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It means the change was done without having a Proper Task for it assigned on Jira (production management software we use to keep track of everything being worked on).
Looks like I spoke to soon. This looks promising and if the devs really are now listening to the veterans complaints, it means that there is indeed some light at the tunnel.
Cautious optimism is what I'd recommend, yeah. Quoting myself from reddit:
Don't expect a silver bullet here; we're firing this from the hip with a lot less play data than we'd like (mostly because I bullied the studio into doing this at the end of a PRS cycle; QA may never forgive me).
There will almost certainly be shortcomings and exploits, but we'll tweak and adjust it as we go.
Pretty clear to me that the dev team are looking at their internal data telling them that players do not want to be challenged and that this has informed all the changes they have made to the game. Other game devs have been pretty open about this recently. Sadly.
What players say and what they actually do can deviate wildly at times, yes, but it's not the sole driver of how we make decisions as that data can be incredibly misleading without putting it into the context of what our core players are saying.
My own stance is that appealing to our core audience is necessary for long-term success, since they're the ones driving word of mouth about our game and the ones who keep us going during rough times; it's a minority of the greater player base, but it's one you ignore at your own peril. That focus on the core community is what brought us to the forefront, and it's what separates Paradox from other publishers.
Talk is cheap though; hold me to task if you feel like we haven't held to that in a year.