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The game was difficult back when it was first released. It always used to be during the succession. Every time my ruler died and his son or daughter inherited, the entire realm would split into civil war and it would become an intense battle of survival. Many times I lost the game and ended up exiled. It was fun.

Unfortunately DLC creep and patches ruined it. They gave buffs to modifiers and as a result, the game simply became too easy. No civil wars upon succession and in general you always have a peaceful transfer.

Basically the only way this game is going to be difficult again is if the succession becomes brutal.
 
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The game was difficult back when it was first released. It always used to be during the succession. Every time my ruler died and his son or daughter inherited, the entire realm would split into civil war and it would become an intense battle of survival. Many times I lost the game and ended up exiled. It was fun.

Unfortunately DLC creep and patches ruined it. They gave buffs to modifiers and as a result, the game simply became too easy. No civil wars upon succession and in general you always have a peaceful transfer.

Basically the only way this game is going to be difficult again is if the succession becomes brutal.
I wouldn't call it difficult back then either. I remember five years ago I drunkenly fell upwards to be Emperor of Britain, and thought to my self that this game is too easy and it will be fixed soon enough.
 
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I wouldn't call it difficult back then either. I remember five years ago I drunkenly fell upwards to be Emperor of Britain, and thought to my self that this game is too easy and it will be fixed soon enough.
You must have been a good player because I was getting absolutely wrecked. Then when the first DLC came out, it just went into easy mode and it's never been the same since.
 
I wouldn't call it difficult back then either. I remember five years ago I drunkenly fell upwards to be Emperor of Britain, and thought to my self that this game is too easy and it will be fixed soon enough.
Actually you can just revert to 1.0 or whatever version of your choice and check it out yourself.
 
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The game was difficult back when it was first released. It always used to be during the succession. Every time my ruler died and his son or daughter inherited, the entire realm would split into civil war and it would become an intense battle of survival. Many times I lost the game and ended up exiled. It was fun.

Unfortunately DLC creep and patches ruined it. They gave buffs to modifiers and as a result, the game simply became too easy. No civil wars upon succession and in general you always have a peaceful transfer.

Basically the only way this game is going to be difficult again is if the succession becomes brutal.
Well to be fair. Its not only buffs but also logical that it gets easier because you get more options to solve 'issues'. Its harder to build a house with only a hammer, instead of a full toolbox. Secondly the ai is not able to use these new tools as effiecent as us players. Better and more aggresive ai would also make the game more diffuser (more murder plots for example).. However i do agree that the dlc almost always gave too many buffs.
 
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The game was difficult back when it was first released. It always used to be during the succession. Every time my ruler died and his son or daughter inherited, the entire realm would split into civil war and it would become an intense battle of survival. Many times I lost the game and ended up exiled. It was fun.

Unfortunately DLC creep and patches ruined it. They gave buffs to modifiers and as a result, the game simply became too easy. No civil wars upon succession and in general you always have a peaceful transfer.

Basically the only way this game is going to be difficult again is if the succession becomes brutal.
When the game first came out, most people didnt start with men at arms, and when you freshly got land on inheritance they wouldnt have men at arms either, so you could easily reconquer lost duchies or kingdoms. The main issue I had with launch ck was getting enough piety or prestige for holy war if christian or conquest if muslim cb spam.
Revert back to release build and you'll find it pretty easy
 
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When the game first came out, most people didnt start with men at arms, and when you freshly got land on inheritance they wouldnt have men at arms either, so you could easily reconquer lost duchies or kingdoms. The main issue I had with launch ck was getting enough piety or prestige for holy war if christian or conquest if muslim cb spam.
Revert back to release build and you'll find it pretty easy
You know as an experiment I am actually debating on doing that. Deactivating all my DLCs and going back to the release build. Just to test and see if there is indeed more of a challenge or if it is jaded memories and I just got better.
 
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You know as an experiment I am actually debating on doing that. Deactivating all my DLCs and going back to the release build. Just to test and see if there is indeed more of a challenge or if it is jaded memories and I just got better.
If its release build you dont need to deactivate dlc, as it wont check for them when it launches. If you dont mind, can you try comparing launch times with current patch too please
 
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You know as an experiment I am actually debating on doing that. Deactivating all my DLCs and going back to the release build. Just to test and see if there is indeed more of a challenge or if it is jaded memories and I just got better.
ooo im looking forward to that, sounds like an interesting experiment
 
You know as an experiment I am actually debating on doing that. Deactivating all my DLCs and going back to the release build. Just to test and see if there is indeed more of a challenge or if it is jaded memories and I just got better.

Release was definitely ´´harder``. Feel like I was constantly assassinated. My heirs and family members would often be assassinated. Realm would go to crap whenever successions happened, which I sometimes felt forced to cheese by dread executions, always annoying uncles trying to screw me over. Vikings were going nuts invading everything.

Personally I have played PvP games like Dota and SC at the highest level. So I dont play Paradox games for difficulty, they are all super trivial to me. That being said CK3 has honestly reached a point where it has gone too far with all the power creep from DLC. I recently had a fun playthrough, but I realized I had not even bothered to assassinate one single person for the entire playthrough because there was zero need. Didnt even try to get a single good marriage. Just married whoever was hot. The stats or personalities of my heirs never felt like they mattered and when it came to prowess to win tournaments or duels they all ended up with a billion prowess from OP artifacts.

I feel like if the game has reached a point where I rp like an idiot and I still dont have to bother with lots of the major mechanics of the game like marriages and assassinations because it is so easy then something is wrong.

As others have mentioned at least have the anti-blobbing mechanic of the rest of the game ganging up on you if you start aggressively blobbing. Surely at this point even a lazily implemented anti-blobbing mechanic would be better than nothing? Would also feel like the characters in the game behave like real people with agency. What is European history but rulers trying to keep down rival powerful kings and emperors?

Big fan of how traits like sterile, chaste or infertile mean absolutely nothing because ck3 traits are so unbalanced and busted that you're bound to have at least 3 kids regardless of traits. I love how you can stat your way out of freaking infertility by going down a freaking education path, I love how you can become the greatest fighter ever even as a one armed, blind 80 year old because ck3 thinks having a magic sword and education magically makes you capable of killing anyone and having 50+ prowess.

Deeply unserious game with just absolutely unserious balance. Like the only trait you cant stat your way out of is incapable because it's the only trait that actually works like how traits should, it's a permanent debuff that will forever be incurable and impossible to mitigate like how things like infertility and blindness should.

Great post. Another problem is, if bad stats don`t matter. Then good stats don`t matter either.

It is so easy to avoid having a crappy (on paper) heir ascend the throne anyway. Feels like there are a billion gamey ways to do this at this point. Let bad stats be punishing. Also feels better to overcome adversity if you then decide to try and survive with the imbecilic shy moron ruler.

Does anyone even still try to get intelligent or genius children anymore? I mean, it doesn`t even matter. I honestly can not tell the difference in my playthroughs.
 
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Great post. Another problem is, if bad stats don`t matter. Then good stats don`t matter either.
Actually there's 1 stat that matters.
Stewardship. And guess why - because it's busted as hell with domain limit modifier, which single handedly wins you the game and 6 stewardship is prob more impactful than having +12 to every other stat (altho martial might come out to argue).
 
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My last experience was CK3 was with the Roads to power DLC. Started as an adventurer and became Byzantine emperor. The whole concept is really great and could lead to awesome stories. However, the game is so easy, even without any sort of min-maxing, that it is just not fun... What is the point of so many systems and mechanics Paradox if you don't need to use any of them to win? I did not buy Khans of the Steppes and won't buy any more DLCs until this is fixed, which sadly could never happen.
 
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Actually there's 1 stat that matters.
Stewardship. And guess why - because it's busted as hell with domain limit modifier, which single handedly wins you the game and 6 stewardship is prob more impactful than having +12 to every other stat (altho martial might come out to argue).

Yeah, in that way it is probably also the only stat you ´´feel``. Because there is no way you do not notice the differences in domain.

Game definitely needs a balance patch. I don`t even get the comments from the devs about the difficulty. It`s one of those where it`s like, is the game even a RP game if your stats barely matter? DnD is one of the most casual games in the world, and my idiot orc character being an idiot actually has consequences.

Let stats matter. It is so easy to get rid of bad rulers anyway and to game the entire inheritance system.
 
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This looks potentially promising
 
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