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Hi,

So in my game settings, I set punishment_release_prisoner="off" , however, while playing with no mods except for CK2+, torturing, mutiliating, or humiliating prisoners sets them free. I tried playing in vanilla with the same settings and the settings work as intended, torturing prisoners doesnt set them free.
 
Beta 4.5, the event Plus.430 allowed me to declare independence from the Byzantine Empire. Despise what the event text says, the emperor didn't gain a claim on my titles.

I gave a look at the event file and couldn't see any reference to claims, so I'm not sure if this is intended or not.
 
-Cardinal fix seems to fix Greek rites Chalcedonian Pope, however Catholic Cardinals are still missing
-Chalcedonian Pope in 769 is able to inherit his mercenary Papal Guards
-It is impossible to form Carolingian Empire through decision
-Granting bishoprics as Latin Chalcedonian creates Greek rites bishops instead of Latin ones. This seems to be based on location as Rome always creates Latin bishops no matter what, while eastern bishoprics such Alexandria,Antioch, and Constantinople always create Greek ones. So playing as Byzantines also creates Latin bishops in Rome.
-Decision to Unite Chalcedonians as Byzantines doesn't show up
In addition to these, all of which I am experiencing as well, I also have an issue where all western European kingdoms seem to have autocephalous patriarchs like the Orthodox nations and are not directly under the Pope.
 
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Accidently posted this in another thread but in many parts of the world, so far I have seen all of Africa, Britain, Socotra, and other places do not have any buildings that they can build?
 
In addition to these, all of which I am experiencing as well, I also have an issue where all western European kingdoms seem to have autocephalous patriarchs like the Orthodox nations and are not directly under the Pope.
At what start date and what religion? Because the Chalcedonians are supposed to use autocephaly.
 
Thanks to all the devs and contributors who make this mod possible, I'm delighted to see it out, and compatible with 3.1 so quickly!

On playing a shattered world game with CK2plus as the only mod active (Beta v3), the "consolidation" causus belli is not available to the player (or presumably any other character) even if selected as a shattered world option. I disabled the mod and started a vanilla shattered world game, and confirmed that the consolidation causus is available and works, so it's not a vanilla issue (v. 3.1.0 KKAD).

Currently playing Ver 4.08 BETA checksum SGNC, I currently also have this issue.
 
The AI *never* build forts in war, while I do it and then I keep them in peace, thus having a nice level 7 extra castle that gives me an unfair advantage over the computer.
 
I am not sure, but it seems I cant build anything in Constantinopole, even if I can build buildings in other counties that I own.

This is related to construction technology. You can build an additional two buildings per level of technology, up to a maximum. In the next beta, this is relayed better. Constantinople starts off with more buildings than the technology level allows for, but the surrounding counties do not.
 
This is related to construction technology. You can build an additional two buildings per level of technology, up to a maximum. In the next beta, this is relayed better. Constantinople starts off with more buildings than the technology level allows for, but the surrounding counties do not.
OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH thank you! This was bugging me so much of why I couldnt build anything when I could build and saw everything I could build. Just now played as random tribal and was wondering if my game broke in mid-play and why I couldnt build anything anymore when I clearly saw bunch of buildings available :D. Thank you again for clearing this up for me n.n
 
Don't know if I'm the only one with this issue, but in my CK2+ game, the crusades aren't firing at all for some reason. They also won't fire with event 200 for some reason (when targeted on the Pope). The event pops up, but the crusades won't actually begin. The year is 1152, and I've got all rules on enabling them to start.

The only mod I'm running at the moment is CK2+. I was running a couple others earlier (Historical Events for CK2+, Viet Events, and Patrum Scuta for CK2+), but even when I turn these off, the crusades still won't actually fire.

Any help on this is greatly appreciated
 
Seriously? Thats why you cant go forwards from 769? You would think it would go both ways. Why would the vanilla developers do that.....

Because the start dates before 1066 were added in DLC, and presumably by that point the developers had realized day-by-day history was a feature that wasn't really worth the effort.
 
Hi, unsure if this is a bug or not, however while playing as a viking norseman, I found that I couldn't build a hill fort to be able to adopt feudalism. In fact, the hillfort doesn't at all exist for me. Am I just being a newbie? How do I go about becoming feudal or a republic?

Also, my buildings lists seem to disappear for some odd reason, so I can't build buildings, even though I am on construction 1 tech.

Thanks!
 
Hi, unsure if this is a bug or not, however while playing as a viking norseman, I found that I couldn't build a hill fort to be able to adopt feudalism. In fact, the hillfort doesn't at all exist for me. Am I just being a newbie? How do I go about becoming feudal or a republic?

Also, my buildings lists seem to disappear for some odd reason, so I can't build buildings, even though I am on construction 1 tech.

Thanks!

There seems to have been an oversight in the decisions adopting feudal and merchant governments from tribal. Disappearing buildings probably means you've built as many as your current tech level allows. They will open up again as soon as you increase your construction technology.

We may release a final beta (compatible with 3.1.1) as the mod stands, before all effort is put into the recently announced full rewrite. Currently, a few issues stand in the way of that.
 
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