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I think that wether HRE is imported from CK3 to EU4 as a shattered EU-4 style HRE or as a fully centralised nation, and how close HRE is to full centralisation in the moment of conversion should depend on the crown authority which the emperor of HRE has in the moment of conversation.
For example:
If the emperor of HRE has crown authority at level 1 in CK3, HRE will transefered as fully shattered mess without any imperial reforms done as it is in vanilla EU4 at the game start.
If the emperor of HRE has crown authority at level 2 in CK3, HRE will still be shattered mess as it is in vanilla EU4 at the game start, but all imperial reforms up to Ewiger Landfriede ( forbids wars between HRE members ) will be done at EU4 game start.
If the emperor of HRE has crown authority at level 3 in CK3, HRE will still be shattered mess as it is in vanilla EU4 at the game start, but all centralisation imperial reforms up to Proclaim Erbkaisertum ( makes HRE hereditary ) will be done at EU4 game start.
If the emperor of HRE has crown authority at level 4 in CK3, HRE will appear on EU4 map as a fully centralised nation, just like all other normal EU4 nations.
P.S. Why HOI4toStellaris converter is not updated for many years?
 
I think that wether HRE is imported from CK3 to EU4 as a shattered EU-4 style HRE or as a fully centralised nation, and how close HRE is to full centralisation in the moment of conversion should depend on the crown authority which the emperor of HRE has in the moment of conversation.
For example:
If the emperor of HRE has crown authority at level 1 in CK3, HRE will transefered as fully shattered mess without any imperial reforms done as it is in vanilla EU4 at the game start.
If the emperor of HRE has crown authority at level 2 in CK3, HRE will still be shattered mess as it is in vanilla EU4 at the game start, but all imperial reforms up to Ewiger Landfriede ( forbids wars between HRE members ) will be done at EU4 game start.
If the emperor of HRE has crown authority at level 3 in CK3, HRE will still be shattered mess as it is in vanilla EU4 at the game start, but all centralisation imperial reforms up to Proclaim Erbkaisertum ( makes HRE hereditary ) will be done at EU4 game start.
If the emperor of HRE has crown authority at level 4 in CK3, HRE will appear on EU4 map as a fully centralised nation, just like all other normal EU4 nations.
P.S. Why HOI4toStellaris converter is not updated for many years?
We are hopefully waiting for more in-depth laws to make any changes to the HRE currently.

As for HOI4-Stellaris: That was made by someone separate who was not a part of the pdxconverter team, and you can see that they are not listed as one of our repositories on github. There is (or at least was) an attempt to create a modern fork, but I am unsure if it is released yet. If it is, I'll try to let you know where to find it.
 
I think that wether HRE is imported from CK3 to EU4 as a shattered EU-4 style HRE or as a fully centralised nation, and how close HRE is to full centralisation in the moment of conversion should depend on the crown authority which the emperor of HRE has in the moment of conversation.
For example:
If the emperor of HRE has crown authority at level 1 in CK3, HRE will transefered as fully shattered mess without any imperial reforms done as it is in vanilla EU4 at the game start.
If the emperor of HRE has crown authority at level 2 in CK3, HRE will still be shattered mess as it is in vanilla EU4 at the game start, but all imperial reforms up to Ewiger Landfriede ( forbids wars between HRE members ) will be done at EU4 game start.
If the emperor of HRE has crown authority at level 3 in CK3, HRE will still be shattered mess as it is in vanilla EU4 at the game start, but all centralisation imperial reforms up to Proclaim Erbkaisertum ( makes HRE hereditary ) will be done at EU4 game start.
If the emperor of HRE has crown authority at level 4 in CK3, HRE will appear on EU4 map as a fully centralised nation, just like all other normal EU4 nations.
P.S. Why HOI4toStellaris converter is not updated for many years?
Update on HOI4-Stellaris
This is the active link: https://github.com/Unfunkable/HoI4-to-Stellaris-Converter/releases/tag/v0.4

A note from the author: "The release doesn't work with Stellaris 3.4, but whatever is committed to master does."
 
hi
A couple of friends and I have been playing a ck3 game for 8 months now and intend on converting it to eu4 for a mega campaign. the issue we keep running into is that out game conversion seem to have a checksum issue. would there be an easy fix for this? if so could you point me in the right direction.

much appreciated,
wbsfive
 
hi
A couple of friends and I have been playing a ck3 game for 8 months now and intend on converting it to eu4 for a mega campaign. the issue we keep running into is that out game conversion seem to have a checksum issue. would there be an easy fix for this? if so could you point me in the right direction.

much appreciated,
wbsfive
Have one person convert and then share that exact mod with others.
 
that doesnt work. the checksum is still different.

Double check the checksums of EU4 with no mods are the same, and double-check no players are using other mods.

You could also have the person who converted publish the mod to Steam workshop just to be extra sure no-one's doing anything funny in unpacking the mod when you send it to them.
 
Is there any intent to include behavior for handling the new Greenland Colonization struggle Cybrxkhan is implementing?
I don't intend to expand the map impact outside vanilla game. If vanilla implements such expansions, then yes.
 
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Hello, just had a small suggestion. Do you think you guys could put in an option to import just the player realm and vassals into the base eu4 map? It would be nice to have your own realm placed into the historical setting.
 
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Hello, just had a small suggestion. Do you think you guys could put in an option to import just the player realm and vassals into the base eu4 map? It would be nice to have your own realm placed into the historical setting.
No. Make a custom EU4 nation if you want that.
 
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I assume it's a known bug, but is there any way to make deities work for reformed faiths? Specifically, I'm playing a converted reformed Asatru and despite having a notification telling me that I need to pick my deity, the list of options is empty. I recall have this issue before and giving up because I couldn't make the mod files work with a custom Hindu faith, but I don't know if there is any work around.
I've attached my game file and outputed mod if this helps.
 

Attachments

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I assume it's a known bug, but is there any way to make deities work for reformed faiths? Specifically, I'm playing a converted reformed Asatru and despite having a notification telling me that I need to pick my deity, the list of options is empty. I recall have this issue before and giving up because I couldn't make the mod files work with a custom Hindu faith, but I don't know if there is any work around.
I've attached my game file and outputed mod if this helps.
AFAIK, there are some serious issues with deities, that weren't present before 1.33 or so. Namely, we had a list of generic deities that could be referenced from multiple religions (greek/roman pantheons for example) and that worked fine, but then they changed something and now every religion needs to have its own deities defined, which are referenced nowhere else.

With dynamically generated religions, this is an issue.

You could try and edit the dieties list by renaming them, and then rename the deities in the religions file of your religion and see if they link.
 
AFAIK, there are some serious issues with deities, that weren't present before 1.33 or so. Namely, we had a list of generic deities that could be referenced from multiple religions (greek/roman pantheons for example) and that worked fine, but then they changed something and now every religion needs to have its own deities defined, which are referenced nowhere else.

With dynamically generated religions, this is an issue.

You could try and edit the dieties list by renaming them, and then rename the deities in the religions file of your religion and see if they link.
Found the problem. The converter didn't assign the deities to my religion properly.
My faith is stored as converted_dynamic_faith_107, but the allows were set to
Code:
allow = { OR = { religion = norse_pagan religion = norse_pagan_reformed } }.
By changing it to
Code:
allow = { OR = { religion = converted_dynamic_faith_107 religion = norse_pagan religion = norse_pagan_reformed } }
it worked.
 
I love your converter. They are just fantastic. I actually have one more suggestion regarding mods. This collection.

The modders within the collection have more or less teamed up to make standalone mods but also work together within this collection. You already cover one or two mods from this collection, as I saw in the update log/announcement.

I don't know which mods exactly have to be considered for the converter. But especially this mod constellation is very interesting.

Otherwise, keep up the good work. Your converters give these games something very special.
 
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I love your converter. They are just fantastic. I actually have one more suggestion regarding mods. This collection.

The modders within the collection have more or less teamed up to make standalone mods but also work together within this collection. You already cover one or two mods from this collection, as I saw in the update log/announcement.

I don't know which mods exactly have to be considered for the converter. But especially this mod constellation is very interesting.

Otherwise, keep up the good work. Your converters give these games something very special.
We don't actually really "consider" mods (except HPM for VIC2, but that's special). Usually, people add them if they themselves are interested in the conversion. I know Zemurin added Voltaire's Nightmare compatibility just for his own enjoyment. Sometimes, on rare occasions, the mod developers themselves may add compatibility.
So, in short, we never promise mod compatibility, and any that exists is arbitrary and based upon what people are willing to take the time and add.
 
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Hey,

I'm getting back into EU4 for a bit. I was able to make a mod but none of the empires split (well, except for HRE) even though I selected the "split large vassals" option. Am I also supposed to change the shatter option (either to all or the other; as an aside I'm not sure where shatter_empires.txt is in the folder).
 
Hey,

I'm getting back into EU4 for a bit. I was able to make a mod but none of the empires split (well, except for HRE) even though I selected the "split large vassals" option. Am I also supposed to change the shatter option (either to all or the other; as an aside I'm not sure where shatter_empires.txt is in the folder).

If you want to shatter empires, use the shatter empires option:
1668329614940.png


shatter.empires.txt is inside configurables folder.
 
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If you want to shatter empires, use the shatter empires option:
View attachment 909514

shatter.empires.txt is inside configurables folder.

What I want are some vassal states. I want to keep my de jure empire and release most of the other parts of my realm as vassals. I seem to recall that was a possibility (but I don't remember if that save was from CK2 or CK3).
 
What I want are some vassal states. I want to keep my de jure empire and release most of the other parts of my realm as vassals. I seem to recall that was a possibility (but I don't remember if that save was from CK2 or CK3).
You could just set yourself to convert as the HRE and annex the lands you wanted to keep via console. Or release the areas you want to be independent in CK and then use console to make them subjects in EU4.

In any case, weren't strong vassals supposed to be vassals in EU4 by default?