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GateOfTime

Recruit
Feb 19, 2023
5
0
Describe your issue
Simulation failed when loading save: Simulation failed: EndDeserialize(PropManager) tag missing

What is your game version?
1.16.0-f3

What expansions do you have installed?


What mods are you using?
81 Tiles 2
Adaptive Networks
BOB
Building Spawn Points
Cinematic Camera Extended
Curb Height Adjuster
Daylight Classic
Extra Landscaping Tools (Fixed version)
Find it
First Person Camera
Forest Brush Revisited
FPS Booster
Game Anarchy
Hard Mode
Harmony
Historical Districts
Intersection Marking Tool
Lifecycle Rebalanced
Loading Screen Mod Revisited
Move it
Network Anarchy
Network Multitool
Node Controller Renewal
Optimised outside connections
Perkily r1.0.6
Parking lot snapping
Patch loader mod
Picker 4.0
Play it
Ploppable Asphalt + the loading time fix
Precision Engineering
Prop Rotating Params
Railway Replacer
Rebalanced Industries
Relight
Render it
Repaint
RICO revisited
RON
Surface Painter Temp Fix
Tree Anarchy
ULOD
Unified UI

Please explain your issue is in as much detail as possible.
Error occurs on every load, tried a vanilla launch and it didn't load at all either, suspect due to my railway 2 networks. I am using an M1 Pro MacBook Pro. Help would be massively appreciated as I am clueless reading error logs!

Can you replicate the issue? If yes, please explain how you did it.
Occurs every time I attempt to load save.

Attachments File(s) attached
 

Attachments

  • BrokenSave.crp
    10,1 MB · Views: 0
  • player.log
    1,5 MB · Views: 0
Check your mods against the list below and replace any that might be outdated/broken - also make sure to check the tabs "Broken" and "Incompatible":



If after doing that your problem isn't solved, try the following steps:
  • Go to Main Menu > Options and select the Loading Screen Mod in the list on the left
  • In the mod's settings, under General, select all boxes under Safe Mode
  • Load the save and, if that works, save it as a new file
  • Restart the game, disable the Safe Mode and open the save (the new file) again
 
If after doing that your problem isn't solved, try the following steps:
  • Go to Main Menu > Options and select the Loading Screen Mod in the list on the left
  • In the mod's settings, under General, select all boxes under Safe Mode
  • Load the save and, if that works, save it as a new file
  • Restart the game, disable the Safe Mode and open the save (the new file) again
Just tried this and, same error code unfortunately. I have double checked the asset list generated and I have all required networks downloaded so it's not that. Thank you for the suggestion though, what would you advise from here?
 
Tried this, only a couple broken mods. Removed them and issue is persisting. Not sure what the specific simulation failed I am getting means as it's not the one ive seen before.

Have you replaced those broken mods with the new ones? Some mods are necessary to load a save once you use them, so just removing them without a proper replacement might not help either.
Also, since it's a new simulation error, attach the new player log here. Thanks!
 
Have you replaced those broken mods with the new ones? Some mods are necessary to load a save once you use them, so just removing them without a proper replacement might not help either.
Also, since it's a new simulation error, attach the new player log here. Thanks!
Oh when I said not the same simulation error as ive seen before meant that as in when there are networks missing in my past experience. It's still the same simulation error as in the original post. The removed mods were relight and shadow strength adjuster I dont suspect they'd be an issue removing in terms of loading a save?
 
I get the Simulation Failed and PropManager error as well. I can start a new game without issue. So maybe it is map related? If you use mods in the editor, then they can sometimes cause problems. Not to mention mod conflicts still possible. Just because compatibility report doesn't show then, doesn't mean they don't still happen.

Can you unsub all of your workshop and go back to a previous save (that wasn't overwritten recently) and find your previous working saved game, then subscribe all to the workshop and report any different results?