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es333

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Short summary of your issue
d_esthonia and d_livonia are in the wrong geographical region

Game Version
1.3

What OS are you playing on?
Windows

What platform are you using?
Steam

Do you have mods enabled?
No

Have you tried verifying your game files (Steam only)?
No

How much "pain" is this causing you?
2

Please explain the issue you experienced in the most condensed way possible
The 2 duchies of k_estonia are falsely under "world_europe_east". d_livonia is under #Wendish (??) and d_esthonia is under #Estonia. It looks like some very old code from pre 2016 CK 2.

k_Estonia is in e_Scandinavia so d_esthonia & d_livonia should be in the world_europe_north because if a different culture conquers Estonia then it should have the possibility to research longships as they were heavily used in world_europe_north/Estonia.

Please explain how to reproduce the issue
Open up the geographical_region.txt file in CK III files. I added the fixed code (easy fix, takes 20 seconds) as a file. I added
#Estonia
d_esthonia d_livonia
to world_europe_north and removed #Estonia, d_esthonia and d_livonia from world_europe_east

Is there anything else you think could help us identify/replicate the issue?


I have attached a save game
No

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Hello!
Well, technically you're right, but changes could create a couple of issues, for example with Varangian CB, so we decided to treat it as WAD.
Thank you for your effort!
Cheers!

...but the Finnish and Sami duchies are in world_europe_north and it has no effect related to that CB as it is tied to culture and the core_mainland_scandinavia region. Having Estonian duchies in a radically different region than Finnish ones makes zero sense and looking at the geographic region code related to the 2 Estonian duchies, it is visibly unintended and relict code from a very old version of CK II.

It also makes zero sense for 2 duchies of e_Scandinavia to be out of world_europe_north and it makes no sense to base the regions on 21st century geopolitical (not geographic nor cultural) groupings. I won't go into too much detail but the historians that Paradox works with should be 100% aware (just ask them) of the fact that the material culture of most of Estonia (excluding the south-east) and coastal Finland (inland areas weren't Finnish at that time) was practically identical to eastern Scandinavia before and during the Viking age. The common cultural area first started forming several centuries before the Viking age and it is important to note that this formed without Norse colonisation.
k_Estonia before and during the CK time period shares very little or almost nothing with the other areas in the list of world_europe_east.

I will also repeat that there cannot be issues with the Varangian CB if Finnish and Sami duchies are in the correct region, neither of those cultures have access or have any way to gain access to innovation_varangian_adventurers. Also, because of this false region bug, the Estonian culture doesn't have access to innovation_all_things and that doesn't make sense as that innovation fits the Estonian culture more than the Sami and Finnish culture for example.

No offence intended but this is clearly not WAD and according to the bug report I did in September, this is already in the bug database. But I reported it again because of the new patch.

Edit: Decided to paste the code here which shows that the Varangian CB is related to culture and the core_mainland_scandinavia region but not the world_europe_north region:

From 01_fp1_innovations.txt:
Code:
# Culture-Specific Innovations
innovation_varangian_adventurers = {
    group = culture_group_regional
    culture_era = culture_era_tribal
    icon = @hird

    potential = {
        has_fp1_dlc_trigger = yes
        culture_group = culture_group:north_germanic_group
        NOT = { has_cultural_era_or_later = culture_era_early_medieval }
    }

    custom = unlock_varangian_adventurer_cb

    flag = global_regional
    flag = tribal_era_regional
}

From 01_dlc_fp1_script_values.txt we can find a reference to a geographical region called mainland Scandinavia:
Code:
# Wars


varangian_adventurers_standard_levy_cap_value = 2000


varangian_adventurers_bonus_levies_value = {
    value = 0


    # Add troops for each appropriate county.
    every_sub_realm_county = {
        limit = {
            title_province = { geographical_region = dlc_fp1_region_core_mainland_scandinavia }
            culture = scope:attacker.culture
            faith = scope:attacker.faith
        }
        add = 1
    }


    max = {
        # Standard base max.
        value = varangian_adventurers_standard_levy_cap_value
    }
}

So let's find out if Estonian, Sami or Finnish duchies influence the troop count. From geographical_region.txt we can find that the Estonian, Sami and Finnish duchies do not influence the Varangian CB in any way as they're not in mainland Scandinavia:
Code:
dlc_fp1_region_core_mainland_scandinavia = {
    duchies = {
        #k_norway
        d_viken d_agder d_vestlandi d_trandalog d_dalir d_halogaland d_jamtland
        #k_denmark
        d_skane d_sjaelland d_jylland d_slesvig
        #k_sweden
        d_ostergotland d_gotland d_vastergotland d_svealand d_norrland d_smaland d_bergslagen
    }
}

Anyway, as previously mentioned I added the fixed geographical_region.txt file to my original post and I am happy to help as I've been playing Paradox games since 2004 so it's great if I can help in improving them. :)
@Qloc_Chaotic Evil
 
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