Short summary of your issue
Code incorrect in file?
Game Version
1.3
What OS are you playing on?
Windows
What platform are you using?
Steam
Do you have mods enabled?
No
Have you tried verifying your game files (Steam only)?
Yes
How much "pain" is this causing you?
8
Please explain the issue you experienced in the most condensed way possible
Trying to tone down some of the cheating going on and noticed this in the romance_and_seduction_triggers file:
# Otherwise, they need to not be honorable and not have a strong like of this partner
AND = {
ai_honor < high_positive_ai_value
trigger_if = {
limit = {
is_consort_of = $PARTNER$
}
opinion = {
target = $PARTNER$
value >= high_positive_opinion # 60 for spouses/concubines
}
}
trigger_else = {
opinion = {
target = $PARTNER$
value >= very_high_positive_opinion # 80 for lovers
}
}
}
Am I misreading this? Because the way I read it, someone will trigger the desire to cheat if they're low-honour (which makes sense) and has opinion of their partner ABOVE 60/80 (which doesn't?). Shouldn't it be if opinion is below 60/80?
Please explain how to reproduce the issue
It's a base game file issue
Is there anything else you think could help us identify/replicate the issue?
if I'm correct, this would lead to the high numbers of spouse cheating that we see
I have attached a save game
No
Upload Attachment
File(s) attached
Code incorrect in file?
Game Version
1.3
What OS are you playing on?
Windows
What platform are you using?
Steam
Do you have mods enabled?
No
Have you tried verifying your game files (Steam only)?
Yes
How much "pain" is this causing you?
8
Please explain the issue you experienced in the most condensed way possible
Trying to tone down some of the cheating going on and noticed this in the romance_and_seduction_triggers file:
# Otherwise, they need to not be honorable and not have a strong like of this partner
AND = {
ai_honor < high_positive_ai_value
trigger_if = {
limit = {
is_consort_of = $PARTNER$
}
opinion = {
target = $PARTNER$
value >= high_positive_opinion # 60 for spouses/concubines
}
}
trigger_else = {
opinion = {
target = $PARTNER$
value >= very_high_positive_opinion # 80 for lovers
}
}
}
Am I misreading this? Because the way I read it, someone will trigger the desire to cheat if they're low-honour (which makes sense) and has opinion of their partner ABOVE 60/80 (which doesn't?). Shouldn't it be if opinion is below 60/80?
Please explain how to reproduce the issue
It's a base game file issue
Is there anything else you think could help us identify/replicate the issue?
if I'm correct, this would lead to the high numbers of spouse cheating that we see
I have attached a save game
No
Upload Attachment
File(s) attached