One line summary of your issue
[3.1 KKAD] heavy_cavalry unit modifiers don't work for modded special units
Game Version
3.1 KKAD
What expansions do you have installed?
All of the above
Do you have mods enabled?
Yes
Please explain your issue is in as much detail as possible.
3.0 changelog:
Actually, these modifiers boost not only those specific units, but also special units, that based on those units, excluding knights special units.
Light cavalry gets bonuses from "light_cavalry" and "cavalry"
Special units based on light cavalry (horse archers, for example) gets bonuses from "light_cavalry" and "cavalry"
Heavy cavalry gets bonuses from "knights" and "cavalry"
Any special units based on heavy cavalry don't gets bonuses from "knights" and "cavalry"
Do you have mods enabled? / No
In vanilla everything works as it should - elephants do not receive bonuses from "cavalry" and "knights" modifiers, but
Do you have mods enabled? / Yes
Any special units that were added by the modification and based on knights, will also not receive bonuses from "cavalry" and "knights" modifiers
Steps to reproduce the issue.
Any special units that are based on knights will not receive bonuses from "knights" and "cavalry" modifiers
You can create a new special unit or change the base type of an existing one to verify this
You can change camel_cavalry base_type to heavy_cavalry and camel_cavalry special unit will not get bonuses from "cavalry" and "knights" modifiers (See MOD_1 and MOD_2
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[3.1 KKAD] heavy_cavalry unit modifiers don't work for modded special units
Game Version
3.1 KKAD
What expansions do you have installed?
All of the above
Do you have mods enabled?
Yes
Please explain your issue is in as much detail as possible.
3.0 changelog:
Code:
Added command modifiers "light_cavalry", "knights", "archers", "pikemen", "actual_light_infantry", and "actual_heavy_infantry", which boost those specific units
Actually, these modifiers boost not only those specific units, but also special units, that based on those units, excluding knights special units.
Light cavalry gets bonuses from "light_cavalry" and "cavalry"
Special units based on light cavalry (horse archers, for example) gets bonuses from "light_cavalry" and "cavalry"
Heavy cavalry gets bonuses from "knights" and "cavalry"
Any special units based on heavy cavalry don't gets bonuses from "knights" and "cavalry"
Do you have mods enabled? / No
In vanilla everything works as it should - elephants do not receive bonuses from "cavalry" and "knights" modifiers, but
Do you have mods enabled? / Yes
Any special units that were added by the modification and based on knights, will also not receive bonuses from "cavalry" and "knights" modifiers
Steps to reproduce the issue.
Any special units that are based on knights will not receive bonuses from "knights" and "cavalry" modifiers
You can create a new special unit or change the base type of an existing one to verify this
You can change camel_cavalry base_type to heavy_cavalry and camel_cavalry special unit will not get bonuses from "cavalry" and "knights" modifiers (See MOD_1 and MOD_2
Attached Files)
Upload Attachment
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