Thanks for your feedback! Unfortunately Undo-tool is something we will not be implementing due to technical limitations.
Thanks for the response. I can't be silent: the absence of 'undo' adds a big load of discomfort and indecision in experiments while playing the game. At least in my case. I believe, such impressions are the significant part of possible threat to game's lifetime. I hope there is a feedback between Unity Engine consumers and its creators, so games' creators can request abilities for such features as 'undo' etc.
I would like to return to one of my requests and to describe what exactly I have meant. I have wrote:
- planning mode (ability to place series of 'ghosts' of segments of the route and other objects, and when I am sure everything is ok, accept plans: 'ghost' objects turn to 'real' objects, while money are been taken for that);
This reminds the current behavior of the game regarding to the track constructing. I did not write request in details. My fault.
I have meant the following (desired) behavior:
1. Player places the curved segment of the track, and finishes it by second click on its end (the road does not follow the mouse pointer any more, BUT this road is still 'ghost', money are still not taken).
2. Player places another one or few segments of tracks (separated from each other) in the same way (look '1'). All created segments are still 'ghosts', they are all in the plan. Money are still not taken.
3. Player links all those segments (or some of them).
4. Player can replace any part of those segments with a new one.
5. Player presses the 'accept plans' button. Every 'ghost' becomes the 'real' object. Money are being spent at this moment.
6. Player places series of 'ghosts' of the transport stops, replaces/removes some of them, accepts plans, all 'ghosts' become the 'real' objects. And then money are being spent.
Here is the best sample of the 'planing mode':
watch from 7:05 to 8:10
Such a behavior would give to player ability to experiment for free, will add the fun to gameplay, and can contribute to game's success.
Currently, with no such abilities, and no 'undo' button, I feel like I am a sapper on a minefield. This feeling is not fun. The game does not forgive my mistakes (forgives only mistakes while placing single segment with few clicks).
Also here is one more request (idea): implement into the game the reason to replace buses with electric transport (for instance, with trolleybuses) - the atmosphere pollution (and maybe noise). Let's say pollution from many buses becomes noticeable at 5th week from the start of their massive usage. Few citizens start to gather at company's office (the feature requested by many others, +1 BTW) with the 'antipollution' demonstrations, which would grow eventually. Just imagine: a citizen leaves his home at weekend, gets to your office (using your transport btw), and claims some requests. Isn't it fun? More fun = more game's lifetime.
Sorry for a large post. I understand it is the pain to read all them in an endless stream. But I had to write in details this time...
PS
And once again, I understand: implementation of such features is a huge piece of work. I agree to pay for such DLC. I believe this is the right direction of CIM2 evolution.