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JEMLPro

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Sep 25, 2020
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Short summary of your issue
Missing Council (marshal) events & more

Game Version
1.5.0.1

What OS are you playing on?
Windows

What platform are you using?
Steam

What DLC do you have installed?
Royal Court,

Do you have mods enabled?
No

Have you tried verifying your game files (Steam only)?
Yes

How much "pain" is this causing you?
8

Please explain the issue you experienced in the most condensed way possible
1st issue - when assigning a council to being a marshal and train the commanders the events that would happen (found potential recruit, or the mini events where it mentions it improved a commander and which) are not happening at all, I've had a excellent marshals for 80% of the game in a span of 250 years now and still no improvements on my commanders. (extra note. I switched to improve control, and as soon as I switched to improve commanders I got an event where it improved the power of one of my commanders but after that it stopped completely again)

2rd issue - created an empire (not the create title option the one under decision) and wanted to guarantee it to my only son so I elected him and 5 years after I did he was not a valid candidate, I checked if he did something or changed houses, or I disinherited him by accident but nothing, he just stopped being eligible for being considered a candidate.

3nd issue - a few pop up events (both royal court & normal) miss the answer flavor text and its either a "." or a "," as the answer

Please explain how to reproduce the issue
1st - select a position for marshal > place him/her to improve commanders

2nd - create an empire from the "decisions" tab(I started on the China side owned 4 kingdom tiles all had the feudal elective law)

3rd - just play and a few will pop up and the decisions will bug out, not a major thing this one.

Is there anything else you think could help us identify/replicate the issue?


I have attached a save game
Yes

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There is a similar issue with the Chancellor on Foreign Affairs, he used to sometimes give an event where you would get a claim on an adjacent piece of land. This has unfortunately stopped completely.
 
Hello Everyone here!

I have been taking a look over all the comments posted here so far.
We actually already reported a similar issue about Councilor Marshal "Train commanders" not triggering any events, but after reading some of the comments here I have gone ahead and updated my previous internal report to reflect that this does not JUST affect Marshal events, but any councilor event.


Also I would like to ask JEMLPro (the Original Poster) if you can resubmit bug 2 and 3 in each their own threads? It makes it a lot easier for us to keep track of individual reports!
will do! let me just try to recreate the issues so i can show images of them! and thanks for the help!
 
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Hey, I think I did it. Rearranged two files a little, and pop, it worked!

1. Copied this bit from 1.4.4 and put it under "on_monthly" and deleted "monthly_on_action" in 00_marshal_tasks:
liege = {
random = {
chance = scope:councillor.marshal_train_commanders_monthly_chance_value
trigger_event = {
on_action = train_commanders_monthly_on_action ###Changed this ref pointer###
}
}
}

2. Deleted the "chance_of_no_event" under "train_commanders_success_effect" in councillor_on_actions
3. Did 1 hr normal gameplay test and events are triggering at normal rate, more or less? - and maa efficiency is going up monthly.

Hopefully I didnt mess up the "ai_will_do". So train commanders task seems to be fixed.

I didnt see the other marshal and councillor tasks spawning any events. Maybe similar rework on those could fix it, but I need a lunchbreak now.:p
(I hope they will patch it soon, coz I dont have time to do much more this week.)

Here are the edited files:

Hey, many thanks for your input. This does seem to work for monthly chance to "improve commanders or knights" effect which is technically not a side effect, and I tried to do something similar for the rest of the marshal's (and chancellor's) tasks but the side effects still failed to fire. (I think, I didn't test it thoroughly) It's so strange.
 
Hey, many thanks for your input. This does seem to work for monthly chance to "improve commanders or knights" effect which is technically not a side effect, and I tried to do something similar for the rest of the marshal's (and chancellor's) tasks but the side effects still failed to fire. (I think, I didn't test it thoroughly) It's so strange.
Hi, I just finished my fix for all the marshal tasks. I get all of the positive effects for train commanders: +martial, +prowess, +command trait and recruit new commander. With a level 18 marshal one of these events should occur once a year on average. Maybe you mean something else? Did you remove "chance_of_no_event" under "train_commanders_success_effect" in councillor_on_actions? Otherwise that would cancel out every improvement.
I tested all marshal tasks and have seen all positive effects work, but I havent testd the negatives yet.

This is a major gameplay issue imo, and it's a confirmed bug now so it will hopefully be fixed in the next patch. Whenever that comes out, on friday perhaps?
Pretty please PDX, make it so... ;)

Heres my quick and dirty marshal tasks fix,,,for whatever it's worth
 

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Hi, I just finished my fix for all the marshal tasks. I get all of the positive effects for train commanders: +martial, +prowess, +command trait and recruit new commander. With a level 18 marshal one of these events should occur once a year on average. Maybe you mean something else? Did you remove "chance_of_no_event" under "train_commanders_success_effect" in councillor_on_actions? Otherwise that would cancel out every improvement.
I tested all marshal tasks and have seen all positive effects work, but I havent testd the negatives yet.

This is a major gameplay issue imo, and it's a confirmed bug now so it will hopefully be fixed in the next patch. Whenever that comes out, on friday perhaps?
Pretty please PDX, make it so... ;)

Heres my quick and dirty marshal tasks fix,,,for whatever it's worth
Oh no, I did that part. But it seems I made a mistake about the side effects part. I tried your method on chancellor tasks and it worked! Both negative and positive ones.

edit: And here is the file for chancellor.
 

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Oh no, I did that part. But it seems I made a mistake about the side effects part. I tried your method on chancellor tasks and it worked! Both negative and positive ones.

edit: And here is the file for chancellor.
Nice work!! I got a blunder claim right away! So it works, good, now CK3 is almost playable again, thanks to us. LOL
(I switched on my 50 mods and marshal/chancellor fix still works). :cool:
Realized that there's plenty more events not triggering, f x sinful/virtuous bishops...*sigh*
I'll gladly leave those to Paradox or it could be mods F-ing stuff up. Thanks! Good night!
 
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Nice work!! I got a blunder claim right away! So it works, good, now CK3 is almost playable again, thanks to us. LOL
(I switched on my 50 mods and marshal/chancellor fix still works). :cool:
Realized that there's plenty more events not triggering, f x sinful/virtuous bishops...*sigh*
I'll gladly leave those to Paradox or it could be mods F-ing stuff up. Thanks! Good night!
I did the rest of it. Hopefully all of them work but I'm not sure how to handle on_monthly_county and on_monthly_court tasks. I don't know how scopes work. Should I use this:

Code:
on_monthly_county = {       
        random = { chance = 100
                scope:councillor_liege = {
                trigger_event = {
                    on_action = task_integrate_title_side_effects }
            }
            }
        }
        
    }

... or this:

Code:
on_monthly_county = {                 
    scope:councillor_liege = {     
         random = { chance = 100
                 trigger_event = {
                    on_action = task_integrate_title_side_effects }
            }
            }
        }
 
can confirm the files work! (only marshals but its something) so for those who want the fix now this is how ya do it! in steam right click CK3 and go to properties > in there local files and browse > go into the folder named game > go into folder named Common > in there you can go to search and find the files "00_marshal_tasks" , "councillor_on_actions" , and "00_chancellor_tasks". so its a temporary fix that the community provided and hopefully this will help ya actually fix it for the time being!
 
Hi, I just finished my fix for all the marshal tasks. I get all of the positive effects for train commanders: +martial, +prowess, +command trait and recruit new commander. With a level 18 marshal one of these events should occur once a year on average. Maybe you mean something else? Did you remove "chance_of_no_event" under "train_commanders_success_effect" in councillor_on_actions? Otherwise that would cancel out every improvement.
I tested all marshal tasks and have seen all positive effects work, but I havent testd the negatives yet.

This is a major gameplay issue imo, and it's a confirmed bug now so it will hopefully be fixed in the next patch. Whenever that comes out, on friday perhaps?
Pretty please PDX, make it so... ;)

Heres my quick and dirty marshal tasks fix,,,for whatever it's worth
This is extremely kind of you to do this. I hope many people will see this thread and use the fixes provided.
 
Alright, after some testing I can confirm county based side effects fire too. Still not sure about foreign court based side effects such as for "find secrets." They fire a bit too rarely for my taste and I can't remember if they were this rare in 1.4.4, but they fire at least. I'll upload the fix to Steam Workshop with acknowledgements ;)
 
Alright, after some testing I can confirm county based side effects fire too. Still not sure about foreign court based side effects such as for "find secrets." They fire a bit too rarely for my taste and I can't remember if they were this rare in 1.4.4, but they fire at least. I'll upload the fix to Steam Workshop with acknowledgements ;)
All of the main tasks will work as Normal its the Side effect ones that dont work Besides the Priest s Claim duchy one since that one is as if it were the normal task.

At least in my experience ofc
 
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Yes, hopefully the next patch addresses the issue. In the meanwhile you can use the mod I uploaded to workshop. The side effects now appear in my experience.

The link: https://steamcommunity.com/sharedfiles/filedetails/?id=2755526496
I was going to suggest you upload it to the workshop, great you already did! Thanks for the cred, sent u some lovin back.

About scopes, I dont understand how they work either. I thought they were used to fetch a numerical value, variable or maybe a string.
Idk what this does "scope:councillor_liege = { }", but maybe the question is irrelevant now, and you learned what it does?

I'm afraid there's more broken events in 1.5.0. Played for about 2 hrs just now, strange things happened. Nobody got the health trait "infirm" (causing a few characters to last more than 90 yrs) and my court physician, (the irony), was "ill" for more than 9 yrs before she died. It was pretty interesting and Im actually thinking of making a "more health traits and longer, more varied lifespan" mod. Goodies like: scaled illness, minor ailments and diseases f x migraine, allergies, gall and kidney stones and mild to severe dementia. Wont start that untill the base game gets patched though.

Congrats on a proper job and all that!
 
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Hi,
While getting no councillor job events, I still have the event where my spouse (patronage task) helps the education of a child.
It might be an education event, instead of a councillor one, though.
 
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I just want to thank this amazing community for all the work that has been put in while we are working on submitting a fix for a future update.
I'll lock this thread now, as this issue has been reported and is being handled internally by our development team.

Once again, thank you all for the reports! :D
 
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