the traffic route, but serve no purpose other than to mark out the way you want to go, if it is not optimal.
Maybe this could be done more intuitively. Looking at Google Maps, where you can drag and drop the route into a certain street, if you think that that path is a more optimal one, it will automatically route it through that road.
 
I have to get CIM another try, but one thing I remember missing when it was released, was the possibility to force a vehicle to take a longer different route. Back then I thought dummy-stations that you could place anywhere could solve this. They would basically only be able to be included into the traffic route, but serve no purpose other than to mark out the way you want to go, if it is not optimal.
Maybe this could be done more intuitively. Looking at Google Maps, where you can drag and drop the route into a certain street, if you think that that path is a more optimal one, it will automatically route it through that road.
This will be changed. In the video it's mentioned briefly that you can choose the route as you see fit yourself.
There will be a new engine, so the the whole system on how the game works will change I guess.
 
A must have =] MTS2_Criquette_889654_bts_whats_inside_002.jpg
 
I would like to give my lines different numbers according to my logic. [...] And make it also possible to use letters and combination of letters and numbers (like 741N or 3T).

Totally agree. That's one of my wishes, too! And I think it would be a great addition to the game.

In the video it's mentioned briefly that you can choose the route as you see fit yourself.

I couldn't find that part!?
 
I'm glad we will have depots for our buses. Also one thing that would be good is for the game to have bus stations and terminals to add in city and town centres.

So that when a bus leaves the depot it drives to the bus station and pulls on the assigned stand before starting its first run on the route. It should be easy with the bus lanes to make our own bus stations but it would be nice to have some pre-build bus stations too.

You could even have bus stations that are build below shopping centres so you can connect the bus lanes for the buses to enter and leave the interchange and have the shopping centre itself connected by lifts and escalators so people use those to go down and catch their bus or come up and do their shopping.

I agree with the suggestion of having the option of longer place names when you want to name your routes and please let us run a good number of routes like we can in CIM1 I really hope we won't end up setting up bus routes and hitting a limit?

The idea that you can in theory run unlimited lines in CIM1 was a great idea and I hope that concept will continue?

I've never tried to run an unlimited number of bus routes but I experimented once and could have set up at least maybe 300 or more bus routes if I had wanted to and the idea of that is great for future expansions of your bus network.

I hope I'm not covering old ground but will the new game have a map editor like the old one so we can still build our own cities? If so will be still be able to select building etc and place them where we want them to be?

But thank you too for all the new features especially the timetables and day and night cycle.
 
I almost forgot another important feature!

- Ability for streetcar/surface metro tracks to cross each other, as well as paved roads. At-grade (street-level) and below-grade (underground) crossings.
- People should enter into ALL available doors on buses.
-