We’ve been discussing disasters a lot, but there are still a few left. Yesterday the new trailer showing off mostly the tornado was released, and it gives a good overview of how the environment reacts to disasters. Terrain will change, cars will be taken by water or wind, things can catch fire…
So how do you then protect your citizens from all these disasters? The answer is of course to evacuate them! Natural Disasters offers you Shelters to help keep citizens safe. A Shelter is a huge underground structure that has stockpiles of food and water, and huge batteries to generate electricity. When a disaster is coming, you can with the press of just one button set all Shelters into evacuation mode, so citizens in their range will travel to Shelters and stay there until they are told the danger has passed.
There are two sizes of Shelters: small and large. Both have the same basic functionality. They receive electricity, goods and water and stockpile them so they can go for a while without getting any new shipments. When there are citizens in the Shelters, these stockpiles are used. When the disaster has passed, citizens can safely return to their homes. If some citizens lost their homes in the disaster, they will stay in the Shelter and try to find new housing in the city. Technically they act like young adults looking for a home, they are in line for any new residential apartments in the city. So if a residential area gets viped out, you can zone a new area and the homeless citizens will move there. Citizens in Shelters don’t pay taxes, but they can live in the Shelter for as long as they need to. If a Shelter runs out of food, water or electricity, it cannot hold citizens for a long time and must release them even if there’s still a disaster going on. So make sure to build Shelters early so they can stockpile resources.
The latest disaster to be revealed was the awesome Tornado. It’s a column of swirling air traveling on the map, picking up things along the way and destroying buildings it passes on. Cars, cows, things out in the open that are light enough for the Tornado winds to grab won’t be where you left them once it has passed. Tornadoes are large and can wreck a lot of havoc in a city. The severity of a Tornado is based on both the size of the column of air, and the time it spends on the city area (this is the currently unlocked map area, so if you are very lucky, it can miss the city). The most severe Tornado would be huge in diameter and stay on the map for a long time. Good thing that Shelters are almost indestructible, your citizens will need them!
So how do you then protect your citizens from all these disasters? The answer is of course to evacuate them! Natural Disasters offers you Shelters to help keep citizens safe. A Shelter is a huge underground structure that has stockpiles of food and water, and huge batteries to generate electricity. When a disaster is coming, you can with the press of just one button set all Shelters into evacuation mode, so citizens in their range will travel to Shelters and stay there until they are told the danger has passed.

There are two sizes of Shelters: small and large. Both have the same basic functionality. They receive electricity, goods and water and stockpile them so they can go for a while without getting any new shipments. When there are citizens in the Shelters, these stockpiles are used. When the disaster has passed, citizens can safely return to their homes. If some citizens lost their homes in the disaster, they will stay in the Shelter and try to find new housing in the city. Technically they act like young adults looking for a home, they are in line for any new residential apartments in the city. So if a residential area gets viped out, you can zone a new area and the homeless citizens will move there. Citizens in Shelters don’t pay taxes, but they can live in the Shelter for as long as they need to. If a Shelter runs out of food, water or electricity, it cannot hold citizens for a long time and must release them even if there’s still a disaster going on. So make sure to build Shelters early so they can stockpile resources.


The latest disaster to be revealed was the awesome Tornado. It’s a column of swirling air traveling on the map, picking up things along the way and destroying buildings it passes on. Cars, cows, things out in the open that are light enough for the Tornado winds to grab won’t be where you left them once it has passed. Tornadoes are large and can wreck a lot of havoc in a city. The severity of a Tornado is based on both the size of the column of air, and the time it spends on the city area (this is the currently unlocked map area, so if you are very lucky, it can miss the city). The most severe Tornado would be huge in diameter and stay on the map for a long time. Good thing that Shelters are almost indestructible, your citizens will need them!

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