The issue appears to be resolved now.
I'm not quite sure what you mean.Good news.
Meneth, are there any tweaks that could be applied/described re: AI aggression and/or blobbing?
I'm not quite sure what you mean.
You mean modding-wise? If so those values can probably be tweaked quite a bit to encourage specific outcomes.
There are a few actually; religions can have aggression levels set for them as of 1.10, and in defines there's an overall aggression level.Yeah, probably modding-wise, as there are no aggression settings in CK2, as opposed to CK1...
There are a few actually; religions can have aggression levels set for them as of 1.10, and in defines there's an overall aggression level.
The most important is "DOW_AGGRESSION_FACTOR = 0.5, -- General aggressiveness declarations of war"I'm guessing this is something in the NAI section, but I can't figure out what each line does.
The most important is "DOW_AGGRESSION_FACTOR = 0.5, -- General aggressiveness declarations of war"
Wouldn't hurt, I suppose.Thankee, sir.
As to end this offtop: how about writing a guide to defines.lua on the CKII Wiki? (I would do it, but as evidenced by the above, I don't know sh*t about it except the prestige multiplier for marriage)
Nothing starting with "debug" is usable without a debug version of the game, sadly.The wiki page about console commands list various interesting ones like "debug_dumpevents". Are those still usable by non-devs?
The eligible candidates are all (gender-law allowed) children, grandchildren, siblings, nephews and nieces of the current title holder, as well as all current electors. Female children may be nominated under Agnatic-Cognatic law even if they have brothers, so there is no effective difference between Agnatic-Cognative Elective and Absolute Cognative Elective.