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Right this is my first ever post so here goes - there are several problems but ill start with just one for now , when it comes to exploring , i have an explorer and 3 light ships however the only mission available for them to perform is "protect trade"

EDIT: i also feel like i came to the wrong place as everybody is posting about ck2 and im here with eu4
 

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So, reading through how the converter works, I had a question about a scenario with development.

In EUIV, the max stat for one of the developments (Tax, Production, Manpower) can only be one more than the other two combined. In CK2 it *is* possible to have a county with only one type of holding. if this is so, and the holding is well built-up, would it possibly break that rule and maybe cause a crash in EUIV?

Here's a scenario in progress:
View attachment 570218

No, not really. Castles are 2/3 manpower and 1/3 admin. Even if you had a tribal or horde country that goes entirely to manpower, you'd maybe get a 1/1/3 province or so.

Hey, it's me again. I've been fiddling around an I'm pretty sure there's something wrong with my configuration files because when I move the "CK2ToEU4DefaultConfigeration" xml out the folder there's no error like there is when I move the equivalent file for the EU4 to Vic2 converter. Obviously there's something not working on my end and my current theory is that the config files might be getting corrupted or something when i download them? I have no idea but like I said I'm getting this issue every time I download it.
Anyways, I was wondering if it could be possible to download just the configuration folder somewhere? I don't code so I don't know how it would make a difference but I'm just grasping at straws at this point haha. Cheers.

You should go to github and then you can access all the files directly. But losing files in the middle of transport is bizzare, and stinks of a broken antivirus.
 
Right this is my first ever post so here goes - there are several problems but ill start with just one for now , when it comes to exploring , i have an explorer and 3 light ships however the only mission available for them to perform is "protect trade"

EDIT: i also feel like i came to the wrong place as everybody is posting about ck2 and im here with eu4
Your eu4 save is not helpful as you're using a mod I do not have and cannot load your game without it. The conversion log seems well, no errors.
Only mission is protect trade? Do you have exploration ideas?

EDIT: Either pack and upload your me_and_aaron mod so I can load your game or show me some screenshots please.
 
Your eu4 save is not helpful as you're using a mod I do not have and cannot load your game without it. The conversion log seems well, no errors.
Only mission is protect trade? Do you have exploration ideas?

EDIT: Either pack and upload your me_and_aaron mod so I can load your game or show me some screenshots please.

Nevermind - sorry to bother you i have realised that some DLCs were loaded that allowed for this, thank you
 

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Nevermind - sorry to bother you i have realised that some DLCs were loaded that allowed for this, thank you
Yeah, El Dorado DLC.
 
Do you guys intend to make CK3 to EUIV converters, given that you're going to be making IMP to CK3?
If so, then do you plan to still update the CK2 to EUIV converter after CK3 comes out?
 
Do you guys intend to make CK3 to EUIV converters, given that you're going to be making IMP to CK3?
If so, then do you plan to still update the CK2 to EUIV converter after CK3 comes out?
Thing about CK2 to EU4, is that, codewise, it's half the size of EU4 to Vic2 and a third of Vic2 to HoI4. I hacked it from scratch in two weeks while these other projects have been going on for years. This is because the conversion is very simple, there's really not much to it. And outside of some emergency maintenance when EU4 drops new provinces, cultures or mechanics, there's again not much to be actually done. So yeah, sure, I'll support it until EU5 comes out.

As for CK3, if they take the path of ironman encrypting non-ironman ck3 savegames like they are doing with Imperator, that's a hard block to usability. Explaining to people how to add debug modes to launcher options, expecting users to be able to verify the files they get, it's a huge problem, support-wise, and we'll be drowning in users not understanding why their conversions fail.

We'll see.
 
Thing about CK2 to EU4, is that, codewise, it's half the size of EU4 to Vic2 and a third of Vic2 to HoI4. I hacked it from scratch in two weeks while these other projects have been going on for years. This is because the conversion is very simple, there's really not much to it. And outside of some emergency maintenance when EU4 drops new provinces, cultures or mechanics, there's again not much to be actually done. So yeah, sure, I'll support it until EU5 comes out.

As for CK3, if they take the path of ironman encrypting non-ironman ck3 savegames like they are doing with Imperator, that's a hard block to usability. Explaining to people how to add debug modes to launcher options, expecting users to be able to verify the files they get, it's a huge problem, support-wise, and we'll be drowning in users not understanding why their conversions fail.

We'll see.

Oh I didn't realize that the conversion from CK2 to EUIV was so simple...

So what you're referring to in IMP is how you have to start IMP in Debug_mode in order to use the console, right? The saves are ironman encrypted otherwise?
 
I don't recall reading anything about this having an effect, so for future work do you plan for Imperial administration to convert to anything different than Feudal does? And will there be any differentiation between Late and Feudal administration?
 
I don't recall reading anything about this having an effect, so for future work do you plan for Imperial administration to convert to anything different than Feudal does? And will there be any differentiation between Late and Feudal administration?
Open to suggestions. What would be the suitable combo of eu4 government type / starting reform for that?
 
Open to suggestions. What would be the suitable combo of eu4 government type / starting reform for that?

Well how do you determine who starts out with Autocracy? I could see Imperial possibly converting to that.

Also for the late and feudal, maybe it would effect how large the crown land is with the Emperor update coming out, soon?
 
Well how do you determine who starts out with Autocracy? I could see Imperial possibly converting to that.

Also for the late and feudal, maybe it would effect how large the crown land is with the Emperor update coming out, soon?
That's easy, there's government_map.txt where you can put the title and link to monarchy with autocracy. However, while generally similar, I'm not certain this is truly representative of the Imperial administration. We'll see if Emperor's release bring some new reforms that might match it better.
 
Would it be possible to have it so we can choose where the Shadow Empire is? Since we can choose who the HRE is, I would assume we could have, say, A Britainnia with a shadow empire in France, or an Outremer with a shadow empire in Persia, but I don't know how hardcoded it is.
 
Would it be possible to have it so we can choose where the Shadow Empire is? Since we can choose who the HRE is, I would assume we could have, say, A Britainnia with a shadow empire in France, or an Outremer with a shadow empire in Persia, but I don't know how hardcoded it is.
Those are hard-coded EU4 events. We do not alter them and I'm not keen on changing them until EU4 development stops (eu5 is announced or similar), and then we have very final versions before us - otherwise we risk creating a lot of inconsistencies later on as various DLCs or patches change them (as 1.30 most certainly will with HRE revamp).
 
When I select the option to use HRE mechanics in the HRE, all kingdoms get shattered including mine down to duchy level. Is there something in Ck2 that needs to be toggled to change this?

Additionally, when I choose not to shatter the HRE, the land placement seems accurate (Kingdoms stay intact), but my kingdom, Caranthia loads as a horde with hindu religion. Some of the other other loaded HRE duchies load as muslim under this setting too. Obviously the HRE doesn't exist either.

What would I need to do to maintain my kingdom and others in the HRE in EU4?

I tested it with Asturias build and it seems to mess up more. Barcelona with shattered HRE assigns religions and governments correctly (besides rank and not shattering kingdoms)
 
When I select the option to use HRE mechanics in the HRE, all kingdoms get shattered including mine down to duchy level. Is there something in Ck2 that needs to be toggled to change this?

Additionally, when I choose not to shatter the HRE, the land placement seems accurate (Kingdoms stay intact), but my kingdom, Caranthia loads as a horde with hindu religion. Some of the other other loaded HRE duchies load as muslim under this setting too. Obviously the HRE doesn't exist either.

What would I need to do to maintain my kingdom and others in the HRE in EU4?

I tested it with Asturias build and it seems to mess up more. Barcelona with shattered HRE assigns religions and governments correctly (besides rank and not shattering kingdoms)
I think it's intended to be broken down to a level further than it actually was in CK2. Usually realms are much too consolidated in the CK2 HRE, so the whole business of "electors" and "free cities" becomes pointless. The mod goes out of its way to create them. I would look at the vassals of vassals in your CK2 HRE.
 
When I select the option to use HRE mechanics in the HRE, all kingdoms get shattered including mine down to duchy level. Is there something in Ck2 that needs to be toggled to change this?

Additionally, when I choose not to shatter the HRE, the land placement seems accurate (Kingdoms stay intact), but my kingdom, Caranthia loads as a horde with hindu religion. Some of the other other loaded HRE duchies load as muslim under this setting too. Obviously the HRE doesn't exist either.

What would I need to do to maintain my kingdom and others in the HRE in EU4?

I tested it with Asturias build and it seems to mess up more. Barcelona with shattered HRE assigns religions and governments correctly (besides rank and not shattering kingdoms)
@ the Fun Police: Use the latest Barcelona build.
 
@ the Fun Police: Use the latest Barcelona build.
My apologies, I thought I was. I've included my ck2 save and converter log.txt.

Using the latest build, I was able to get kingdoms to stay together in the HRE. However, some nations have mismatched cultures, dynasties, religions and governments, including my own (lost dynasty, became a hindu horde and got cast out of the HRE.)

Is every ruler being aged caused by skipping time? They were aged in the 1366 start as well.
 

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My apologies, I thought I was. I've included my ck2 save and converter log.txt.

Using the latest build, I was able to get kingdoms to stay together in the HRE. However, some nations have mismatched cultures, dynasties, religions and governments, including my own (lost dynasty, became a hindu horde and got cast out of the HRE.)

Is every ruler being aged caused by skipping time? They were aged in the 1366 start as well.
You're probably running some mod that messes things up.
upload_2020-4-25_22-49-40.png

upload_2020-4-25_22-50-15.png

As for losing the dynasty, yeah, that happens when you skip 80 years. We can't generate rulers in the skipped period as we use CK2 data for their historical birth dates.