Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Cities Skylines II/Cities2_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Cities Skylines II/MonoBleedingEdge/etc'
[Physics::Module] Initialized MultithreadedJobDispatcher with 11 workers.
Initialize engine version: 2022.3.29f1 (8d510ca76d2b)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Cities Skylines II/Cities2_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Radeon Pro 555X (ID=0x67ef)
Vendor: ATI
VRAM: 4040 MB
Driver: 30.0.13045.18005
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.164 seconds
- Finished resetting the current domain, in 0.002 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
New input system (experimental) initialized
Using Windows.Gaming.Input
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.332200 ms
Logs at C:/Users/Chris/AppData/LocalLow/Colossal Order/Cities Skylines II/Logs
Game version: 1.1.7f1 (505.28355) [5507.15729]
0x00007ff82a02c20d (UnityPlayer) UnityMain
0x00007ff82a02bf88 (UnityPlayer) UnityMain
0x00007ff82a0131a9 (UnityPlayer) UnityMain
0x00007ff82a6b11c1 (UnityPlayer) UnityMain
0x00007ff82969a8d5 (UnityPlayer)
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0x000002098831f60b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0000020986a272e3 (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002098831f1c0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002098831f0e8 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x000002098831ee9b (Mono JIT Code) Game.SceneFlow.GameManager:SetNativeStackTrace ()
0x0000020988311633 (Mono JIT Code) Game.SceneFlow.GameManager/<Awake>d__59:MoveNext ()
0x0000020988310ffb (Mono JIT Code) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Game.SceneFlow.GameManager/<Awake>d__59> (Game.SceneFlow.GameManager/<Awake>d__59&)
0x0000020988310b73 (Mono JIT Code) Game.SceneFlow.GameManager:Awake ()
0x000002093c90e948 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007ff894744c1e (mono-2.0-bdwgc) mono_jit_set_domain
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0x00007ff829e03355 (UnityPlayer)
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0x00007ff829bf8da7 (UnityPlayer)
0x00007ff829bfa2e1 (UnityPlayer)
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0x00007ff829be8a7f (UnityPlayer)
0x00007ff829e329a6 (UnityPlayer)
0x00007ff829e32ddb (UnityPlayer) UnityMain
0x00007ff7b35c11f2 (Cities2)
0x00007ff8d1207034 (KERNEL32) BaseThreadInitThunk
0x00007ff8d2fa2651 (ntdll) RtlUserThreadStart
Type: Desktop
OS: Windows 10 (10.0.19041) 64bit
System memory: 15,896 GB
Graphics device: Radeon Pro 555X (Version: Direct3D 11.0 [level 11.1])
Graphics memory: 3,945 GB
Max texture size: 16384
Shader level: 50
3D textures: True
Shadows: True
Compute: True
CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
Core count: 12
Platform: WindowsPlayer
Screen resolution: 2880x1800x60
Window resolution: 2880x1800
DPI: 144
Rendering Threading Mode: LegacyJobified
CLR: 4.0.30319.42000
Modding runtime: Builtin
Scripting runtime: Mono 6.13.0 (Visual Studio built mono)
0x00007ff82a02c20d (UnityPlayer) UnityMain
0x00007ff82a02bf88 (UnityPlayer) UnityMain
0x00007ff82a0131a9 (UnityPlayer) UnityMain
0x00007ff82a6b11c1 (UnityPlayer) UnityMain
0x00007ff82969a8d5 (UnityPlayer)
0x000002098831f6f3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000002098831f60b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0000020986a272e3 (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002098831f1c0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002098831f0e8 (Mono JIT Code) UnityEngine.Debug:Log (object)
0x000002098831eebb (Mono JIT Code) Game.SceneFlow.GameManager:SetNativeStackTrace ()
0x0000020988311633 (Mono JIT Code) Game.SceneFlow.GameManager/<Awake>d__59:MoveNext ()
0x0000020988310ffb (Mono JIT Code) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Game.SceneFlow.GameManager/<Awake>d__59> (Game.SceneFlow.GameManager/<Awake>d__59&)
0x0000020988310b73 (Mono JIT Code) Game.SceneFlow.GameManager:Awake ()
0x000002093c90e948 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007ff894744c1e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff89467d254 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff89467d3cc (mono-2.0-bdwgc) mono_runtime_invoke
0x00007ff829e03355 (UnityPlayer)
0x00007ff829d9d744 (UnityPlayer)
0x00007ff829d9dc0f (UnityPlayer)
0x00007ff829d9d681 (UnityPlayer)
0x00007ff829e1746f (UnityPlayer)
0x00007ff829bf932b (UnityPlayer)
0x00007ff829bf8da7 (UnityPlayer)
0x00007ff829bfa2e1 (UnityPlayer)
0x00007ff829bfa6e5 (UnityPlayer)
0x00007ff829be8950 (UnityPlayer)
0x00007ff829be8a7f (UnityPlayer)
0x00007ff829e329a6 (UnityPlayer)
0x00007ff829e32ddb (UnityPlayer) UnityMain
0x00007ff7b35c11f2 (Cities2)
0x00007ff8d1207034 (KERNEL32) BaseThreadInitThunk
0x00007ff8d2fa2651 (ntdll) RtlUserThreadStart
[Discord] [WARN] Could not initialize Discord Discord.ResultException: InternalError
at Discord.Discord..ctor (System.Int64 clientId, System.UInt64 flags) [0x00327] in <c3002be977984ad8b076878120f01445>:0
at Colossal.PSI.Discord.DiscordRichPresence.Initialize (System.Threading.CancellationToken token) [0x00020] in <36ccd7e0de124ceb8d84585f035e5dc6>:0
0x00007ff82a02c20d (UnityPlayer) UnityMain
0x00007ff82a02bf88 (UnityPlayer) UnityMain
0x00007ff82a0131a9 (UnityPlayer) UnityMain
0x00007ff82a6b11c1 (UnityPlayer) UnityMain
0x00007ff82969a8d5 (UnityPlayer)
0x000002098831f6f3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000002098831f60b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0000020986a278aa (Mono JIT Code) Colossal.Logging.CustomLogHandler
![Stick Out Tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
ostProcessFormat (UnityEngine.LogType,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception)
0x0000020986a270c3 (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0000020986a26d91 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[])
0x0000020986a2674d (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception)
0x00000209af87615b (Mono JIT Code) Colossal.Logging.UnityLogger:Warn (System.Exception,object)
0x00000209af870366 (Mono JIT Code) Colossal.PSI.Discord.DiscordRichPresence:Initialize (System.Threading.CancellationToken)
0x00000209af86fd98 (Mono JIT Code) Colossal.PSI.Common.PlatformManager/<>c__DisplayClass117_0:<Initialize>b__1 (Colossal.PSI.Common.IPlatformServiceIntegration)
0x00000209af86fcdc (Mono JIT Code) System.Linq.Enumerable/SelectEnumerableIterator`2<TSource_REF, TResult_REF>:MoveNext ()
0x00000209af86f742 (Mono JIT Code) System.Threading.Tasks.Task:WhenAll<bool> (System.Collections.Generic.IEnumerable`1<System.Threading.Tasks.Task`1<bool>>)
0x0000020938cbf223 (Mono JIT Code) Colossal.PSI.Common.PlatformManager/<Initialize>d__117:MoveNext ()
0x0000020938cbecf3 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<bool>:Start<Colossal.PSI.Common.PlatformManager/<Initialize>d__117> (Colossal.PSI.Common.PlatformManager/<Initialize>d__117&)
0x0000020938cbea0b (Mono JIT Code) Colossal.PSI.Common.PlatformManager:Initialize (System.Threading.CancellationToken)
0x0000020938cb6d8b (Mono JIT Code) Game.SceneFlow.GameManager/<InitializePlatformManager>d__108:MoveNext ()
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0x0000020938cb5bbb (Mono JIT Code) Game.SceneFlow.GameManager:InitializePlatformManager ()
0x000002098bb7036b (Mono JIT Code) Game.SceneFlow.GameManager/<Initialize>d__60:MoveNext ()
0x000002098bb6e92b (Mono JIT Code) System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<Game.SceneFlow.GameManager/<Initialize>d__60> (Game.SceneFlow.GameManager/<Initialize>d__60&)
0x000002098bb6e803 (Mono JIT Code) Game.SceneFlow.GameManager:Initialize ()
0x00000209883119cb (Mono JIT Code) Game.SceneFlow.GameManager/<Awake>d__59:MoveNext ()
0x000002098bb638f2 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
0x0000020986a89a8e (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x0000020986a8940b (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x000002098bb6375b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
0x000002098bb63f7a (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:InvokeAction (object)
0x000002098bb49e35 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunCallback (System.Threading.ContextCallback,object,System.Threading.Tasks.Task&)
0x000002098bb49c93 (Mono JIT Code) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run (System.Threading.Tasks.Task,bool)
0x000002098bb4936b (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations ()
0x000002098bb48cd3 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree ()
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0x000002098bb63c73 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult)
0x000002098bb63b73 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>)
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0x000002098bb6375b (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
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0x000002098bb627fb (Mono JIT Code) UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
0x00000207ed111575 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
0x00007ff894744c1e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007ff89467d254 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007ff89467d3cc (mono-2.0-bdwgc) mono_runtime_invoke
0x00007ff829e399c9 (UnityPlayer) UnityMain
0x00007ff829bea647 (UnityPlayer)
0x00007ff829bd9c48 (UnityPlayer)
0x00007ff829bd9e34 (UnityPlayer)
0x00007ff829bda352 (UnityPlayer)
0x00007ff829e2cd8b (UnityPlayer)
0x00007ff829e2f78b (UnityPlayer)
0x00007ff829e32b3b (UnityPlayer)
0x00007ff829e32ddb (UnityPlayer) UnityMain
0x00007ff7b35c11f2 (Cities2)
0x00007ff8d1207034 (KERNEL32) BaseThreadInitThunk
0x00007ff8d2fa2651 (ntdll) RtlUserThreadStart
Virtual texturing: Created a 329MB VT cache, sizes 16368x8448x2(2 mips), format BC7
d3d11: failed to create 2DArray texture id=639 s=16368x11088x3 mips=2 d3dfmt=98 [8007000e]
d3d11: failed to create 2DArray texture view id=639 [80070057]
Virtual texturing error Graphine::Granite::Internal:
![Stick Out Tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
hysicalTexture::Initialize: Texture creation failed for a 16368x11088 texture
0x00007ff82a02c20d (UnityPlayer) UnityMain
0x00007ff82a02bf88 (UnityPlayer) UnityMain
0x00007ff82a0131a9 (UnityPlayer) UnityMain
0x00007ff82a6b11c1 (UnityPlayer) UnityMain
0x00007ff82a5f2110 (UnityPlayer) UnityMain
0x00007ff82a84a4e7 (UnityPlayer) UnityMain
0x00007ff82a85b2fd (UnityPlayer) UnityMain
0x00007ff82a852118 (UnityPlayer) UnityMain
0x00007ff82a5f7efb (UnityPlayer) UnityMain
0x00007ff82a5f6cf5 (UnityPlayer) UnityMain
0x00007ff829d2fcc9 (UnityPlayer)
0x00007ff82a6e5e21 (UnityPlayer) UnityMain
0x00007ff82a6dfcbe (UnityPlayer) UnityMain
0x00007ff82a6dfc07 (UnityPlayer) UnityMain
0x00007ff829cd4661 (UnityPlayer)
0x00007ff8d1207034 (KERNEL32) BaseThreadInitThunk
0x00007ff8d2fa2651 (ntdll) RtlUserThreadStart
Couldn't create a GPU cache (671088640 bytes). (Error: Graphics)
0x00007ff82a02c20d (UnityPlayer) UnityMain
0x00007ff82a02bf88 (UnityPlayer) UnityMain
0x00007ff82a0131a9 (UnityPlayer) UnityMain
0x00007ff82a6b11c1 (UnityPlayer) UnityMain
0x00007ff82a5f80d9 (UnityPlayer) UnityMain
0x00007ff82a5f6cf5 (UnityPlayer) UnityMain
0x00007ff829d2fcc9 (UnityPlayer)
0x00007ff82a6e5e21 (UnityPlayer) UnityMain
0x00007ff82a6dfcbe (UnityPlayer) UnityMain
0x00007ff82a6dfc07 (UnityPlayer) UnityMain
0x00007ff829cd4661 (UnityPlayer)
0x00007ff8d1207034 (KERNEL32) BaseThreadInitThunk
0x00007ff8d2fa2651 (ntdll) RtlUserThreadStart