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These are my calculations:

Every "map tile" is 78 x 78 tiles of 8 x 8 meters.
I counted this, by placing a road of a distance of 3 map tiles, then counted the number of zones. There were 234.

234 / 3 = 78 zones per map tile.
Every "map tile" is 78 x 8 x 78 x 8 m = 624 x 624 m.
Every "map tile" is 0,624 x 0,624 = 0,389376 km².

All "buildable area" is 23 x 23 "map tiles".

All buildable area is 23 x 0,624 * 23 x 0,624 = 205,979904 km².
Buildable length and width = 23 x 0,624 = 14,352 km.
All buildable area is 14,352 x 14,352 km = 205,979904 km².
"Buildable area" is 23 x 23 = 529 "map tiles".

441 of 529 are unlockable.
441 "map tiles" 14,352 x 0,389376 km² = 171,714816 km².

Total map size is roughly 9 times the "buildable area".
Total map length and width is 3 x 14,352 km = 43,056 km.
Total viewable map size is 3 x 14,352 x 3 x 14,352 = 1.853,819136 km².

So are my calculations correct? I enabled the map editor, then carefully placed a road, in 500 m lengths, from, and along the edge of the map, with an outside connection, to go edge-to-edge. To keep track of counting, I placed a T-section, at every 2 km.
I ended up with the distance of 14,347 km, just 5 meters shy of the calculated 14,352 meters.

What surprised me with the map editor - and yeah, I know it's not finished - is that you only see the 14,347 x 14,347 meters in the editor, which is the buildable area, not the visible area. The visible area is roughly 3x3 the size of the buildable area. By visible area, I don't count the water, you can see very far in the distance, but just the terraformed section.
This is most useful, given the new (for CS2) mod Image Overlay.
Unfortunately, I don't think that Image Overlay uses an image to just cover the buildable area, but rather uses the total area of the map (I could be wrong, but I created an image using Google Maps to the specified maximum size (in the info for Image Overlay) and it appeared to overflow the buildable area by a quite considerable anount). If it DOES use the full area of the map (not just the buildable area) I'll need to know just how big the actual map is )in KM).
Has anyone know what this is? Searching through the current literature (that I've managed to find, anyway) doesn't give me any idea of just how big the whole map is, and with roads the only way that I can see to measure distances on the map, I think tah I need a more accurate figure for the map dimensions to make this mod work for me.
Be gentle with me, I'm only a stupid newby to this game, having spent the last 10 years plus immersed in Microsoft Flight Simulator, so don't have any background in this series of game.
Regards, and thanking you in anticipation,
John
 
If it DOES use the full area of the map (not just the buildable area) I'll need to know just how big the actual map is )in KM).
Has anyone know what this is?
Hi John, see this map for reference (grabbed from the Cities Skylines modding discord) - it shows the dimensions of the actual playable area in light green (vanilla game) and in light blue (with all available standard tiles of default form and size being unlocked).

The overall map size in comparison is - for now - the bright red area, so 57.3km x 57.3km.

map_cs_csII.png


In general there is no fixed limit on how big a map can get, how big and in which shape the individual tiles are and on how large the playable area is - the map editor itself is just limited to a fixed size which however can be changed by mods, something which is currently successfully researched by modders.

However, as C:S2 does not divide the map in tiles which are loaded individually (which MSFS does) the RAM installed on the PC is the actual limit at some point.
 
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wait so we might see a mod to unlock 8464 tiles ?? omg someone hurry up and make that
Actually algernon is working on that. He has a working prototype since like December and the last thing I know was that he wanted to wait for the map editor being official, which now is the case.

Most likely he is still polishing that mod - iirc when it's released you will be able to have a buildable area up to the 57.3km x 57.3km area, so the whole map you currently see. He also told that he tested 144km x 144km which worked fine for map creation.

However there will be some problems with maps that big - obviously it will consume a fair amount of performance, especially if you place massive forests everywhere. Also the speed at which the game runs is too high to allow a proper simulation (if a resident or vehicle starts a trip from one edge to the other it will take virtual months to reach the destination. Also if you have millions of residents start going to work at the same time to distant workplaces (so long paths which have to be created) this will tank performance even more than on the limited size maps ;) )

So, likely to enjoy larger maps more companion mods will be needed - time2work looks like a fitting one as it already has the ability to slow down progress of the day and introduces weekdays to the simulation.
 
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According to Paradox, the Cities Skylines 2 map will be 159 kilometers squared, when I draw a road from one edge of the map to the other it shows 14.4 Km. Can anyone explain this?View attachment 1034403
Paradox/CO made *a lot* of claims. That the map size is just another inaccuracy is no surprise.
 
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Hi John, see this map for reference (grabbed from the Cities Skylines modding discord) - it shows the dimensions of the actual playable area in light green (vanilla game) and in light blue (with all available standard tiles of default form and size being unlocked).

The overall map size in comparison is - for now - the bright red area, so 57.3km x 57.3km.

View attachment 1134817

In general there is no fixed limit on how big a map can get, how big and in which shape the individual tiles are and on how large the playable area is - the map editor itself is just limited to a fixed size which however can be changed by mods, something which is currently successfully researched by modders.

However, as C:S2 does not divide the map in tiles which are loaded individually (which MSFS does) the RAM installed on the PC is the actual limit at some point.
Thank you. Now, next question, and this really is directed to the author of the mod in question:
Which of these sizes (CS2 Playable Area, CS2 Unlockable Available Area, or CS2 Maximum Available Area) does the image overlay have to be designed to cover, algenon??

Thanking you in anticipation,
John
Thanking you in anticipation
 
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Thank you. Now, next question, and this really is directed to the author of the mod in question:
Which of these sizes (CS2 Playable Area, CS2 Unlockable Available Area, or CS2 Maximum Available Area) does the image overlay have to be designed to cover, algenon??

Thanking you in anticipation,
John
Thanking you in anticipation

Hi John,
I'm not algernon obviously but I guess the chances for an answer by the mod author are better if you ask in the mods support topic over here: https://forum.paradoxplaza.com/forum/threads/image-overlay.1644740/

If you want to tag someone on the forums over here make sure you write an @ before you start typing that name and select the ID from the list that will appear.

Cheers!
 
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Rounding the back of the napkin math used by the marketing department, because 623.304347826 is a completely nonsensical level of precision when just using a 600m square as a base is much easier, and most normal people see an advertisement underestimating what you are getting as preferable.

What a strange thing to nitpick.
Gamers...
 
Hi John, see this map for reference (grabbed from the Cities Skylines modding discord) - it shows the dimensions of the actual playable area in light green (vanilla game) and in light blue (with all available standard tiles of default form and size being unlocked).

The overall map size in comparison is - for now - the bright red area, so 57.3km x 57.3km.

View attachment 1134817

In general there is no fixed limit on how big a map can get, how big and in which shape the individual tiles are and on how large the playable area is - the map editor itself is just limited to a fixed size which however can be changed by mods, something which is currently successfully researched by modders.

However, as C:S2 does not divide the map in tiles which are loaded individually (which MSFS does) the RAM installed on the PC is the actual limit at some point.
And the next observation i have (from a complete tyro to this game (I'm usually a flight simmer).
You mention a Modding Discord. In my ignorance, I thought, and have been using, the Wiki as the fount of asll knowledge. I haven't seen any references to discords for this sim, although i'm fairly conversent with the MSFS2020 one, and it strikes me that reference to external resources (such as a Modding Discord ) should appear in pretty bold writing near the top of the Wiki, with a description of what it is, where it is, and how to access it. Just my 2c worth.
 
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Just for some clarity as i got inconsistent results while trying to figure this out.

The zonable map can -if exactly allignt- hold 1792 x 1792 Cells (256 * 7) exactly. Each cell is 8x8m.

1792 * 8m = 14336m = 14,336km = 205,520896 km^2

One maptile is 14336m / 23 = 623+7/23 m

The zonable terrain has a Resolution of 4096 x 4096 px (256 * 16).
whit:
14336m / 4096px = 3,5 m/px or 7m per Size 10 Brush (note the Terain Brush at 10 covers 2 x 2 px)

7 Zoning cells = 16 terrain px = 56m

the Visable World has a resolution of also 4096 x 4096px but whit 14 m per px -> 3288,334336km^2
 
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Why does it say everywhere the zoning tiles are 8x8m. If I make a road of 80m length it puts 11 zoning tiles on the side. It puts 10 tiles at a road length of 72 - so the tile size must be 7.2x7.2m or what?

And what is the status on a larger map mod - is it still i development or cancelled?
 
According to Paradox, the Cities Skylines 2 map will be 159 kilometers squared, when I draw a road from one edge of the map to the other it shows 14.4 Km. Can anyone explain this?View attachment 1034403
I measured this a different way just now, you angle snap to the edge of the map in map maker so I drew a perfectly straight, flat road from one edge to the other.

Next I placed train stations butted right up next to each other, each being 25 cells in length, until I couldn't fit another in. The remaining amount of cells is between 17 and 18. There was a slither right at the start that paired up nicely with the slither at the end, so I reckon it's 18 cells.

Doing the maths, 18 cells + 25 cells x 71 train stations = 1,793 cells. A cell is 8 m, so the map is 14,344 m in length. This doesn't divide nicely by 23, meaning a tile is 623.65217391304 m.

I hope this helps!
 
Why does it say everywhere the zoning tiles are 8x8m. If I make a road of 80m length it puts 11 zoning tiles on the side. It puts 10 tiles at a road length of 72 - so the tile size must be 7.2x7.2m or what?

And what is the status on a larger map mod - is it still i development or cancelled?
Have you factored in the road's width? At each end it rounds off and added an extra tile I think. The 80 m measures to end centre of the round if that makes sense. So a road that's 2 units wide, like the small road, gets a set of cells added at each end. I might be chatting rubbish!
 
Is there any information on modifications to play more than 530 tiles?
Not yet. I would expect it someday when modding becomes more stable.

I personally would love it. Not because I need a gigantic city. But multi city regions with train lines that make real sense would be cool.

Also the playable area as it is now barely fits a real smaller European city of maybe 200k citizens if you don’t want high rises everywhere.
 
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Not yet. I would expect it someday when modding becomes more stable.

I personally would love it. Not because I need a gigantic city. But multi city regions with train lines that make real sense would be cool.

Also the playable area as it is now barely fits a real smaller European city of maybe 200k citizens if you don’t want high rises everywhere.
I see that there is a movement to produce a mod. I hope it will be completed as soon as possible.
 
Hi guys. Is the mod finished? Maybe there is a beta version?

Far away from being finished. The latest news in these regards:

1737381803867.png

1737381813432.png


So no usable beta until the basics are in place while he has not much time to work on it. Time to hold a breath for some additional months I guess ;)
 
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