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explain how that would be workable. an early access mod would need to subscribed by a user from a different mod page and the original mod would need to be unsubscribed to avoid incompatibilities. just looking at the Network Extensions and version 2 shows that that is not workable.
 
Okay I'm diving in here, because I started that whole pre-parklife mod version of TMPE thing.

First thing to know: I am a digital hoarder, and I make bi-weekly backups of everything CSL/workshop related. I have copies going back months.

Here's how it goes:
A few of us were on discord trying to see if we could fix the problem by editing the config files from TMPE to reflect the pre-parklife ones.
That didn't work.
None of us could remember if the game update broke the mod. So I decided 'screw it, I'm going to try the backup from the week before the Parklife update.'.
The version i tried was the last version before the game patch, 1.10.5.

That worked in the --noWorkshop environment. It gave a 'failed to load' error, but everything worked fine. Restrictions, parking, junction rules, lane connector, etc. (I could not test the Vehicle AI, because my CPU is too old.)
Then I tested it in my heavily modded (110+ mods, 2300 assets) 180k city of 11 months. After 15 minutes public transport figures even climbed.

So I made a comment for LinuxFan, saying that the old version worked so it wasn't the game patch.

Monumentally stupid idea. I had forgotten what people are like in the workshop comments.

They all decided to skip the 'pre' version in there, ignored the Changelog numbers, and decided to use 1.10.7.
The Parklife Update version that added the changes to the Vehicle AI, and the problems, was 1.10.6. You can see where this is going, I assume. If not: 1.10.7 is the version after that, which has the same code.

1.10.5 still works fine on my end.
However, I am not using Metro Overhaul Mod, Rush Hour II or RealTime.
I am using NE2 and 81 Tiles, which people are for some reason also blaming.
 
However, I am not using Metro Overhaul Mod, Rush Hour II or RealTime.
I am using NE2 and 81 Tiles, which people are for some reason also blaming.
81 Tiles and NExt2 works 100% fine for me currently, but MOM is causing issues on public transport lines when subscribed to it [just like TMPE]. My solution to that is to unsubscribe Metro Overhaul Mod and my public transport lines returned to normal state without getting disconnected or decreasing passenger usage.
 
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@AquilaSol Thanks for the tip. There is lot of comments in the workshop so it's hard to follow the thread and to know what it's works or not.
Thank again, I will try the 1.10.5. but some peoples say it's doens't work (they tried to 1.10.3 to 1.10.7.)
 
81 Tiles and NExt2 works 100% fine for me currently, but MOM is causing issues on public transport lines when subscribed to it [just like TMPE]. My solution to that is to unsubscribe Metro Overhaul Mod and my public transport lines returned to normal state without getting disconnected or decreasing passenger usage.

That could be why I didn't see a problem with 1.10.5. I haven't used Metro Overhaul in ages.
I never tried the game with 1.10.7 without unpauzing (ahem, framerate of 9 if I do xD), so if it's actually MoM that causes it, or a combination of the two mods, any version of TMPE would be problem free for me.

@AquilaSol Thanks for the tip. There is lot of comments in the workshop so it's hard to follow the thread and to know what it's works or not.
Thank again, I will try the 1.10.5. but some peoples say it's doens't work (they tried to 1.10.3 to 1.10.7.)

If it's actually MoM instead of TMPE that causes it, or a combination of the two, that might be why 1.10.5 worked for me, because that would mean I never had the issue in the first place.
 
That could be why I didn't see a problem with 1.10.5. I haven't used Metro Overhaul in ages.
I never tried the game with 1.10.7 without unpauzing (ahem, framerate of 9 if I do xD), so if it's actually MoM that causes it, or a combination of the two mods, any version of TMPE would be problem free for me.

If it's actually MoM instead of TMPE that causes it, or a combination of the two, that might be why 1.10.5 worked for me, because that would mean I never had the issue in the first place.

I have MOM installed along with 88 other mods, the only one i have had to remove is TMPE, before removing it i watched my public transport drop to 0 in under an hour, after removing it the levels reached higher than before by just letting the simulation run for another hour.

I haven't had to use the MOM features yet as my game is a fairly new one which i created after Parklife with no metro systems, so this maybe the reason i'm not seeing any drops with public transport ie, buses and trains, although i do have an issue with workshop train stations not accepting any trains (which i suspect now maybe relating to the MOM mod), i replaced the workshop station with a vanilla station and now trains run fine.
 
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Okay, so the patch release last Thursday noted 1.10.1-f2.
Today following a file integrity check I noticed the game logs 1.10.1-f3.
What is the difference?

*green means current version, orange means version doesn't exist

That is a glitch, since it is pointless to update the game from 1.10.1-f2 to 1.10.1-f3.

Sure it makes sense if that was a new patch called 1.10.2-f3, but it is not.

It also lists 1.10.1-f3 in the bottom right on the main menu. So either both are glitched, or they made a typo.

The last change to the game according to the SteamDB history was 3 days ago, which matches up with the release date for 1.10.1-f2. There has been no update since.
  • branches/public/timeupdated: 1527163290 (May 24, 2018 – 12:01:30 UTC) › 1530774259 (July 5, 2018 – 07:04:19 UTC) (+3)
  • branches/public/buildid: 2720007 › 2917799

View attachment 387135

If you check here https://steamdb.info/app/255710/ it lists all the updates for Cities Skylines as well all the other steam games, according to that Skylines was actually updated again 21 hours ago as well as being updated on the 9th July...
https://steamdb.info/app/255710/history/

This still leaves questions to be asked about 1.10.1-f3. though as i noticed in posts in this thread (below) from Saturday GMT +1, that people we're listing 1.10.1 f3 in their bug reports and no one mentioned in their reply about the game version being wrong?
https://forum.paradoxplaza.com/foru...der-stop-spinning-on-custom-aircraft.1109455/
 
That could be why I didn't see a problem with 1.10.5. I haven't used Metro Overhaul in ages.
I never tried the game with 1.10.7 without unpauzing (ahem, framerate of 9 if I do xD), so if it's actually MoM that causes it, or a combination of the two mods, any version of TMPE would be problem free for me.

If it's actually MoM instead of TMPE that causes it, or a combination of the two, that might be why 1.10.5 worked for me, because that would mean I never had the issue in the first place.
Tested MoM for the fourth time again in the same city, even the previous three attempts failed.

This time, I have overwriten the save first before subscribing to MoM and its required items.

For more info regarding this attempt, read here on this post: https://steamcommunity.com/app/255710/discussions/0/1726450077696181191/?ctp=9#c3596571824758813121
 
If you check here https://steamdb.info/app/255710/ it lists all the updates for Cities Skylines as well all the other steam games, according to that Skylines was actually updated again 21 hours ago as well as being updated on the 9th July...
https://steamdb.info/app/255710/history/

Not quite.
Not all updates listed on SteamDB are game updates. Most of them, including the changenumber updates, are updates done by Steam to their library. Changenumber changes also include price changes, for instance.

Game-updates are listed as BuildID. The last BuildID change was July 5, 2018 – 07:04:34 UTC Change #4718522.

This still leaves questions to be asked about 1.10.1-f3. though as i noticed in posts in this thread (below) from Saturday GMT +1, that people we're listing 1.10.1 f3 in their bug reports and no one mentioned in their reply about the game version being wrong?
https://forum.paradoxplaza.com/foru...der-stop-spinning-on-custom-aircraft.1109455/

I suspect 1.10.1-f3 is the actual game version, and the 1.10.1-f2 listed here is the typo. Which would explain why nobody mention 1.10.1-f3 as a wrong version, since that is the actual number inside the game files.
 
I suspect 1.10.1-f3 is the actual game version, and the 1.10.1-f2 listed here is the typo. Which would explain why nobody mention 1.10.1-f3 as a wrong version, since that is the actual number inside the game files.

Hi! You are correct, the patch notes are for the 1.10.1-f3 version which is live at the moment.