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Sorry for not responding sooner. We really didn't do any serious work on this converter to make vanilla great works compatible with anything custom in particular. But from what I gather your great works are imported ones? I don't think we put any specific limits on cultures or religions for imported stuff.

In any case, easiest fix is to edit them manually and drop all requirements. I don't plan to do fixing for this as this converter is on maintenance only.
No worries, I appreciate you taking the time to answer!
 
"Where secesful" isn't a word.

The converter finished. It had a ton of errors because you used a cocktail of mods which are not supported by the converter. As usual. You keep using mods that change entire game and none of those are stuff we support.
 
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I installed the converter on Linux using the version currently on git and the .mod files it created had two version of the path variable. One was mod/[name] and the other was /whole/path/to/mod/[name]. The EU4 launcher did not like this! I replaced the initial path variables with the more complete path variables and removed the duplicate path variables (so the only path was path=/path/to/mod/[name]) and it seems to be working now.

Edit: On another note, it's strange that the Roman Empire is assigned Autocracy by the converter by default instead of the Roman Empire government reform. That can be easily changed on my end, though.
 
CK2>EU4 Question:
Is it possible, after the converter has created the mod file, to edit the mod to where it only uses the data for one specific nation (ie: the one you played in CK2)?

Basically, I want to play through CK2 with my nation/dynasty, but when I import it to EU4, to have my nation be the only one changed but the rest of the map reflect the 1444 EU4 start.

I have some experience modding in this engine so I'm sure I can figure it out; I just wanted to ask before looking into it if it was possible. (Or if I would be better served just doing an uncapped custom nation in vanilla EU4.)
 
CK2>EU4 Question:
Is it possible, after the converter has created the mod file, to edit the mod to where it only uses the data for one specific nation (ie: the one you played in CK2)?

Basically, I want to play through CK2 with my nation/dynasty, but when I import it to EU4, to have my nation be the only one changed but the rest of the map reflect the 1444 EU4 start.

I have some experience modding in this engine so I'm sure I can figure it out; I just wanted to ask before looking into it if it was possible. (Or if I would be better served just doing an uncapped custom nation in vanilla EU4.)
You could, technically speaking, painstakingly delete all historical data for every province not owned by you and so on but with custom religions, cultures and whatnot (especially foreign cores!), there's too much intermixing for this to be easily doable.

It's much easier to just start vanilla EU4 and create a custom nation with your custom dynasty and whatever ideas you see fit. There are mods that remove point limits in the custom nation designer so you can make it as large as needed.
 
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Hello, with the official announcement of eu5 i was wondering if there were any plans to develop a ck2 to eu5 convertor? i feel as though ck2 does a much better job simulating this era in history compared to ck3.
 
Hello, with the official announcement of eu5 i was wondering if there were any plans to develop a ck2 to eu5 convertor? i feel as though ck2 does a much better job simulating this era in history compared to ck3.
There is a plan, yes. How it goes or who will be fronting the effort will remain to be seen.
 
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Hello!

I was notified I should make a bug report here instead of the Github, so here I am.

I'm noticing an issue with some of the files for cultures that split into various sub cultures, specifically noticed this for Mongol and German cultures, but IDK if it's an issue for any similarly splitting culture. No matter where they are, the heirs and wives of the Mongols automatically become Astrakhani, whereas the Germans become Alsatian. I have an example history files attached, one for Germans and the other for Mongols. Let me know if you need any other files to help!
 

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Hello!

I was notified I should make a bug report here instead of the Github, so here I am.

I'm noticing an issue with some of the files for cultures that split into various sub cultures, specifically noticed this for Mongol and German cultures, but IDK if it's an issue for any similarly splitting culture. No matter where they are, the heirs and wives of the Mongols automatically become Astrakhani, whereas the Germans become Alsatian. I have an example history files attached, one for Germans and the other for Mongols. Let me know if you need any other files to help!
Please upload your ck2 save and conversion's log.txt. You can find it in the converter folder after conversion.