No problem.Ah... Well, I did say it was probably a mistake on my end. Thanks!![]()
No problem.Ah... Well, I did say it was probably a mistake on my end. Thanks!![]()
Hey, so I had an issue where a pregnant wife miscarried when in seclusion and then remained in seclusion...forever.
In addition to these, all of which I am experiencing as well, I also have an issue where all western European kingdoms seem to have autocephalous patriarchs like the Orthodox nations and are not directly under the Pope.-Cardinal fix seems to fix Greek rites Chalcedonian Pope, however Catholic Cardinals are still missing
-Chalcedonian Pope in 769 is able to inherit his mercenary Papal Guards
-It is impossible to form Carolingian Empire through decision
-Granting bishoprics as Latin Chalcedonian creates Greek rites bishops instead of Latin ones. This seems to be based on location as Rome always creates Latin bishops no matter what, while eastern bishoprics such Alexandria,Antioch, and Constantinople always create Greek ones. So playing as Byzantines also creates Latin bishops in Rome.
-Decision to Unite Chalcedonians as Byzantines doesn't show up
At what start date and what religion? Because the Chalcedonians are supposed to use autocephaly.In addition to these, all of which I am experiencing as well, I also have an issue where all western European kingdoms seem to have autocephalous patriarchs like the Orthodox nations and are not directly under the Pope.
Thanks to all the devs and contributors who make this mod possible, I'm delighted to see it out, and compatible with 3.1 so quickly!
On playing a shattered world game with CK2plus as the only mod active (Beta v3), the "consolidation" causus belli is not available to the player (or presumably any other character) even if selected as a shattered world option. I disabled the mod and started a vanilla shattered world game, and confirmed that the consolidation causus is available and works, so it's not a vanilla issue (v. 3.1.0 KKAD).
Is there a reason why dates on the startup screen cant be manually changed like in vanilla? The buttons are greyed out.
Seriously? Thats why you cant go forwards from 769? You would think it would go both ways. Why would the vanilla developers do that.....That's something on your end. It works just fine for me. Using any other mods?
Remember, it only works after 1066, not before it.
I am not sure, but it seems I cant build anything in Constantinopole, even if I can build buildings in other counties that I own.
OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH thank you! This was bugging me so much of why I couldnt build anything when I could build and saw everything I could build. Just now played as random tribal and was wondering if my game broke in mid-play and why I couldnt build anything anymore when I clearly saw bunch of buildings availableThis is related to construction technology. You can build an additional two buildings per level of technology, up to a maximum. In the next beta, this is relayed better. Constantinople starts off with more buildings than the technology level allows for, but the surrounding counties do not.
Seriously? Thats why you cant go forwards from 769? You would think it would go both ways. Why would the vanilla developers do that.....
Hi, unsure if this is a bug or not, however while playing as a viking norseman, I found that I couldn't build a hill fort to be able to adopt feudalism. In fact, the hillfort doesn't at all exist for me. Am I just being a newbie? How do I go about becoming feudal or a republic?
Also, my buildings lists seem to disappear for some odd reason, so I can't build buildings, even though I am on construction 1 tech.
Thanks!