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Hey! Thanks, Gene. That seemed to have done the trick! At least until I got to the next screen.

Unfortunately, as soon as I clicked enter, it would crash Cities. Not sure if it's because of how I made the model or if it's something up with Cities itself.

However, I do notice the model is way up in the asset importer viewer. I wonder if it has anything to do with it.
OrVDHnO.png


I did make sure that the model in c4d was situated at 0,0,0. Not sure if that's the proper way to do it. Maybe this has something to do with why the game crashes?

Also, like you, I'm missing textures. I'll check the solution above once I can import this properly and working in CSL.
 
Next step I would take is checking the naming of texture maps. There is very good info over at the Wiki here: http://www.skylineswiki.com/Asset_Editor. The file names must be the same as the model and end in their function - for example the specularity texture must end in _s and the diffuse must end in _d and so on. It is in that wiki just check it out and read it 20 times! ;)

Here is an example - these are the files for a building I just published:
https://drive.google.com/file/d/0B1xrKrRP9I06Nl9SbnRhaUg0UFk/view?usp=sharing

lONVdJj.png
 
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Thanks Gene, do you have any idea as to why my asset would be situated all the way at the top of the asset importer viewer? I'm wonder if that's what is crashing my game.

Also, I'm fairly new to this. I baked the object and textures. How can I tell which files are which when they output? I just see the object's name attached to all these files.

Thanks for all the help!
 
I'm not 100 percent sure...I will do some digging...but I think it may have to do with some basic settings. One thing is to make sure you are sizing your model somewhat realistically - set your cinema 4d units to meters, and create the models according to real world values, like one story would be somewhere around 3.3 meters. That's what I got from a conversion website at least. I will dig around and try to find some answers for you.
 
your scale and/or origin are messed up. 100%
iguess you'd have to up your scale to x10 or x100 ingame to make this model work.


make sure to set your C4D messurement to "cm" and your model scale to "1" in the attribute manager. This way models should be setup to import 1to1.
Your c4d file should contain only the mesh when exporting ( no cameras, lights, groups, null-objects etc.)
next make sure the origin of your mesh is in the bottom center or click the option in CSL Asset Editor.
During export check triangulation (which you obiously did already).

Also... your shading looks kinda messed. before exporting try optimizing your mesh using the regular c4d function. this should connect seperated surfaces and remove unused junk.

As I use R9 / R11 only i won't help regarding the texture. I just create the UV Map in BodyPaint and do the rest in Photoshop.

Good UV mapping might take some time but it's worth doing it properly before starting the actual texture cause you might have to redo all textures if you messed up and notice it when almost done.
Try a simple model at first. the one above seems a bit to complex for your first steps. you'll get confused.
 
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you not Scale, C4D Settings to Meters, give input 8m for 8 meters, standard is in C4D Centimeter, give input 8m and the result is 800cm

Import in Cities Skylines, is korrekt and not Scale, Scale-Factor 1.

Sorry for my Bad Englisch, come from Germany
 
I reset my origin, and it seems like it's more centered in the asset importer viewer. Unfortunately, it still crashes the game when I hit continue.

I had exported my fbx without cameras, lights, groups and null-objects. While I would love to get the textures working eventually, I think right now I simply want to know how I can import these fbx files without crashing the program... I mean unless the crashing is connected to some other problem unrelated to the type of model I'm importing.

Anybody have an fbx file that works they can let me try out on my own system?
 
CPU: Intel Core i7-4770K 3.5GHz Quad-Core Processor
Motherboard: Gigabyte GA-Z87X-UD4H ATX LGA1150 Motherboard
Memory: Corsair Vengeance 32GB (4 x 8GB) DDR3-1600 Memory
Video: GIGABYTE GV-N760OC-2GD REV2.0 GeForce GTX 760 2GB 256-Bit GDDR5

Windows 8.1
 
i can post a test fbx later. post your fbx plz. as i said your shading looks strange. in the meanwhile create a simple 8x8x8m cube for example and try to import it.
 
Just an update to my issue:

So I imported a simple cube. It imported just fine without the game crashing...

...the first time.

2nd time I imported it, the game crashed.

I then took the cube and elongated it to be a rectangle. Now the game crashes no matter what.

I then took one of the templates of the game's original assets, a high density apartment, and tried to load it through the asset editor like I did my original fbx files, and it would crash every single time. The only things that would not crash are one-unit sized models.

So, I'm deducing that I'm having trouble with my game, not my model. I'm thinking that maybe I should just uninstall and reinstall the thing to see if that would change anything.

Any other suggestions? Maybe I should make a new thread to address this problem.
 
A way to check if it is the game is to verify the file integrity in steam. Another suggestion is that a mod or mods may be affecting the editor, so try disabling all of your mods and run the editor in vanilla mode to see how it runs and if it crashes still. I make these suggestions mainly because I have a lower spec machine (a two year old laptop) and I have none of those problems with cinema 4d models. You keep saying it could be the game, but there are so many other things it could be. Graphic card settings. The 3d models' construction...large textures...too many polygons...that's just the tip of the iceberg of possible causes. If the game itself were really that flawed, there wouldn't be over 35 thousand assets in the workshop already.
 
yeah as I said he should post a testfile. the image looks like something is wrong. maybe reversed normals? hard to tell by looking at one screenshot.

attached a sample .c4d and .fbx matching the basic design.

as I'm not at my gaming pc I can't test it right now. it should load properly without crashing your game though
 

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Oh, don't take what I said the wrong way.

I am in no way "blaming the game itself". I suspect it's either an external problem with hardware or problems with whatever mods I have attached to the game. So I'm probably going to just turn all of it off, and go vanilla to see how it goes. I also downloaded Shelltoe's model and will try it out as well. Thanks!
 
Okay, so... uh... great news!

I booted up Cities and your model works!

And also MY model works!

I have no idea how. Maybe there was a patch update?

But as it turned out, everything was there. I was able to play around with my building. Although it was incredibly small.

Scaling that building DID lead to a crash. But an initial import works perfectly, I'll try playing around with this.

Thanks everybody!