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Drogan

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"CK3's Feudal System Feels Too Rigid — It Could Take Notes from Japan's Upcoming Mechanics"


After watching this excellent Kings and Generals video on how feudalism isn’t as clear-cut as games and popular media often portray it, I’ve been thinking a lot about how CK3 models feudal government.


Right now, CK3 treats feudalism as a mostly static, hereditary system: titles pass down generations, and the only major distinction is between feudal and clan. But real-world feudalism—especially in Europe—was far messier. Many lords were appointed or granted titles temporarily, based on loyalty or political convenience, not just birthright. There were layers of vassalage, revocable appointments, and overlapping loyalties, often shaped more by pragmatism than rigid law.


Ironically, CK3 seems to be acknowledging this complexity better with Japan, based on what we’ve seen from their dev diary a month or so ago. The inclusion of both appointed and hereditary vassals in that system feels like a step toward representing feudal governance more dynamically.


It makes me wonder: shouldn’t that flexibility apply to European-style feudalism too? I’m not saying the game needs to simulate every feudal contract, but adding mechanics that allow for more appointment-based vassalage—where rulers can grant land temporarily, replace unruly vassals more easily, or distinguish between noble dynasts and political appointees—would add both realism and strategic depth.


What do others think? Would a more nuanced feudal system make the game feel more authentic and engaging, or would it bog things down too much?
 
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That honestly should be the default everywhere. There were lots of places where you had both appointed lords and herditary lords and stuff in between. It would do better for the European feudalism, especially for the HRE where the nobility wants to make the HRE more hereditary to hold onto power and makes deals during the election to see who will support them and their families, while the emperor wants to keep power in their hands.
 
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"CK3's Feudal System Feels Too Rigid — It Could Take Notes from Japan's Upcoming Mechanics"


After watching this excellent Kings and Generals video on how feudalism isn’t as clear-cut as games and popular media often portray it, I’ve been thinking a lot about how CK3 models feudal government.


Right now, CK3 treats feudalism as a mostly static, hereditary system: titles pass down generations, and the only major distinction is between feudal and clan. But real-world feudalism—especially in Europe—was far messier. Many lords were appointed or granted titles temporarily, based on loyalty or political convenience, not just birthright. There were layers of vassalage, revocable appointments, and overlapping loyalties, often shaped more by pragmatism than rigid law.


Ironically, CK3 seems to be acknowledging this complexity better with Japan, based on what we’ve seen from their dev diary a month or so ago. The inclusion of both appointed and hereditary vassals in that system feels like a step toward representing feudal governance more dynamically.


It makes me wonder: shouldn’t that flexibility apply to European-style feudalism too? I’m not saying the game needs to simulate every feudal contract, but adding mechanics that allow for more appointment-based vassalage—where rulers can grant land temporarily, replace unruly vassals more easily, or distinguish between noble dynasts and political appointees—would add both realism and strategic depth.


What do others think? Would a more nuanced feudal system make the game feel more authentic and engaging, or would it bog things down too much?
how does it make the game feel more authentic though? Was there any struggle between appointed and hereditary vassals in Europe like in Japan?

In England, for example, appointed "vassals" were sheriffs, while hereditary vassals were barons. But sheriffs were often barons themselves. So in practice it was quite similar to CK3 administrative government.

In France, however, big appointed "vassals" had already become hereditary by the beginning of the game. The actual appointed "vassals" at that point were castellans, provosts, bailiffs, seneschals... who managed the king's personal domains, but they were mere stewards, middle managers, and nowhere near the power of the dukes and counts of France. The game omitted them and show the king manage his domain directly. Adding them now will not make the game that much different.

BTW, that Kings and Generals video is funny. The "What Everyone Gets Wrong About Feudalism" turns out to be actually "What Some Historians Gets Wrong About Feudalism", and most of the comments don't seem to have a clue about what the videos says.
 
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BTW, that Kings and Generals video is funny. The "What Everyone Gets Wrong About Feudalism" turns out to be actually "What Some Historians Gets Wrong About Feudalism", and most of the comments don't seem to have a clue about what the videos says.
Yeah, while I like Kings and Generals, they can be a bit clickbaity when it comes to titles sometimes.