at first we(we?? who are "we"? maybe me?

) need people to form team. as i can see nobody wants to join. it's sad
a good addon requires at least a programmer, a designer and a man who generates ideas
who wants to try?? please, write it here!! you'll lose nothing!
I'm game.
I have some experience programming (aka: I took a class once), and I understand the mechanics of CK about as well as anyone on this forum does.
There's a couple things that I think would be quite easy to do. Number one is you could add about 100 pixels of terra incognita at the edges of the map. A true Emperor tier would be nice, and not hard to do if you don't make any createable Emperor titles. More cultures, traits, and religions would be cool. Also some invisible provinces so that the next guy who does a British Isles map mode doesn't have to mess with sea zones.
It also should not be terribly hard to create non-human races. Elves, Dwarves , or whatever. There was actually a bug in the early Mac version of CK that made anyone who started the scenario immortal, which meant they were de facto Elves. Vampires and werewolves would be cool, too.
Here's a list of harder things to do:
1) Real Civil Wars. Stephen and Matilda both claimed to be monarch of England, and received pledges of allegiance from many vassals. Note that the Antipope thing could be taken care of with this mechanic.
2) Navies. My Midieval Naval history sucks, but we could look into stealing the EU2 Naval Code.
3) More legal options. Elective law should involve some more electioneering, and lead to disputed elections. The mod that lets girls inherit should be fully incorporated into the game, and there should be versions of this law for Primo, Gavelkind, and Consanguinity.
4) Use multicore processors better. This is difficult because it breaks CK into two programs using the same memory. We could probably move the music from the main process without too much trouble, personal events, and maybe pathfinding. This could lead to problems, tho, as if a fosterling comes home a millisecond before a fosterling event fires at his old court the game could get confused. This seems like it should be fairly simple to me, but apparently it's very difficult because Johan et al. don't do it.
5) More titles. Counts should be able to have vassals (Viscounts). There should be a step between Count and Duke (Margrave). And it would be nice if you could grant a relative some income without losing an entire county.
6) More laws, and better implementation of existing laws. "Traditional Custom" was much different in Ireland and Italy, and in true FC realms it was illegal for a King to intervene in disputes with his vassals.
Nick