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A long time ago I posted about heretics not being able to start the event chain to seek ancient knowledge (scholarship focus) and you removed the "heretic = no" requierement. Now I see that while heretics may get the events, they can't still take the decision to actually convert because the decisions (go_pagan_(religion)) still have the "heretic = no" condition.

Regards.
I believe that may have been a deliberate design decision since heresies have such low MA that the AI was constantly taking the decision. Thanks for the report. It'll probably stay as-is for now. We'll get to ironing things like that out closer to release.
 
Just downloaded the latest beta patch of CK2+ and I dont have any other mods on but i am pretty sure i should be seeing options for buildings. is this a known issue with the latest version?
 

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There's a slight visual bug where the name for one of the new counties (Kallavesi) added by vanilla in the Holy Fury patch appears within the county of Savo.

Version 4.08 BETA 4.5 - Cheksum: TGNC

3RJFSSJ.jpg
 
Just downloaded the latest beta patch of CK2+ and I dont have any other mods on but i am pretty sure i should be seeing options for buildings. is this a known issue with the latest version?

As far as I know they're implementing a new system of buildings, also, to avoid clutter the buildings are hidden until you get the tech for them to be available.
 
As far as I know they're implementing a new system of buildings, also, to avoid clutter the buildings are hidden until you get the tech for them to be available.
This is correct. In the next Beta the buildings will be shown from the start.
 
All modifier icons seem rather bugged out for me in the most recent version. I'm guessing it's caused by the number of icons defined in the game files not matching the number of icons present in the corresponding .dds file. I've seemingly solved this issue by simply deleting the 'modifier_icons' .dds file in the mod's gfx/interface folder. Though, I don't know how this 'fix' affects mod-specific modifiers with new/custom icons. I have yet to see it cause any issues thus far.
 
All modifier icons seem rather bugged out for me in the most recent version. I'm guessing it's caused by the number of icons defined in the game files not matching the number of icons present in the corresponding .dds file. I've seemingly solved this issue by simply deleting the 'modifier_icons' .dds file in the mod's gfx/interface folder. Though, I don't know how this 'fix' affects mod-specific modifiers with new/custom icons. I have yet to see it cause any issues thus far.

What version are you using bro
 
I started as a count of Nantes under King Karl of France in Charlemenge start, and I want to create Duchy of Upper Brittany but the Create button is greyed out. Reason being that the duchy is not titular so I cannot form it. Am I missing something?
 
I started as a count of Nantes under King Karl of France in Charlemenge start, and I want to create Duchy of Upper Brittany but the Create button is greyed out. Reason being that the duchy is not titular so I cannot form it. Am I missing something?
Will be fixed next version
 
Bizarre because modifier_icons got deleted a while ago. I hope you are deleting the previous mod version before installing a new one
Of course. I made 100% sure that the old files were overritten in the mod folder before loading up the game. Then again, I didn't download it via the OP link, but one that was posted on page 8 by schwarherz that focused on fixing Papal election issues. Seeing as nobody else seems to be reporting it, it's probably a balls-up on my end. Perhaps I had an older version of the mod in my downloads folder that I mistook for the most recent one? I can see myself doing something so stupid and that would also explain why pre-Norman England has gone back to being feudal in my version.
 
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