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F00tMaN

Private
8 Badges
Oct 1, 2020
13
11
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Magicka
  • War of the Roses
  • Magicka: Wizard Wars Founder Wizard
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings III
Short summary of your issue
Councillors getting boosted from their relation to you not explained anywhere. + Stewards development job doesn't follow the same rule

Game Version
1.3.1

What OS are you playing on?
Windows

What platform are you using?
Steam

Do you have mods enabled?
No

Have you tried verifying your game files (Steam only)?
No

How much "pain" is this causing you?
2

Please explain the issue you experienced in the most condensed way possible
If your counsellor is your friend/best friend he is supposed to work better and if he is your rival/nemesis he is supposed to work worse, this is a current implemented system although it's not explained anywhere. I didn't find anything in the tutorial about it. Nor did I find any tooltips explaining that interaction tho it is very real. Also steward doesn't work as the other councillors, if he is your friend or rival his job power doesn't change, having other modifiers balance it out.

As EpicScizor deduced : "Solved this one, by the way. The reason this happens is that the code for councillor task progress tooltips has separate logic from the actual province modifier logic. So what is happening is that the county development is used as the actual progress, but the tooltip tries to break this down into contributing sources. However, the county itself does not get the extra progress from friendship. Only the visual "loading bar" tooltip adds that bonus. so you have a progress that is higher than what actually happens to the county.

The game resolves this by looking at any discrepancy between the actual increase and the increase indicated by the tooltip, and adds an "Other sources" in the tooltip that resolves the discrepancy.

TLDR: friendship bonus doesn't apply to county development, only to progress indicator."

"Relevant bit from _council_tasks.info :
full_progres = some_script_value/math # Some tasks just affect an existing process, such as development. Use this to obtain/calculate the full progress rate of that task. For tooltips and ETAs, that value will be used as the overall progress. In the progress rate breakdown for the task, that value minus the value provided by the task itself will be listed under the entry COUNCIL_TASK_OTHER_SOURCES. If you use this MAKE SURE that you actually apply everything that affects progress to the underlying value. E.G., for county control, make sure to have county_modifier that applies the county control gain"

Thanks EpicScizor

Please explain how to reproduce the issue
Just try making your councillors freinds/rivals in debug mod and you can see the number change, not for steward tho.

Is there anything else you think could help us identify/replicate the issue?
Yap, I think EpicScizor explained it quite well, and + it would be nice if you explained that interaction somewhere, tooltip would be best and probably in the tutorial.

"The proposed fix is to either remove the friendship indicator from the tooltip in steward_tasks.txt (in the progress block) or to add that bonus to the development in the same file (one of the county_modifiers I think?)"

I have attached a save game
No

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