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I have one question please.

I’m eager to buy this game, probably a few days after release, I’m happy to support, what appears to be a great and beautiful sim city type game, after owning CS1 and think it’s good, even if it will need a bit of work.

But as someone with a low - ish rig but still relatively modern - can you give any qualification to what needs addressing and when we might get it looked at post release? Do you know what the problem is?

Your answer suggests you acknowledge high performance concerns as being real but you should release anyway and then work on it in the future?

Can you give me (us) anymore on that so I know if I can expect it to be looked at as a priority or is it just best endeavours amongst any other problems? Is there a commitment to improve it internally?

The answer will help me to decide if I should or shouldnt purchase?

Thank you.
 
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This decision made it worse for a significant portion of the community. Consequently, it has also affected console players because the assumption that modding activity will remain the same, which is highly unlikely now, is unwarranted. Given that consoles can only access assets, the rationale behind this decision appears flimsy - to say the least. There is essentially no valid justification for this decision, and it has unquestionably harmed the game and trust, as evidenced by the reactions to today's information release.

I think the justification is more money. It's always about more money...especially for investors.

Look at Bethesda, who eventually tried paid mods, then cancelled it, then tried another way with the Skyrim Anniversary addition. They never give up trying. CS 1 was my first foray into a Paradox published game, but based on what I've read about them over the years, I fully expect them to try to get paid mods in there at some point as well.
 
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Based on the gathered information, it's apparent that some of the games with the largest number of mods and mod users do not primarily utilize Steam Workshop, or at least do not have Steam Workshop as their main platform for mods. For instance, games like The Elder Scrolls V: Skyrim, Grand Theft Auto V, and Minecraft have substantial modding communities, but they thrive across multiple platforms including Nexus Mods, Mod DB, and their own dedicated community forums. While Steam Workshop does host a significant number of mods for certain games like Cities: Skylines, the initial limitation to only using Steam Workshop may have inadvertently fostered a dependency within the community that could potentially restrict the breadth and diversity of mods available. Players might have gotten accustomed to the ease of using Steam Workshop, and now any shift or diversification towards other modding platforms might be viewed with skepticism or resistance. Just another day on Earth.
 
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Based on the gathered information, it's apparent that some of the games with the largest number of mods and mod users do not primarily utilize Steam Workshop, or at least do not have Steam Workshop as their main platform for mods. For instance, games like The Elder Scrolls V: Skyrim, Grand Theft Auto V, and Minecraft have substantial modding communities, but they thrive across multiple platforms including Nexus Mods, Mod DB, and their own dedicated community forums. While Steam Workshop does host a significant number of mods for certain games like Cities: Skylines, the initial limitation to only using Steam Workshop may have inadvertently fostered a dependency within the community that could potentially restrict the breadth and diversity of mods available. Players might have gotten accustomed to the ease of using Steam Workshop, and now any shift or diversification towards other modding platforms might be viewed with skepticism or resistance. Just another day on Earth.
i get your point, but let's be real here. Steam Workshop provides a easy way to autoinstall mods. But, on Nexus for example, you also need a loader/organizer, carefully manage your load order, etc. I love modding Fallout New Vegas, but it's a complete pain because of this, and the same applies to newer games.
 
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Big surprise coming from the same devs that never figured out how to lock the mouse screen to the game monitor when using multiple computer monitors. Stay classy.
LMAO
i'm not sure this is really a fair point to make, but you are right. And the same happens on ALL PDX games. love when i'm playing Hoi4, a map game, and if i use the mouse to move over to a certain region it just goes off screen.
 
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This is maybe a silly question, but anyway:

If I purchase and install the game via Steam, am I still able to access/make use of the "Paradox Mods" platform? This means, will this work only from a different launcher?
I definitely will want to benefit from the great mods that surerly will be released, but can I also install these if I play via Steam? I hope the question is clear enough...
 
i get your point, but let's be real here. Steam Workshop provides a easy way to autoinstall mods. But, on Nexus for example, you also need a loader/organizer, carefully manage your load order, etc. I love modding Fallout New Vegas, but it's a complete pain because of this, and the same applies to newer games.
And yet you keep using mods on your Fallout because the game is good and the mods are good, and in the end, that's the only thing that matters. So, all this drama only exists because people don't like changes. People here are like "Oh no, it's going to be a bit harder at the beginning to mod the game, how sad." And common how bad can this really be? I vote for giving it a chance before drawing conclusions. Now honestly, buying the game on pre-order thinking you will receive a wonderful game at launch is something only a child is dreaming of. When was the last time that happened with a AAA release? Look at No Man's Sky and Cyberpunk, for example. And OMG, CS1 was horrible and very buggy for a long time after release, let's be honest. Expecting a perfect game now is really a child's dream
 
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This is maybe a silly question, but anyway:

If I purchase and install the game via Steam, am I still able to access/make use of the "Paradox Mods" platform? This means, will this work only from a different launcher?
I definitely will want to benefit from the great mods that surerly will be released, but can I also install these if I play via Steam? I hope the question is clear enough...
you will be able as i think game will launch from steam and mods from separate thing …
 
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This is maybe a silly question, but anyway:

If I purchase and install the game via Steam, am I still able to access/make use of the "Paradox Mods" platform? This means, will this work only from a different launcher?
I definitely will want to benefit from the great mods that surerly will be released, but can I also install these if I play via Steam? I hope the question is clear enough...
Yes, you will have access
 
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Beating a dead horse, but it's really disappointing that you're not using the Steam Workshop - I don't understand why you won't offer it as an option, you're not taking advantage of all of Steam's features.
 
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They got greedy, they remember me of EA. It’s very sad to witness another fall of a great game by the hands of greedy bastards!

I just proceeded to cancel my CS2: Ultimate Edition pre-order. I had to do it because I think it’s a disgrace what is happening, it’s so disrespectful to all of us as consumers and I believe they just don’t deserve my money. I know everyone will have their own opinion and I respect that, I just wanted to tell mine.

Hopefully, in the near future, a new developer will come in with a great city builder game, just as CO did back in the day, 8 years ago.

See you all around, happy simming :)
 
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And yet you keep using mods on your Fallout because the game is good and the mods are good, and in the end, that's the only thing that matters. So, all this drama only exists because people don't like changes. People here are like "Oh no, it's going to be a bit harder at the beginning to mod the game, how sad." And common how bad can this really be? I vote for giving it a chance before drawing conclusions. Now honestly, buying the game on pre-order thinking you will receive a wonderful game at launch is something only a child is dreaming of. When was the last time that happened with a AAA release? Look at No Man's Sky and Cyberpunk, for example. And OMG, CS1 was horrible and very buggy for a long time after release, let's be honest. Expecting a perfect game now is really a child's dream
I really hope c:s2 will be good at launch, and except the whole perfomance thing, it looks like it will. But: Paradox Mods already exists (also, it's reallly funny how so many people on r/CitiesSkylines seem to have no idea about that), and it sucks, i used to play Crusader Kings 3 on the gamepass, and it was AWFUL. No way to see most popular mods, you either put the mod's exact name or it will only show you random stuff with 0 downloads. It also simply didnt work sometimes, in fact i gave up on using mods on that game because of it
 
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tbh, i don't know what to think about the Modding Part. I like the Steam Workshop ( only bad thing, i reached the 15K Subscribed Mod Limit) and the easy way of working with it. Yes it has its flaws, but tbh, what system is perfect. My Concern rn is, that because you try to put everything for every Plattform, on one Mod Source (your Paradox Mods), That the PC experience in terms of mods will be limited because we share it with consoles. That's the first thing that comes to mind. Because tbh, the Steam Workshop was THE Thing that made CS1 the game it is and will ever be. Yes the DLC's and all are great, but the true savior (atleast for me) of CS1 is the Steam Workshop, going away from that, for me, doesn't make much sense. Yes Epic and Game pass users didn't have access to it, but tbf, thats a Problem of Epic and Microsoft, not having something like that.

At the end i will have to wait and see, and hope that you guys made a good and easy to use Mod Platform. I have seen many games try something similar, only to fail the modding plattform part in the long run. Because i can tell you, if not, then i am very sorry for this game and all the effort that all the devs did put into this. From what i saw so far, the game looks great, the fact that you decided to add contour lines, even through you at first sad no, makes me very happy and hopeful for a game that also we as a community can shape a bit. But while this is all great, the Modding part gives me a bit of a bad omen (idk how to describe that)

It would help to know more about that move, not only the fact that you want to "ensure cross-platform modding compatibility", because that, for me, sounds like: "if that mod cant be run on console, you cant run it on PC." And that would be worrisome. Please could you elaborate more about the exact thinking, behind the move.

Yours AveXx
 
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Hmm, not yet sure how to think about the "no Steam Workshop" thing. I guess it all depends on some things in the end:

1. Tools - if there are tools which provide some easy way to test and upload assets from within the game
2. The ingame subscription process - if it's easy to scroll through categories, easily see what's been updated recently and what's trending it's a plus
3. Security checked but not so restricted script mods for PC players - the best and highest ranked mods around only work because the authors found ways outside the provided API. This should be still possible.
4. Mods being able to be tested in an isolated sandbox - on C:S1 you were able to start the game without workshop mods to prevent conflicts and long loading times which was pretty handy
5. Mod auto update - I guess that's the most important thing here. Nobody wants to manually check for updates on each mod or asset installed ;) just update them all by default on start. This could also be toggleable.

If most of these requirements are met that's basically fine with me. The good thing is that console players this way can also enjoy most content, even if it's not "true" mods they at least got access to all assets available (lets just hope they got enough room on their SSDs).
 
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I expect a beautiful but very basic and full of minor bugs game on the release date. And nobody in Cities Skylines uses the Paradox platform because there's Steam Workshop, and Paradox has no incentive to improve their platform since nobody uses it. Therefore, having both options would just be a waste of money because in the end only a smaller group would try to use their platform and Paradox would never improve, forcing everyone to buy the game on Steam if they want to play for real. Which is not ideal for Microsoft who is partnering on the game.
I really hope c:s2 will be good at launch, and except the whole perfomance thing, it looks like it will. But: Paradox Mods already exists (also, it's reallly funny how so many people on r/CitiesSkylines seem to have no idea about that), and it sucks, i used to play Crusader Kings 3 on the gamepass, and it was AWFUL. No way to see most popular mods, you either put the mod's exact name or it will only show you random stuff with 0 downloads. It also simply didnt work sometimes, in fact i gave up on using mods on that game because of it
 
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Honestly, what I really want is a free mod platform that could be published anywhere, and whoever wants to use it should strive to learn how, just like everyone does with other games. Steam Workshop is not good at all. I am glad that the game is out there. But I am not 100% sure about the solution they gave us yet. Let's wait and see.
 
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