One line summary of your issue
Localisation bad scope
Game Version
3.2.1
What expansions do you have installed?
Jade Dragon,
Monks & Mystics,
The Reapers Due,
Conclave,
Horse Lords,
Way of Life,
Charlemagne,
Rajas of India,
Sons of Abraham,
The Old Gods,
The Republic,
Legacy of Rome,
Sword of Islam,
Holy Fury
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
Event id = HFP.11005
sends a 2 localisations EVTDESC_HFP_11005_A and B that are
EVTDESC_HFP_11005_B;In the battle chaos of [battlefield_location.GetName] my men cornered [home_commander.GetTitledName]
The home_commander sometimes doesn't end up being killed (or doesnt even fight) because an event fires for another commander to "jump to his aid" and ends up fighting the actual duel.
Hence the home_commander doesn't fight the duel so the localisations shows that he is the one "killed" but in reality the one killed is the combatant_1 (the one that jumped in his aid).
Resulting in a localisation saying somebody died when he is very much alive.
Steps to reproduce the issue.
Set on action n_combat_pulse = {
random_events = {
2750 = 0
9000 = HFP.11000 #tombola for battle events
(originally is at 500)
and just fight until it happens, it can't take more than 10 minutes.
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Localisation bad scope
Game Version
3.2.1
What expansions do you have installed?
Jade Dragon,
Monks & Mystics,
The Reapers Due,
Conclave,
Horse Lords,
Way of Life,
Charlemagne,
Rajas of India,
Sons of Abraham,
The Old Gods,
The Republic,
Legacy of Rome,
Sword of Islam,
Holy Fury
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
Event id = HFP.11005
sends a 2 localisations EVTDESC_HFP_11005_A and B that are
EVTDESC_HFP_11005_B;In the battle chaos of [battlefield_location.GetName] my men cornered [home_commander.GetTitledName]
The home_commander sometimes doesn't end up being killed (or doesnt even fight) because an event fires for another commander to "jump to his aid" and ends up fighting the actual duel.
Hence the home_commander doesn't fight the duel so the localisations shows that he is the one "killed" but in reality the one killed is the combatant_1 (the one that jumped in his aid).
Resulting in a localisation saying somebody died when he is very much alive.
Steps to reproduce the issue.
Set on action n_combat_pulse = {
random_events = {
2750 = 0
9000 = HFP.11000 #tombola for battle events
(originally is at 500)
and just fight until it happens, it can't take more than 10 minutes.
Upload Attachment
Upvote
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