This is at least something.
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This is at least something.
It is a pretty popular project management tool, often used in Software Development. This list was likely an extraction from the system.dumbass question but what does NOJIRA means?
It means the change was done without having a Proper Task for it assigned on Jira (production management software we use to keep track of everything being worked on).dumbass question but what does NOJIRA means?
Looks like I spoke to soon. This looks promising and if the devs really are now listening to the veterans complaints, it means that there is indeed some light at the tunnel.
Its not fun. This is just positive bonus for stupid AI who embark and disambark twenty time during the war.
Cautious optimism is what I'd recommend, yeah. Quoting myself from reddit:Looks like I spoke to soon. This looks promising and if the devs really are now listening to the veterans complaints, it means that there is indeed some light at the tunnel.
Still let's be cautiously optimistic for now....
Don't expect a silver bullet here; we're firing this from the hip with a lot less play data than we'd like (mostly because I bullied the studio into doing this at the end of a PRS cycle; QA may never forgive me).
There will almost certainly be shortcomings and exploits, but we'll tweak and adjust it as we go.
It's better than nothing, however.Its not fun. This is just positive bonus for stupid AI who embark and disambark twenty time during the war.
for fun and interesting gameplay we need hide tooldtips for all buttons in the game (like in CK2) , and hide the indicator of troops and alliances of enemys (like in mode).
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I definitely think it that as long as modifier stacking isn't fixed, like the fact that negative traits can simply be ignored if you have the right stats and modifiers, then no amount of difficulty changes would fix the problem. You shouldn't be able to be a master swordsman as a blind 80 year old, you shouldn't be able to pump out babies as an infertile or sterile person, you shouldn't be loved by your Vassals even though you killed their parents and children.My fear with those difficulty levels, is that it's just gonna be cheat for AI.
Cheats for AI is the lowest level of gaming difficulty design
If the current AI boom were used to truly teach a real AI how to play (obviously following each character’s personality) and the game were balanced… in a few years, CK3 could become a fucking legendary masterpiece in the game industry.My fear with those difficulty levels, is that it's just gonna be cheat for AI.
Cheats for AI is the lowest level of gaming difficulty design
It is not design, tbh. But yes, it is something to make the player's life harder.My fear with those difficulty levels, is that it's just gonna be cheat for AI.
Cheats for AI is the lowest level of gaming difficulty design
I love how "ai" isn't ever used for actually good or interesting things, instead it's used to pump out slop and put people out of jobs.If the current AI boom were used to truly teach a real AI how to play (obviously following each character’s personality) and the game were balanced… in a few years, CK3 could become a fucking legendary masterpiece in the game industry.
I think it's better to keep the options reasonable. For really out there settings you can just change the files yourself.I still think the Devs should massively expand upon the Game Rules; allowing everything from the most permissive states all the way down to extremely stringent states. From Unlimited Domain all the way down to maybe one or two counties in the Domain. And everything else should be expanded upon too. Opinion, Cash, Legitimacy, everything.
Just bust it all wide open...
It's a step forward. Glad they finally giving us a bone, lol.
I've been asking for CK3 to lean a bit harder on challenge for years now so I'm all for this experiment. Sure, difficulty levels are a brute force or a bandaid solution. But I don't mind asymmetric difficulty like this in a game like Crusader Kings 3: power spikes in this game, especially the sort only the player is likely to use, can be extremely spiky. That said, my preliminary feedback is that I like some of these effects more than others.