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Kahldris

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Sep 9, 2017
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Hello! So I haven't played in quite in a while and have started up a game, have to say I've really missed IR! I am also using the invictus mod which i don't have alot of experience with. As that is the case hoping to start a discussion where I can learn a few things. My question is however about cities.

I am starting on a small chain of islands east of hispania and have just taking a island with a city on it to complete my province (started with no cities).

Now here is where my question lies, I have a mission that can turn my capital into a city. Thing is I remember from last time I played, that unless you have a large amount of pops in a province (which at this point in time i most certainly don't) having more them one city in a province can be kind of pointless (unless you have a specific reason for needing another city in a specific location). Anyway should I bother turning my capital into a city for 2 cities in a very low pop province? Or should I just move my capital to the city I just took?
 
It's going to depend a lot on what else can be built in your province. Mines and farms always take top priority for any territory I can build them.
A thing to note, in the base game building a city on a territory boosts the resource output (whilst increasing the number of slave pops needed for surplus). In invictus the cities don't boost the resource output. However building cities means that you can build buildings, so civilisation level, growth, trade, and output will all still increase by building a city. Eventually you'll also be able to build foundries and mills in cities too which will increase the base resource output.
 
A bit late to the discussion, but founding extra cities can be useful inside your capital province specifically if you have territories which produce duplicates of farm goods within that province. The city will change its production to a non-food good, which can then be used to generate a capital surplus in that good more easily.