What about PC specs for higher screen resolutions (1440p and 4k)? Can you tell us something about this?
If they're saying a 12600k 6 core and a 3080 is the rec for 1080p, then higher resolution is almost surely gonna need 8 core, high end models, basically 12700k upward and having a 4080 is going to be desirable. Especially if there's no DLSS.
These specs are crazy high imo. Their
recommendation for
1080p (!!) are, depending on exactly how you'd tally it, roughly the 5th most powerful CPU & GPU in Intel & Nvidia's product stack.
It's worrying.
We also don't know how big the city they're using as this recommendation on. Is it based on a low tier city with 10k people? Or the end-game cities which from my extrapolation of the XP/Milestone progression, will be somewhere in the order of 200,000 to 300,000.
I'm not well informed on game development, but shouldn't it be easy to port the game to consoles especially since the console versions are using the codebase as PC. You'd also only have a few set hardware configurations to optimize for instead of the hundreds/thousands of PC configurations.
It's
probably got nothing to do with the port itself. More likely the company has to figure out how to get it running at an acceptable frame-rate on Xbox which has an equivalent power to a 9700k CPU & 3060 GPU, which are significantly less powerful than what the new Recommended specs are, and not massively better than the minimum.
MY GUESS is that rather than Cyberpunk it and get a massive backlash by releasing it now, it's being delayed to give them time to bring through PC Patches to the console version and give them more time to optimise. There's basically zero consequence if a PC game releases terribly, but if you screw up an Xbox or PlayStation game you get Sony & Microsoft on your butt, and if your game isn't performing properly you might not even get the approval to release it from them.