Pretty freaking large. If modders are able to unlock all of that, I fear for my electric bill and my cpu/gpu.
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They are.If modders are able to unlock all of that
This is most useful, given the new (for CS2) mod Image Overlay.These are my calculations:
Every "map tile" is 78 x 78 tiles of 8 x 8 meters.
I counted this, by placing a road of a distance of 3 map tiles, then counted the number of zones. There were 234.
234 / 3 = 78 zones per map tile.
Every "map tile" is 78 x 8 x 78 x 8 m = 624 x 624 m.
Every "map tile" is 0,624 x 0,624 = 0,389376 km².
All "buildable area" is 23 x 23 "map tiles".
All buildable area is 23 x 0,624 * 23 x 0,624 = 205,979904 km².
Buildable length and width = 23 x 0,624 = 14,352 km.
All buildable area is 14,352 x 14,352 km = 205,979904 km².
"Buildable area" is 23 x 23 = 529 "map tiles".
441 of 529 are unlockable.
441 "map tiles" 14,352 x 0,389376 km² = 171,714816 km².
Total map size is roughly 9 times the "buildable area".
Total map length and width is 3 x 14,352 km = 43,056 km.
Total viewable map size is 3 x 14,352 x 3 x 14,352 = 1.853,819136 km².
So are my calculations correct? I enabled the map editor, then carefully placed a road, in 500 m lengths, from, and along the edge of the map, with an outside connection, to go edge-to-edge. To keep track of counting, I placed a T-section, at every 2 km.
I ended up with the distance of 14,347 km, just 5 meters shy of the calculated 14,352 meters.
What surprised me with the map editor - and yeah, I know it's not finished - is that you only see the 14,347 x 14,347 meters in the editor, which is the buildable area, not the visible area. The visible area is roughly 3x3 the size of the buildable area. By visible area, I don't count the water, you can see very far in the distance, but just the terraformed section.
Hi John, see this map for reference (grabbed from the Cities Skylines modding discord) - it shows the dimensions of the actual playable area in light green (vanilla game) and in light blue (with all available standard tiles of default form and size being unlocked).If it DOES use the full area of the map (not just the buildable area) I'll need to know just how big the actual map is )in KM).
Has anyone know what this is?
Actually algernon is working on that. He has a working prototype since like December and the last thing I know was that he wanted to wait for the map editor being official, which now is the case.wait so we might see a mod to unlock 8464 tiles ?? omg someone hurry up and make that
Paradox/CO made *a lot* of claims. That the map size is just another inaccuracy is no surprise.According to Paradox, the Cities Skylines 2 map will be 159 kilometers squared, when I draw a road from one edge of the map to the other it shows 14.4 Km. Can anyone explain this?View attachment 1034403
Thank you. Now, next question, and this really is directed to the author of the mod in question:Hi John, see this map for reference (grabbed from the Cities Skylines modding discord) - it shows the dimensions of the actual playable area in light green (vanilla game) and in light blue (with all available standard tiles of default form and size being unlocked).
The overall map size in comparison is - for now - the bright red area, so 57.3km x 57.3km.
View attachment 1134817
In general there is no fixed limit on how big a map can get, how big and in which shape the individual tiles are and on how large the playable area is - the map editor itself is just limited to a fixed size which however can be changed by mods, something which is currently successfully researched by modders.
However, as C:S2 does not divide the map in tiles which are loaded individually (which MSFS does) the RAM installed on the PC is the actual limit at some point.
Thank you. Now, next question, and this really is directed to the author of the mod in question:
Which of these sizes (CS2 Playable Area, CS2 Unlockable Available Area, or CS2 Maximum Available Area) does the image overlay have to be designed to cover, algenon??
Thanking you in anticipation,
John
Thanking you in anticipation
Gamers...Rounding the back of the napkin math used by the marketing department, because 623.304347826 is a completely nonsensical level of precision when just using a 600m square as a base is much easier, and most normal people see an advertisement underestimating what you are getting as preferable.
What a strange thing to nitpick.
And the next observation i have (from a complete tyro to this game (I'm usually a flight simmer).Hi John, see this map for reference (grabbed from the Cities Skylines modding discord) - it shows the dimensions of the actual playable area in light green (vanilla game) and in light blue (with all available standard tiles of default form and size being unlocked).
The overall map size in comparison is - for now - the bright red area, so 57.3km x 57.3km.
View attachment 1134817
In general there is no fixed limit on how big a map can get, how big and in which shape the individual tiles are and on how large the playable area is - the map editor itself is just limited to a fixed size which however can be changed by mods, something which is currently successfully researched by modders.
However, as C:S2 does not divide the map in tiles which are loaded individually (which MSFS does) the RAM installed on the PC is the actual limit at some point.
I measured this a different way just now, you angle snap to the edge of the map in map maker so I drew a perfectly straight, flat road from one edge to the other.According to Paradox, the Cities Skylines 2 map will be 159 kilometers squared, when I draw a road from one edge of the map to the other it shows 14.4 Km. Can anyone explain this?View attachment 1034403
Have you factored in the road's width? At each end it rounds off and added an extra tile I think. The 80 m measures to end centre of the round if that makes sense. So a road that's 2 units wide, like the small road, gets a set of cells added at each end. I might be chatting rubbish!Why does it say everywhere the zoning tiles are 8x8m. If I make a road of 80m length it puts 11 zoning tiles on the side. It puts 10 tiles at a road length of 72 - so the tile size must be 7.2x7.2m or what?
And what is the status on a larger map mod - is it still i development or cancelled?
Not yet. I would expect it someday when modding becomes more stable.Is there any information on modifications to play more than 530 tiles?
I see that there is a movement to produce a mod. I hope it will be completed as soon as possible.Not yet. I would expect it someday when modding becomes more stable.
I personally would love it. Not because I need a gigantic city. But multi city regions with train lines that make real sense would be cool.
Also the playable area as it is now barely fits a real smaller European city of maybe 200k citizens if you don’t want high rises everywhere.
Hi guys. Is the mod finished? Maybe there is a beta version?I see that there is a movement to produce a mod. I hope it will be completed as soon as possible.
Hi guys. Is the mod finished? Maybe there is a beta version?