One line summary of your issue
[3.2] HF.25503 script assert when it tries to destroy buildings
Game Version
3.2
What expansions do you have installed?
Jade Dragon,
The Reapers Due,
Conclave,
Horse Lords,
Way of Life,
Charlemagne,
Rajas of India,
Sons of Abraham,
The Old Gods,
The Republic,
Legacy of Rome,
Sword of Islam,
Holy Fury
Do you have mods enabled?
Yes
Please explain your issue is in as much detail as possible.
HF.25503 uses "destroy_random_building = FROM", but this just asserts:
[effectimplementation.cpp:1932]: Script Assert! assert: "Scope.GetLandedTitle()->IsValid() && "CDestroyRandomBuildingEffect has the wrong Scope type!"", type: "destroy_random_building", location: " file: events/HF_warrior_lodge_mission_events.txt line: 693"
HF.25503 should probably use this instead: "FROM = { destroy_random_building = yes }"
Steps to reproduce the issue.
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[3.2] HF.25503 script assert when it tries to destroy buildings
Game Version
3.2
What expansions do you have installed?
Jade Dragon,
The Reapers Due,
Conclave,
Horse Lords,
Way of Life,
Charlemagne,
Rajas of India,
Sons of Abraham,
The Old Gods,
The Republic,
Legacy of Rome,
Sword of Islam,
Holy Fury
Do you have mods enabled?
Yes
Please explain your issue is in as much detail as possible.
HF.25503 uses "destroy_random_building = FROM", but this just asserts:
[effectimplementation.cpp:1932]: Script Assert! assert: "Scope.GetLandedTitle()->IsValid() && "CDestroyRandomBuildingEffect has the wrong Scope type!"", type: "destroy_random_building", location: " file: events/HF_warrior_lodge_mission_events.txt line: 693"
HF.25503 should probably use this instead: "FROM = { destroy_random_building = yes }"
Steps to reproduce the issue.
Upload Attachment
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