I agree CK 3 would get so much death! ^^awesome mod!
this is what we need to implement into CK3 by default and calld like "Hard mode" or something like that
I agree CK 3 would get so much death! ^^awesome mod!
this is what we need to implement into CK3 by default and calld like "Hard mode" or something like that
I wouldn't call it difficult back then either. I remember five years ago I drunkenly fell upwards to be Emperor of Britain, and thought to my self that this game is too easy and it will be fixed soon enough.The game was difficult back when it was first released. It always used to be during the succession. Every time my ruler died and his son or daughter inherited, the entire realm would split into civil war and it would become an intense battle of survival. Many times I lost the game and ended up exiled. It was fun.
Unfortunately DLC creep and patches ruined it. They gave buffs to modifiers and as a result, the game simply became too easy. No civil wars upon succession and in general you always have a peaceful transfer.
Basically the only way this game is going to be difficult again is if the succession becomes brutal.
You must have been a good player because I was getting absolutely wrecked. Then when the first DLC came out, it just went into easy mode and it's never been the same since.I wouldn't call it difficult back then either. I remember five years ago I drunkenly fell upwards to be Emperor of Britain, and thought to my self that this game is too easy and it will be fixed soon enough.
Actually you can just revert to 1.0 or whatever version of your choice and check it out yourself.I wouldn't call it difficult back then either. I remember five years ago I drunkenly fell upwards to be Emperor of Britain, and thought to my self that this game is too easy and it will be fixed soon enough.
Well to be fair. Its not only buffs but also logical that it gets easier because you get more options to solve 'issues'. Its harder to build a house with only a hammer, instead of a full toolbox. Secondly the ai is not able to use these new tools as effiecent as us players. Better and more aggresive ai would also make the game more diffuser (more murder plots for example).. However i do agree that the dlc almost always gave too many buffs.The game was difficult back when it was first released. It always used to be during the succession. Every time my ruler died and his son or daughter inherited, the entire realm would split into civil war and it would become an intense battle of survival. Many times I lost the game and ended up exiled. It was fun.
Unfortunately DLC creep and patches ruined it. They gave buffs to modifiers and as a result, the game simply became too easy. No civil wars upon succession and in general you always have a peaceful transfer.
Basically the only way this game is going to be difficult again is if the succession becomes brutal.
When the game first came out, most people didnt start with men at arms, and when you freshly got land on inheritance they wouldnt have men at arms either, so you could easily reconquer lost duchies or kingdoms. The main issue I had with launch ck was getting enough piety or prestige for holy war if christian or conquest if muslim cb spam.The game was difficult back when it was first released. It always used to be during the succession. Every time my ruler died and his son or daughter inherited, the entire realm would split into civil war and it would become an intense battle of survival. Many times I lost the game and ended up exiled. It was fun.
Unfortunately DLC creep and patches ruined it. They gave buffs to modifiers and as a result, the game simply became too easy. No civil wars upon succession and in general you always have a peaceful transfer.
Basically the only way this game is going to be difficult again is if the succession becomes brutal.
You know as an experiment I am actually debating on doing that. Deactivating all my DLCs and going back to the release build. Just to test and see if there is indeed more of a challenge or if it is jaded memories and I just got better.When the game first came out, most people didnt start with men at arms, and when you freshly got land on inheritance they wouldnt have men at arms either, so you could easily reconquer lost duchies or kingdoms. The main issue I had with launch ck was getting enough piety or prestige for holy war if christian or conquest if muslim cb spam.
Revert back to release build and you'll find it pretty easy
If its release build you dont need to deactivate dlc, as it wont check for them when it launches. If you dont mind, can you try comparing launch times with current patch too pleaseYou know as an experiment I am actually debating on doing that. Deactivating all my DLCs and going back to the release build. Just to test and see if there is indeed more of a challenge or if it is jaded memories and I just got better.
Yeah I'll be sure to do that. Thanks for the advice!If its release build you dont need to deactivate dlc, as it wont check for them when it launches. If you dont mind, can you try comparing launch times with current patch too please
ooo im looking forward to that, sounds like an interesting experimentYou know as an experiment I am actually debating on doing that. Deactivating all my DLCs and going back to the release build. Just to test and see if there is indeed more of a challenge or if it is jaded memories and I just got better.
You know as an experiment I am actually debating on doing that. Deactivating all my DLCs and going back to the release build. Just to test and see if there is indeed more of a challenge or if it is jaded memories and I just got better.
Big fan of how traits like sterile, chaste or infertile mean absolutely nothing because ck3 traits are so unbalanced and busted that you're bound to have at least 3 kids regardless of traits. I love how you can stat your way out of freaking infertility by going down a freaking education path, I love how you can become the greatest fighter ever even as a one armed, blind 80 year old because ck3 thinks having a magic sword and education magically makes you capable of killing anyone and having 50+ prowess.
Deeply unserious game with just absolutely unserious balance. Like the only trait you cant stat your way out of is incapable because it's the only trait that actually works like how traits should, it's a permanent debuff that will forever be incurable and impossible to mitigate like how things like infertility and blindness should.
Actually there's 1 stat that matters.Great post. Another problem is, if bad stats don`t matter. Then good stats don`t matter either.
After what that developer in a video blurted out about veterans, no, I don't think they are bothered.Do you think Paradox won't add a more difficult mode for the most demanding players with one of the patches?
Actually there's 1 stat that matters.
Stewardship. And guess why - because it's busted as hell with domain limit modifier, which single handedly wins you the game and 6 stewardship is prob more impactful than having +12 to every other stat (altho martial might come out to argue).
Looks like we're getting that voluntary Hard/Very Hard setting...
dumbass question but what does NOJIRA means?