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barrygreybeard

Colonel
15 Badges
Feb 13, 2015
866
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  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
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  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Surviving Mars
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  • Cities: Skylines - Parklife
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  • Cities: Skylines Industries
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Describe your issue
Airport DLC terminal rarely visited by police cars resulting in the high crime icon flashing constantly above it.

What is your game version?
P&P latest

What expansions do you have installed?
After Dark, Snowfall, Natural Disasters, Mass Transit, Green Cities, Parklife, Industries, Campus, Sunset Harbor, Airports

What mods are you using?
this happens when workshop disabled

Please explain your issue is in as much detail as possible.
as the title "Airport DLC terminal rarely visited by police cars resulting in the high crime icon flashing constantly above it.

Can you replicate the issue? If yes, please explain how you did it.


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In November with fixed over 40 issues with patch 1.15.1-f4. Unfortunately, the short time between it and the release of 1.16.0-f3 meant we were not able to include many fixes in the latest patch (it only included 12 bug fixes). We have more fixes coming in the future, and while I understand it's frustrating to not have an ETA, we will let you know once the date for the next patch is available.
Out of curiosity, what bugs are actually being worked on? All that's been reported since the last 3 DLC's? Are they being worked on and fixed in batches? It seems strange that bug fixes are slow in forthcoming and seemed dependent on piggybacking on new DLCs.
 
Out of curiosity, what bugs are actually being worked on? All that's been reported since the last 3 DLC's? Are they being worked on and fixed in batches? It seems strange that bug fixes are slow in forthcoming and seemed dependent on piggybacking on new DLCs.
I don't have a list, I'm afraid that will have to wait until patch notes for the next patch, which will be shared shortly before it goes live. But we do tend to gather fixes in batches yes, often released at the same time as a content update or expansion. This allows us better time for testing fixes and it requires our modding community to update their mods less often. We try to strike a balance that we may not always get right, especially since we have both players who would prefer very short intervals between patches, and players who would prefer we almost never update the game.
 
I now haven't played the game since September. I launched the game once in December, when I just loaded it up to check whether the game-breaking bugs were
fixed. The game and DLC I paid for have now been unplayable for nearly 6 months, because of patches that CO forced me to download via Steam.

The problem with releasing fixes in batches is that if a patch breaks something (like 1.15 and 1.16 did), we have to wait a long time for that bug to be fixed, as it won't happen until the next DLC comes out.

Worst case, but also a likely scenario is 1.17 fixes the current bugs but introduces new ones, and then we're back to waiting 6 months for 1.18...
 
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A shorter time between patches does not eliminate the risk that a fix breaks something, however, it means a shorter period for QA testing to pick up on those new issues. I understand that doesn't make it any less frustrating waiting for a specific issue to be fixed, but we catch more new issues and are able to fix them before they reach you when we batch up bug fixes this way.
 
Doesn't make any sense. Wouldn't it be more feasible to fix all the bugs before releasing a major DLC? As Jimmi above says, this propagates a continuous loop of some bug fixes, new bugs introduced, old bugs resurfacing, etc., etc.. This could go on forever. Meanwhile, we're spending more money on a game that is essentially getting buggier by the DLC.
 
Wouldn't it be more feasible to fix all the bugs before releasing a major DLC?
That would mean TWO cycles of QA testing, and modders having to update their mods, in quick succession.
 
Doesn't make any sense. Wouldn't it be more feasible to fix all the bugs before releasing a major DLC? As Jimmi above says, this propagates a continuous loop of some bug fixes, new bugs introduced, old bugs resurfacing, etc., etc.. This could go on forever. Meanwhile, we're spending more money on a game that is essentially getting buggier by the DLC.
No, quite the opposite. We'd be working on two versions simultaneously (the bug fixes and the expansion) which would need their own QA testing, the modders would need to update their mods twice as much, and perhaps the most problematic thing: Bugs are often discovered months or years are an expansion's release. If we had to push new content until ALL previous bugs were fixed, we'd never be able to add new content to the game, which is what pays for the almost 8 years we've been able to support Cities: Skylines.

We include bug fixes with each expansion release, sometimes we're able to include more fixes than others, and we're very grateful for the bug reports we get from you. They help us continue to improve the game, even if we aren't as fast as you would prefer. :)
 
What happens if you place police and waste transfer on a side road on the airport and disconnect the airport from other main roads out
so waste transfer and police only can serve airport area, do they than serve the building?

If they do, your demand might be higher in other areas and they get dispatched to those locations.
CS has weird behavior in sending emergency and waste to other side of the maps