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Drew00013

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Jan 31, 2018
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One line summary of your issue
Roman Hellenic character losing raiding traits.

Game Version
3.1.0

What expansions do you have installed?
Jade Dragon,
Monks & Mystics,
The Reapers Due,
Conclave,
Horse Lords,
Way of Life,
Charlemagne,
Rajas of India,
Sons of Abraham,
The Old Gods,
The Republic,
Legacy of Rome,
Sword of Islam,
Holy Fury, All of the above

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
I have blood of Ragnar as a Roman Hellenic. When raiding I can get raiding traits all the way up to Sea King, but at some point, I'm not sure when, I lose them. I don't notice this happening until I get pirate again.

This is on a save I had prepatch and have continued to play. I don't think this was an issue previously.

Steps to reproduce the issue.


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Ravager, Sea King, and Sea Queen traits are lost upon reloading by any character who would otherwise be ineligible for them if not for Ragnarr's bloodline. Pirate trait is kept upon reloading.

I suspect that this is due to a difference in the "potential = { }" block.

The pirate trait has the condition:
Code:
has_character_flag = acquired_pirate_trait_by_bloodline

The ravager, seaking, and sea_queen traits do not have that condition and instead have the condition:
Code:
any_owned_bloodline = {
    has_bloodline_flag = bloodline_viking
}

My current character is an African pagan, Berber, Ragnarr-blooded pirate. I replaced the "has_character_flag = acquired_pirate_trait_by_bloodline" condition with the "any_owned_bloodline" condition. When I loaded the save, the character was no longer a pirate. Thus, I believe that adding "has_character_flag = acquired_pirate_trait_by_bloodline" to the potential blocks of the ravager, seaking, and sea_queen traits will allow them to be kept upon reloading.