Okay, so I've been a city-builder fan since I was 13(I'm now 48). I am one of the many professionals, politicians, engineers, architects and heads of state that plays this game, not just for fun but for actual learning and practice. Sim city was the original game we all used and of which was actually apart of school curriculum at one point(I'm a physician, Mizrahi Rabbi-Cohen, UN affiliated Humanitarian, medical inventor, and published medical researcher).....
Because of my background practice, I literally treat Cims as much as possible as I'd treat a human being. I literally find myself refusing to demolish a CIM home and declining the imminent domain we have over the game as much as possible, and I will sit for hours to fix a situation to reduce CIM suffering. I deliberately think like this because my aim is to be in a position of political leadership at some point...
Yet, I find myself very frustrated with such an awesome game in concept that is indeed evolving. I am one those players who chose to be patient rather than throw a hissey fit over the games operational defect in the beginning and the current limitations it still has because I see the full potential of this game as not even truly began.
My frustration is the sheer cold-hearted, lack of personality, dystopian behavioral design of the Cims..... There is no learning process that would even remotely teach a child(or grown adult) the concepts of compassion, empathy, brotherhood and sisterhood and being neighborly. No effort to even put in a dream for a better world in this game. Some examples:
A Cim is badly injured laying face down in the street waiting on emergency services to arrive due to being hit in a 5 vehicle crash. 1 police car shows up. No render of care, just there to fill out imagination that they are helping to clear traffick. Looking more like an unconcerned officer sitting in his Car caring more about writing the report and tickets than actual injured cims, including the ones still stuck in cars.
1 cim gets out of their wrecked car and just walks away down the street. Multiple cars just run over the inured body in the steet. Another car is on fire, and the Fire department takes it precious time to get to the scene. Both the fire-truck and Ambulance are stuck in traffick that will not move. They won't go around, drive on the side walk or make any real effort to get to the scene. They can be cars down & won't just stop and walk to reach the injured(there are not animations for that anyways)....so they just sit there siren blazing, until the police just clears the accident, drives off while the injured are still on the ground, side-walks etc... The cars blocking the Ambulance and Fire truck just drive over the injured person. Finally the ambulance arrives and picks up the cim. The fire-truck or helicopter just puts out the fire of the car that is no longer burning because it burnt out waiting on the fire-department...
A big ole high-rise catches fire. 1 fire department shows up... Nobody is evacuated, except maybe 1 or 2 Cims....
There is no concept of emergency services, where Police and Fire operate as first responders until an ambulance arrives. Cims don't conversate, even when they show up to workout at the open gym.....
People can be left on the side of a highway injured, and not a single police car or ambulance shows up. Police will just drive by a situation or CIM in distress. If you only have District emergency and law enforcement, anything that happens outside of the district is basically ignored, such as cims getting hurt closer to the ege of the map far away from the city and districts.
Cims can blatantly break the law in front of law enforcement and nothing happens, especially traffic laws. They don't even care to follow bus-line /service road restrictions.
The game has NO personality, limited animations to reflect such personality, no reference to compassion, concern, no real relationships between the cims, just a dystopian feel as cims go about their lives not giving a damn about each other.
It feels like New Yorkers designed the game rather than Finnish people. The irony of an unfinished game.
The lack of cim personality mimicking real life situations is what makes the game lack-luster and boring at times.
If anyone remembers Sim City Societies. While the map was horribly designed and extremely small, which is the reason the game failed, the designers hit one thing out of the ballpark that Sim City and Cities Skylines have failed mierably at... They manage to put alot of personality in the game. It was soo many different Sim functions, behaviors and personalities to the point it was outright hilarious and entertaining. Cops arresting people and beating them down. Actual arsonists. Cult leaders trying to force conversion, anarchist and vigilantes who didn't like other cim behaviors. Cims partying and getting drunk. the cops showing up at night to a club that is just about to close, so they can arrest the drunkards, repairmen who actually go and repair damages buildings, holy buddist and religious leaders, actual epidemics, hurricanes etc..... That game hit Sim personality on the nail to the point it could have been the ultimate Simcity and Sims hybrid game....
Why Colossal has not show attention to this one game to help bring Cities Skylines to life baffles me....
This game has soo much unrealized potential. However, no matter what extensions and additions are added to this game, as long as it does not address "Cim personality", it will be a great failed City-building game....
Frankly, Life By You should have just been added to Cities Skylines 2. I was baffled when I first saw the trailer and it just looked like they were adding the Sims genre to the same maps and game structure as Cities Skylines and then they cancelled that game. Well, Life by you would be the perfect personality resurrection for Cities Skylines 2
This is what I see as the ultimate flaw of the game...Personality.
Because of my background practice, I literally treat Cims as much as possible as I'd treat a human being. I literally find myself refusing to demolish a CIM home and declining the imminent domain we have over the game as much as possible, and I will sit for hours to fix a situation to reduce CIM suffering. I deliberately think like this because my aim is to be in a position of political leadership at some point...
Yet, I find myself very frustrated with such an awesome game in concept that is indeed evolving. I am one those players who chose to be patient rather than throw a hissey fit over the games operational defect in the beginning and the current limitations it still has because I see the full potential of this game as not even truly began.
My frustration is the sheer cold-hearted, lack of personality, dystopian behavioral design of the Cims..... There is no learning process that would even remotely teach a child(or grown adult) the concepts of compassion, empathy, brotherhood and sisterhood and being neighborly. No effort to even put in a dream for a better world in this game. Some examples:
A Cim is badly injured laying face down in the street waiting on emergency services to arrive due to being hit in a 5 vehicle crash. 1 police car shows up. No render of care, just there to fill out imagination that they are helping to clear traffick. Looking more like an unconcerned officer sitting in his Car caring more about writing the report and tickets than actual injured cims, including the ones still stuck in cars.
1 cim gets out of their wrecked car and just walks away down the street. Multiple cars just run over the inured body in the steet. Another car is on fire, and the Fire department takes it precious time to get to the scene. Both the fire-truck and Ambulance are stuck in traffick that will not move. They won't go around, drive on the side walk or make any real effort to get to the scene. They can be cars down & won't just stop and walk to reach the injured(there are not animations for that anyways)....so they just sit there siren blazing, until the police just clears the accident, drives off while the injured are still on the ground, side-walks etc... The cars blocking the Ambulance and Fire truck just drive over the injured person. Finally the ambulance arrives and picks up the cim. The fire-truck or helicopter just puts out the fire of the car that is no longer burning because it burnt out waiting on the fire-department...
A big ole high-rise catches fire. 1 fire department shows up... Nobody is evacuated, except maybe 1 or 2 Cims....
There is no concept of emergency services, where Police and Fire operate as first responders until an ambulance arrives. Cims don't conversate, even when they show up to workout at the open gym.....
People can be left on the side of a highway injured, and not a single police car or ambulance shows up. Police will just drive by a situation or CIM in distress. If you only have District emergency and law enforcement, anything that happens outside of the district is basically ignored, such as cims getting hurt closer to the ege of the map far away from the city and districts.
Cims can blatantly break the law in front of law enforcement and nothing happens, especially traffic laws. They don't even care to follow bus-line /service road restrictions.
The game has NO personality, limited animations to reflect such personality, no reference to compassion, concern, no real relationships between the cims, just a dystopian feel as cims go about their lives not giving a damn about each other.
It feels like New Yorkers designed the game rather than Finnish people. The irony of an unfinished game.
The lack of cim personality mimicking real life situations is what makes the game lack-luster and boring at times.
If anyone remembers Sim City Societies. While the map was horribly designed and extremely small, which is the reason the game failed, the designers hit one thing out of the ballpark that Sim City and Cities Skylines have failed mierably at... They manage to put alot of personality in the game. It was soo many different Sim functions, behaviors and personalities to the point it was outright hilarious and entertaining. Cops arresting people and beating them down. Actual arsonists. Cult leaders trying to force conversion, anarchist and vigilantes who didn't like other cim behaviors. Cims partying and getting drunk. the cops showing up at night to a club that is just about to close, so they can arrest the drunkards, repairmen who actually go and repair damages buildings, holy buddist and religious leaders, actual epidemics, hurricanes etc..... That game hit Sim personality on the nail to the point it could have been the ultimate Simcity and Sims hybrid game....
Why Colossal has not show attention to this one game to help bring Cities Skylines to life baffles me....
This game has soo much unrealized potential. However, no matter what extensions and additions are added to this game, as long as it does not address "Cim personality", it will be a great failed City-building game....
Frankly, Life By You should have just been added to Cities Skylines 2. I was baffled when I first saw the trailer and it just looked like they were adding the Sims genre to the same maps and game structure as Cities Skylines and then they cancelled that game. Well, Life by you would be the perfect personality resurrection for Cities Skylines 2
This is what I see as the ultimate flaw of the game...Personality.
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