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Apr 6, 2018
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  • Cities: Skylines
  • BATTLETECH
  • Cities: Skylines - Parklife
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
I was wondering if it were possible to make a mod that's clan-exclusive similar to MechWarrior 2.

We have have 5 mech stars in a drop already
We have clantech available
There are coordinates for the Pentagon and Kerensky Cluster [and Tanis], I think it won't be too hard to insert jump stations to move between the Pentagon and K Cluster.
I'm wondering if it's possible to make pilots with Clan backgrounds.
I just don't know how affiliations would work.
The five houses and the periphery nations could be turned into some of the Clan factions
Pirates can be made into Bandit Caste
I'm thinking 3063/3067 would be a nice year
Contracts could be trials, and currency could be turned into honor or something.
Hiring hall would be sibko or abthaka.

But yeah, we'd still be stuck with Darius...
 
If you are looking for clan mechs you can get them over on nexus mods look for colobos hanger and gentlepay load hanger you will need modtek and battletech performance fix
 
I was thinking of more than just an add-on but a setting conversion, from the rimward periphery (or the inner sphere for that matter) to the clan homeworlds, along with a full clan-centric backdrop, meaning the opfor would be composed of stars from various clan factions [or the bandit caste], pilots with clan backgrounds, purely clantech equipment and chassis, a revision of the currency system, turning contracts into bids, etc.
I'd love to see how the galaxy at war mod would play in the clan homeworld. But yeah, no idea how feasible that task would be.
 
lets put it this way....
making the mod that added the FULL Inner Sphere to the game was a huge undertaking and stillis a work in progress.
add to that changing pretty much everything to make it clan and you have are talking a full conversion mod.
Roguetech is the closest we have to a full conversion mod and that is a monster of a mod involving many modders and it still aint done.

so...in my opiinion....we are more likely to see a Clan Homeworlds BT game from HBS before someone can make such a mod.
i mean its doable..but....
 
Yeah, sadly that's true. I mean, the resources are already available, it's just the interest, I guess. I don't think there're many players interested in that game-breaking era of BT. Just came to mind while I was fiddling around with some of the mods I am currently running.
 
The Clan Homeworlds would look something like this:
xfLrjpr.jpg

green lines are systems within 30LY of one another
orange lines are systems within 60LY of one another
red lines are paths where jump points would have to be created to make travel between the systems viable
I've already successfully added the 7 new systems from the sourcebook into the game, so it shouldn't be a problem making this map.

the difficulty lies in disabling the vanilla systems so they don't appear, I have no idea how to implement that yet. Maybe when mod support comes in 1.8, I might be able to create 2821-3067 Clan-exclusive pilots, RATs, factions, and then import the mechs vehicles and weapons.
xfLrjpr
 
used to be a metek/mekwars servers called Clan Homeworlds....was one of the admins for it.
was a blast....playing as clans right at the time omnis first started to appear...thanks to the by far superior Clan Coyote.

i would love to see something like this has BT2 or an official expansion instead of doing the invasion.
this is such a under represented time so there is a lot that could be done without mucking up lore.
 
Second Unclecid here, a Clan mod prior to the invasion seems the way to go, avoid all the terrible balance issues that come with mixing tech bases.
 
Second Unclecid here, a Clan mod prior to the invasion seems the way to go, avoid all the terrible balance issues that come with mixing tech bases.
Have you seen the list of weapons and special equipment coming to us with HEAVY METAL in a scant 30-days?

The Tech Bases, they are a mixing. : )
 
@unclecid I totally agree, clantech is fun in a closed system, it's like a fresh take on BT without messing up the established environment. [something like career and campaign modes]
I was thinking of either doing a pre-3049 to keep the tech simple or a post-3085 to make the factions more manageable.

@Prussian Havoc yeah I'm kinda wary of that mix myself. If those new tech don't have a significant counterweight it will just end up turning things into a tech race, rendering some of the established weapons obsolete. That really isn't any fun if you think about late-game play and random assignment of opfor. But I'm holding off judgment til I try it for myself. Haven't even come across ECM or the new 'mechs in my current run since installing UW now I'm gonna see new tech in a month.