Workshop access for console players. At least that is my state of knowledge. Correct me if I'm wrong.
So PDX Workshop is bad because it's not Steam Workshop.
I am not convinced.
if you actually think that modding, which inherently relies upon a core audience, doesnt need its core audience plattform to thrive .... you dont understand modding
and fun fact... the paradox forums arent really like, useful for anything aside from development teasers, i mean look at the paradox launcher itself, it breaks down before you even start it
there is a reason why steam modding is as big as it is, its because the plattform has been DESIGNED that way...
"modding" does not work if it doesnt have a certain foundation, community wise.... because why else would anyone make a mod for something no one is gonna play, or worse, why would you put in effort to make a mod when no one is gonna see said mod.
niche community modding works because they are extremly tight knit... paradox isnt a .... how would i say this politely...
lets just say that they dont foster community depth
nexus works, (despite its horrible issues) because its known and established as a modding plattform, workshop works because its quite easy to use (despite ITS issues) because its established and is consistent, AND is known to be a modding plattform... there are of course a few other modding plattforms like mod db and a few more obscure ones youd only really know by playing less popular titles, but still
most modding is done in very specific places, with consistent traffic... if modding doesnt have enough engagement, its gonna die VERY quickly
and this? the paradox launcher=? is gonna have the same issue as the sh-tthesda "workshop"... its not gonna promote modding, but mod piracy,,,,
you CAN NOT "create exclusivity" for modding, its against its very nature