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I would appreciate it if the community managers could communicate something more official about performance. There is a lot of speculation here in the forum. It doesn't hurt to approach potential customers with transparency.

Will the high system requirements remain? Is it even realistic to provide a patch in the short or medium term that fixes at least some of the performance problems? Can the community expect the gaming experience to improve in the future without a hardware upgrade? Just make a clear announcement. What is possible, what is not? What can we expect to see?

Thanks in advance for the honesty.
 
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Workshop access for console players. At least that is my state of knowledge. Correct me if I'm wrong.

So PDX Workshop is bad because it's not Steam Workshop.

I am not convinced.
if you actually think that modding, which inherently relies upon a core audience, doesnt need its core audience plattform to thrive .... you dont understand modding

and fun fact... the paradox forums arent really like, useful for anything aside from development teasers, i mean look at the paradox launcher itself, it breaks down before you even start it

there is a reason why steam modding is as big as it is, its because the plattform has been DESIGNED that way...

"modding" does not work if it doesnt have a certain foundation, community wise.... because why else would anyone make a mod for something no one is gonna play, or worse, why would you put in effort to make a mod when no one is gonna see said mod.

niche community modding works because they are extremly tight knit... paradox isnt a .... how would i say this politely...
lets just say that they dont foster community depth

nexus works, (despite its horrible issues) because its known and established as a modding plattform, workshop works because its quite easy to use (despite ITS issues) because its established and is consistent, AND is known to be a modding plattform... there are of course a few other modding plattforms like mod db and a few more obscure ones youd only really know by playing less popular titles, but still

most modding is done in very specific places, with consistent traffic... if modding doesnt have enough engagement, its gonna die VERY quickly

and this? the paradox launcher=? is gonna have the same issue as the sh-tthesda "workshop"... its not gonna promote modding, but mod piracy,,,,

you CAN NOT "create exclusivity" for modding, its against its very nature
 
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Will other mod platforms be supported?
No, we won't support other platforms such as Steam Workshop. We have decided to have Paradox Mods as our platform, as it allows us to have cross-platform modding compatibility. We also wanted mods to be more easily accesible in game, which we are able to do with Paradox Mods.

no quicker way to kill your game, which EXTREMLY relies upon long term engagement, than to kill modding for the majority of people who use your game, which hilariously, are on steam

yes you can mod manually, you can always mod manually
but most normies dont


also this
Will everyone experience performance issues?
It all depends on your PC configuration. Some will experience issues, some will not. It also depends on how high your graphic settings are compared to your hardware.
is a blatant lie, which has been disproven by professional testers with high end set ups... so yay for paradox

literally dead game, like why would i play this, if i can play cities one instead (not that i could even run it propperly, like yay)? really, this question STILL hasnt been answered yet....


this isnt even mentioning the other downgrades like animations/interactivity, odd issues with production chains, odd traffic behavour, the emptyness of the simulation etc

something funny tho, is that they couldnt even be bothered to grammar check their official post either lmfao. not much of an issue, really, but still funny
 
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seriously, THERE IS NO QUICKER WAY to end the relevancy of your sandbox game... than to basically shut off modding

like yes, there will be mods, yes, there will be some people that will use the paradox modding site for their games... but the vast majority of people, wont

and again, if your modding scene is either not tight knit enough (which it wont by virtue of it being not a super niche title) OR it doesnt have the player numbers to build a stable core community.... (core community, not just community) its just gonna starve, and very quickly... i mean look at the ca saga titles for a perfect example of why not having a core community doesnt make for a healthy modding community.... which in turn doesnt allow for long term stable engagement

how modding works for dummies:

you release a game. everyone plays it

the vast majority of those people play the game for a few times and then move on.

about a third, usually, of those people will engage and be part of the community, think open forums like reddit etc (only a tiny fraction of those people will use specific forums like the paradox forum btw)

a FRACTION of this fraction will engage with modding, and thusly engage with the game long term...

AND ONLY A TINY MINISCULE FRACTION OF THIS FRACTION of the community actively engaging with the game ACTUALLY writes mods

this is the issue that corpo doesnt understand, its why sh-tthesda failed in its workshop, its why paradox will fail with its modding exclusivity...

not to mention like, the argument for "not using workshop" is console compatability... at which point i have to ask.... really? i know a PLETHORA of console games that have a healthy modding community on steam...

you would think, paradox, of all publishers, would want the most modding for their games considering how they usually build their games as long term sandbox plattforms... but apparently not
 
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I really hope that we can still install mods outside of using any workshop like we can now.

Will there be an online catalog to search from without logging in?

Will there be any api access to the new mod platform?

Who is going to moderate the new mod platform?

I’d love to have a discussion about what I’ve been working on with you guys.

Figure I’ll announce it later today.
you can ALWAYS do that, even if developers try their hardest to prevent this, all it takes is some elbow grease and dedication
obviously you gotta know how to code too but thats besides the point :p

a funny example is bannerlord, in which the dev team "hard coded" the game (with multiple renditions to "fix" the modders loopholes) in a way that didnt allow for multiplayer set ups, which got circumvented hilariously quickly by modders who were setting up a multiplayer mod for the game

acutally spawned a whole drama fest but you can read that up yourself, im not gonna spoil XD
 
I don't get why so many people are so emotional over the Steam Workshop. CO/PDX know how important mods are, thats why they wanted everyone to access it. Lets see how the platform will look in its full form.
its because you dont understand how modding works, its literally a trickle down system, but from the bottom up instead
the absolute minority of people are creating content for everyone else, but this group of people can only exist if the "conditions are ripe" so to say
think of a reverse pyramid scheme
 
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I am worried that CO and Paradox keep making one mistake after another. They seem to be heading on the wrong direction. I understand they want to make money but at what cost? These decisions they are making are not good for them because their customers will stop supporting their work.

They need to start thinking straight and get on the right path. I already cancelled my preorder, many of my friends have done so as well. The picture is looking very bad for CO and Paradox. Many customers and fans like me are feeling betrayed.
considering how the team leads for the diffrent projects are handling said projects it is kinda worrying, on multiple fronts
it seems paradox is heading straight for the tripple A bingo of doom, despite not being tripple A
 
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appreciating the filters blocking posts from questioning the decision regarding mods :)

I wrote a whole post, but it gets flagged for spam.

I'll attach a screenshot of what I wrote. I refuse to be censored.
 

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Maybe a short explanation for the dummies like me would help. I thought PDX or Steam workshop was only the distribution platform for mods, like eBay or Amazon are sale platforms for dealers or manufacturers. I really don't know if there is so much more about the workshop.
 
You are completely wrong and underestimate how creators are used to working with steam workshops for almost a decade. Because of bad Paradox mod system working no one use it while it is available for CK3 and other Paradox games, I wonder why... I tell u what could happen next - most of CS creators will not use new system at all, as a result not only console players but all of us will lose that mod diversity from steam workshop which are created for CS1. The game will practically die in result.
why cant console players make their own mods?
 
Big surprise coming from the same devs that never figured out how to lock the mouse screen to the game monitor when using multiple computer monitors. Stay classy.
i love that i can mouse off the game and change the track on spotify or find a movie to watch on neflix without having to alttab away from it.
 
why cant console players make their own mods?

Short version - because Sony/Microsoft.

Slightly longer version - the game is effectively "locked" on consoles (because above) so code mods can't be used.

Non-code mods (assets, etc) can be used on all via Paradox Mods.

ETA - at this stage its unclear if the editors currently in beta are PC only or for console as well. If its both the consoles will hopefully be able to make their own assets (but again Sony/Microsoft)
 
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Short version - because Sony/Microsoft.

Slightly longer version - the game is effectively "locked" on consoles (because above) so code mods can't be used.

Non-code mods (assets, etc) can be used on all via Paradox Mods.

ETA - at this stage its unclear if the editors currently in beta are PC only or for console as well. If its both the consoles will hopefully be able to make their own assets (but again Sony/Microsoft)
no, what i mean is. why can console players make their own mods instead of depending on steam players to do it for them. since most of the mods cant be used on consoles in the first place.
 
no, what i mean is. why can console players make their own mods instead of depending on steam players to do it for them. since most of the mods cant be used on consoles in the first place.

I think you might have missed this part of my post:
ETA - at this stage its unclear if the editors currently in beta are PC only or for console as well. If its both the consoles will hopefully be able to make their own assets (but again Sony/Microsoft)

CS2 is going to use Paradox mods instead of Steam so all players can access mods (assets).

 
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CS2 is going to use Paradox mods instead of Steam so all players can access mods (assets).
which hilariously will mean no one is gonna do any modding
who is gonna write mods if the freaking paradox workshop is the only place for your modding

also like.... seriously why would oyu play a city builder on console anyways like... i dont get it
 
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which hilariously will mean no one is gonna do any modding
who is gonna write mods if the freaking paradox workshop is the only place for your modding

also like.... seriously why would oyu play a city builder on console anyways like... i dont get it
bro, not everyone has a gaming PC, or is willing to buy one. most casual players get a console and play it for maybe an hour a day. Some of them also like the idea of building cities, or have watched a streamer play CS and want to do so as well. It's great that they have the option, and I'm more than alright with them getting free assets in the form of mods instead of forcing them to buy content creator packs and the likes.

What's absolutely ridiculous is forcing the Paradox platform on PC players with the flimsy pretense of helping console players getting mods (which they won't).
What the executives really responsible for this decision don't realize is that the first CS was not a success thanks to the 46 DLCs they pumped out, but thanks to the modding scene that made the game playable in the first place by fixing the absolute foundations of every city: roads and services.
And if they make it inconvenient to use mods, less people will do so, and less people will feel motivated to make mods in the first place as a result, and with even less mods to chose from, people will be even less motivated to search for them, and so on in a vicious cycle that'll lead to very few people buying the DLCs and the game getting cancelled in a couple of years.
 
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