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cogit0

Recruit
Dec 26, 2013
5
10
Short summary of your issue
Knights arent joining army after saving/loading

Game Version
1.3.1

What OS are you playing on?
Windows

What platform are you using?
Paradox Launcher

Do you have mods enabled?
No

Have you tried verifying your game files (Steam only)?
No

How much "pain" is this causing you?
10

Please explain the issue you experienced in the most condensed way possible
Any leaders knights wont join his army if you have saved/loaded game during period army is being raised

Please explain how to reproduce the issue
Start any new game with any ruler. For example: Petty king Murchad mac Donnchad at 1066
Dont unpause and raise all army
Save
Load
Unpause and wait for army to complete

Erroneus result: No knights have joined army and it will be impossible to make them join army in the future

Is there anything else you think could help us identify/replicate the issue?
Possible problem is game being badly saved, specifically data about gathering army and knights in it. In save file i found this probably erroneous data:
armies={
...
armies={
...
<army ID>={
...
gathering_groups={
...
knights={ 147141744617717154861800518176} // probably erroneous data
...
}
...
}
}
}

Seems probably erroneous data is saved combination of all knights ids without spaces and loading game cant resolve it
It makes impossible to reraise knights since they stuck forever with attribute:
is_raising=yes

I have attached a save game
Yes

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  • Petty_King_Murchad_of_Munster_1066_09_15.ck3
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If you want to edit your save proper and only your own knights fixed. At the first page (use notepad++)

meta_dynasty_frame=2
meta_main_portrait={
type=male
id=36854 <---------- YOUR ID NR is different. (for me it was on line 38)

Look for this text

court_data={
employer=36854 <------- YOUR ID NR is different.
knight=yes
is_raising=yes <-- becomes --> is_raising=no

You can change it then and instead of like hundreds of knights raising, you only get around dozen or so depending how many are absent.

Also noticed sometimes who is a council member/leaving court note the line changes a bit.

court_data={
employer=36854
council_task=16784575 or leave_court_date=879.12.6 <----- Examples of dates and tasks.
knight=yes
is_raising=yes

in that case look for this but it also shows knights that aren't raised.
employer=36854
knight=yes

I tried this and checked the
knight=yes
is_raising=yes

and they are all set to yes, but my knights still wont raise.. I also have over 50 knights and 600k troops, idk if that is a factor.. only like 5 of them will raise together with my levies
 
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Just chiming in to say how disappointing it is to run into this bug 40 hours into a carefully managed game. I realize there is a work around, but I'm not willing to constantly go and edit my save file after saving in debug mode every time I want my champions to show up in my raised armies. This is ridiculous and seriously making me reconsider buying any future DLC.
 
Open the save with 7-zip first (or any archiver I suppose)
 
Open the save with 7-zip first (or any archiver I suppose)
Thanks, I opened the save file with 7-zip and was able to edit it with notepad ++, so that worked, but I saved (as original type) with notepad ++ and when I opened CK3 and loaded the save file, my knights still don't raise. I guess the problem is I saved the edited 'gamestate' file, that I unzipped with 7-zip, but I need to re-zip it again with 7-zip before it becomes a usable CK3 gamesave file that will load in game? I dunno. What do I need to do after I've edited the file in notepad ++? save it as what? Do I need to re-zip it with z-zip, 'cause I can't work out how. So grateful if you can help.

Edit, OK, I think I need to 'move' the edited gamestate file from 7-zip back to the CK3 save file in the gamesave directory. That seems to be the only thing I can do with it in 7-zip

Nope, that didn't seem to work
 
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I do it the simplest way:
- open the save with 7-zip (not extract, just open)
- then right-click "gamestate" -> "Edit" (Need to have an editor set in 7-zip)
- do your changes
- save
- close notepad++ (or whatever editor used)
- at that point, 7-zip should say that "gamestate" has been modified and ask if you want to update -> click OK
- let it finish and then you can close 7-zip
 
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Thanks, that's pretty much what I did. Just followed this exact procedure through again, but after I edit file and close notepad++ I don't get any message from Z-zip to say that gamestate has been modified, or any option to update. May just quit at this point. To be honest, I'm playing a cracked version of CK3. I like the game and would buy it if I knew this bug wasn't still in it. Do you know if it's fixed in the latest version? Anyway, thanks for your help.
 
Oh, I think I see the problem...
I didn't think it would matter and didn't want to bother explaining all this, but basically I think you need to right-click "gamestate" and click "Edit" for it to work, rather than just open the file.

But for that to work, you first need to set an editor in 7-zip's options:
Go in Tools -> Options
Then "Editor" Tab, and in the "Editor:" field, input the path to your "notepad++.exe"
and "OK" out of there.

After that, try with the edit function.

Edit: I don't know if the bug is still there. I usually end my wars as quickly as possible and only save either at peace, or when my army is not raised.
I only learned about this bug after reading about it, as I never encounter it naturally.
 
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Oh, I think I see the problem...
I didn't think it would matter and didn't want to bother explaining all this, but basically I think you need to right-click "gamestate" and click "Edit" for it to work, rather than just open the file.

But for that to work, you first need to set an editor in 7-zip's options:
Go in Tools -> Options
Then "Editor" Tab, and in the "Editor:" field, input the path to your "notepad++.exe"
and "OK" out of there.

After that, try with the edit function.

Edit: I don't know if the bug is still there. I usually end my wars as quickly as possible and only save either at peace, or when my army is not raised.
I only learned about this bug after reading about it, as I never encounter it naturally.
It worked! I managed to raise the champions, but I don't really want to do that every time I fight a battle. Looks like the bug is still in the latest official version. Guess I'll wait to see if it's fixed if theres a future update. Thanks for helping me. You're amazing
 
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