Greetings,
so I've actually played a session for a change (and greatly enjoyed it), yet while playing I stumbled upon a multitude of minor bugs. I am not sure for most of them whether they are from Plus itself or actually from vanilla, so I'm gonna report them all here, and you devs will know which to pass on. A caveat: I played with Rex Teutonoricum enabled, so my checksum is the one from Rex and not the official Plus one. Plus I also use ARKOpack Interface, which doesn't change the checksum and thus should not influence anything. Yet I am pretty confident that these things I post here are not related to REX - I might have a few submod-specific ones, but I'll post those in the appropriate thread.
1) Several events have no/incorrect scopes in their tooltips (right picture is only to illustrate that the guy indeed has a name):
View attachment 312483View attachment 312484
This is only one example, actually I encountered several. The events seem to mostly be pretty old and standard ones, so I suspect they stem from thr vanilla game, maybe not even the DLCs. I am unsure whether this issue only exists in Plus, or also in vanilla (i.e. if the mod's changed vanilla files contain the errors, or the base files).
Edit: I found another example:
View attachment 312490
2) I got "Bogolomists in Bulgaria" (which was pretty annoying btw, but in a good way), and the event text stated that they "appeared in the province of
Kossovo".
I checked and there is no such province:
View attachment 312485
Is that supposed to mean the region, or was the province originally in the game and has been removed? Anyway, I find the text a bit confusing, and maybe it could be changed. Not a major thing, sure, but worth mentioning.
3) Hungary settled (quite a while ago!) and kept its "Nomadic" succession law - as a Christian Tribal Kingdom:
View attachment 312486
WAD or bug?
4) I got the "Brazen Bull" event again, while I still had the modifier - I failed to take a picture of the event re-appearing, but anyway that's the modifier I mean:
View attachment 312487
Was not a major thing, but immersion breaking because it simply ignores that i already have it - plus that event has a chance to give depressed when you don't want the modifier, so being forced to stay at -10 general opinion or risk going depressed is pretty harsh. The event should simply include a trigger condition of the modifier not already being present.
View attachment 312489
Above is the event, when it fired the first time though. The event is a bit inconsistent btw, because even though it actually manages to get the characters into the localization, it has two almost identical options (1 and 3), just for two different persons, where it only displays the character's portrait for the last option, and not the first. The first option had the same tooltip, for my wife, but her portrait is not shown as you can see.
5) Carousing - yet again. An old friend of yours

I got a friendly invitation for a party by a kinsman - but it turned out I was away on Pilgrimage:
View attachment 312488
I am impressed that he sent an envoy after me, but I don't think I should be able to both be at home partying and on a pilgrimage to Rome at the same time...
In other words: Invitations to carousing should consider pilgrimages.
Well, that's it for now. I'm pretty sure I'll be back with more later, and maybe also some suggestions.