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Ok, thanks a lot for the info. Do most people turn this feature off and is it really that bad? They advertise it rather as a great selling point as an improvement over CiM 1.
It's advertised as a great improvement because it was one of things the community really wanted after CiM1 came out (same with timetables/depots). Then people actually tried it and decided they didn't like it after all - particularly when linked with representations of real-world cities. Of course school spam (due to maps not having enough schools to start with) and early issues where focal points like sports stadiums disappeared when connected to a line (since fixed) also put people off.
 
The thing is that the "strongest" points of the game as advertised by the developers (ie. timetables, dynamic growth) were either rejected by players or criticized by the community. However, after spending exactly 446 hours playing this game I think I have found the way to play with much pleasure. But I tweaked a lot in the ruleset editor and I spend a lot of time and effort in customizing my maps, rules and finally network so that it was both reasonably realistic and overcoming various whimsies of the poorly developed game. However I am aware that not all players would be as persistent as I am to do it. @Van Diemen If you have any questions or want some advice as how to play it and not curse at the game every minute don't hesitate to ask.
 
The feature have its value. I always play it ON. Simply because while making a network inevitable will be necessary to destroy parts of the city to make tracks and depots. If this feature is turned off the area will never recover. Also I think its good to have changes in the city, because that brings more challenge, as you need to keep changing the routes to accommodate the new buildings. But some ppl don't like because: it will completely reconfigure maps that was made based on real life cities, it can transform an industrial area in a commercial zone and some ppl just don't like changes and it will destroy landmarks.

Basically what people want is the city to grow spawning buildings outside and not changing inside, some don't like the challenge to change parts of the network that was already made. Also if you abuse the ruleset editor (which most do) you get a lot of changes in short time.

But the system can accommodate several needs, if you know what you are doing.

If Dynamic Growth is on and you set it to 1% the city will change but very slow. If you set this value to zero, the city will stop developing.

a) If you don't want any changes, disable city growth.
b) If you don't want development but you still want the city to grow in new roads, set the ruleset to 1. (Still some old buildings can develop, but very slow, while new roads will popup buildings)
c) If you don't want buildings in a particular road, build it without sidewalks (except for pedestrian ways that always have buildings on it. A bug in my opinion).
 
"If Dynamic Growth is on and you set it to 1% the city will change but very slow. If you set this value to zero, the city will stop developing."
Sadly, that the ruleset editor stops at one percent, it's not possible to set this to zero.
 
Yeah, okay. In the german translation in the ruleset editor is written something like "If you set this value to zero, the city will not develop, but gaps in the city will be closed" .. But .. as said, you can't set this value to zero.