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This looks potentially promising
Its not fun. This is just positive bonus for stupid AI who embark and disambark twenty time during the war.

for fun and interesting gameplay we need hide tooldtips for all buttons in the game (like in CK2) , and hide the indicator of troops and alliances of enemys (like in mode).

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Looks like I spoke to soon. This looks promising and if the devs really are now listening to the veterans complaints, it means that there is indeed some light at the tunnel.

Still let's be cautiously optimistic for now....
Cautious optimism is what I'd recommend, yeah. Quoting myself from reddit:

Don't expect a silver bullet here; we're firing this from the hip with a lot less play data than we'd like (mostly because I bullied the studio into doing this at the end of a PRS cycle; QA may never forgive me).

There will almost certainly be shortcomings and exploits, but we'll tweak and adjust it as we go.
 
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Its not fun. This is just positive bonus for stupid AI who embark and disambark twenty time during the war.

for fun and interesting gameplay we need hide tooldtips for all buttons in the game (like in CK2) , and hide the indicator of troops and alliances of enemys (like in mode).

View attachment 1302323
It's better than nothing, however.
 
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My fear with those difficulty levels, is that it's just gonna be cheat for AI.

Cheats for AI is the lowest level of gaming difficulty design
I definitely think it that as long as modifier stacking isn't fixed, like the fact that negative traits can simply be ignored if you have the right stats and modifiers, then no amount of difficulty changes would fix the problem. You shouldn't be able to be a master swordsman as a blind 80 year old, you shouldn't be able to pump out babies as an infertile or sterile person, you shouldn't be loved by your Vassals even though you killed their parents and children.
 
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My fear with those difficulty levels, is that it's just gonna be cheat for AI.

Cheats for AI is the lowest level of gaming difficulty design
If the current AI boom were used to truly teach a real AI how to play (obviously following each character’s personality) and the game were balanced… in a few years, CK3 could become a fucking legendary masterpiece in the game industry.
 
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My fear with those difficulty levels, is that it's just gonna be cheat for AI.

Cheats for AI is the lowest level of gaming difficulty design
It is not design, tbh. But yes, it is something to make the player's life harder.
 
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If the current AI boom were used to truly teach a real AI how to play (obviously following each character’s personality) and the game were balanced… in a few years, CK3 could become a fucking legendary masterpiece in the game industry.
I love how "ai" isn't ever used for actually good or interesting things, instead it's used to pump out slop and put people out of jobs.
 
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I still think the Devs should massively expand upon the Game Rules; allowing everything from the most permissive states all the way down to extremely stringent states. From Unlimited Domain all the way down to maybe one or two counties in the Domain. And everything else should be expanded upon too. Opinion, Cash, Legitimacy, everything.

Just bust it all wide open...
 
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I still think the Devs should massively expand upon the Game Rules; allowing everything from the most permissive states all the way down to extremely stringent states. From Unlimited Domain all the way down to maybe one or two counties in the Domain. And everything else should be expanded upon too. Opinion, Cash, Legitimacy, everything.

Just bust it all wide open...
I think it's better to keep the options reasonable. For really out there settings you can just change the files yourself.
 
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View attachment 1302285

This looks potentially promising
I've been asking for CK3 to lean a bit harder on challenge for years now so I'm all for this experiment. Sure, difficulty levels are a brute force or a bandaid solution. But I don't mind asymmetric difficulty like this in a game like Crusader Kings 3: power spikes in this game, especially the sort only the player is likely to use, can be extremely spiky. That said, my preliminary feedback is that I like some of these effects more than others.

  1. AI vassals becoming much more likely to rise up against the player is good. Anything that makes the player work to keep the realm together is good as far as I'm concerned, and it is too easy, as a player, to get away with murder and tyranny.
  2. The AI doesn't pay for Court Positions/embarkations and pays less for activities. This is a bandaid, of course, meant to make up for the fact that the AI won't be as good in the economy as the player. I don't mind this, but I think the best is for the last.
  3. The AI has an easier time revoking titles. This may seem like a cheat no different from #2, but there's something subtle here that makes it great. The AI is bad at calculating what it can get away with. The Abbasid Caliph for an instance will often find himself with a pitiful demesne somewhere in the Arabian Desert simply because it can't deal with inheritance (and because Bagdad is not the de jure caliphate capital for some reason but I digress). The Caliph will then be unable to rebuild their empire, which will remain in a death spiral until some rebellion gives the title to someone who actually owns land in it. So as far as Hard/Very Hard cheats go, this one does away with a fundamental weakness of the AI and has good potential going forward.
 
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